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GeneralRe: Shortest path related Pin
Member 419459329-Oct-09 5:02
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GeneralRe: Shortest path related Pin
Alivemau530-Oct-09 5:09
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GeneralRe: Shortest path related [modified] Pin
Alivemau530-Oct-09 5:50
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GeneralRe: Shortest path related Pin
Alivemau530-Oct-09 11:19
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GeneralRe: Shortest path related Pin
Member 419459330-Oct-09 6:05
Member 419459330-Oct-09 6:05 
GeneralRe: Shortest path related Pin
Rozis29-Oct-09 12:31
Rozis29-Oct-09 12:31 
GeneralRe: Shortest path related Pin
novice__geek29-Oct-09 23:34
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AnswerRe: Shortest path related Pin
ely_bob27-Oct-09 6:28
professionalely_bob27-Oct-09 6:28 
well you should just use A* (A-Star)use 1, 2 or 3 Wink | ;)

unless there is a reason NOT to use A* in your program? Sniff | :^)


why do you only know adjacent squares...?

if this is all the information you are allowed to know you are going to have serious issues with finding the path.... SERIOUS issues.

You would need at least one rule that all paths adhere to, so that you can follow/implement a heuristic.. say something like if you take a right then you will take a left next(but where is the fun in that?)

otherwise it is ..very easy .. to get the character stuck, or use up way too much memory
GeneralRe: Shortest path related Pin
Alivemau527-Oct-09 10:37
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GeneralRe: Shortest path related Pin
Luc Pattyn27-Oct-09 11:23
sitebuilderLuc Pattyn27-Oct-09 11:23 
GeneralRe: Shortest path related Pin
Alivemau527-Oct-09 12:58
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GeneralRe: Shortest path related Pin
Member 419459329-Oct-09 13:31
Member 419459329-Oct-09 13:31 
GeneralRe: Shortest path related Pin
Luc Pattyn29-Oct-09 13:36
sitebuilderLuc Pattyn29-Oct-09 13:36 
AnswerRe: Shortest path related Pin
Member 419459327-Oct-09 14:05
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AnswerRe: Shortest path related Pin
Member 419459327-Oct-09 14:17
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Member 419459327-Oct-09 18:02
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