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QuestionHow to measure high refresh rates? Pin
higil19-Aug-08 20:10
higil19-Aug-08 20:10 
Hello.

I'm using opengl to draw some objects like a cube, a teapot, etc.
and i want to measure refresh rates(fps) like in 3DMark.
But although i draw only a simple cube, i couldn't get high refresh rates
over 65Hz by following codes.

QueryPerformanceCounter(&currentTime);<br />
fps = (float)nFrames/((float)(currentTime.QuadPart-startTime.QuadPart)/(float)timerFrequency.QuadPart);<br />
float period = (float)(currentTime.QuadPart-startTime.QuadPart)/(float)timerFrequency.QuadPart/(float)nFrames;<br />
str_fps.Format("[ %0.2f FPS, %0.4f sec/frame ]", fps, period);<br />
QueryPerformanceCounter(&startTime);


Is this problem concerned with LCD hardware whose rate is 60hz?
or How can I measure ideal refresh rates when i draw objects by opengl?

Addtional Question.
What is the most important factor about the refresh rates?
kinds of GPU or CPU?
QuestionFastest way to capture screen? Pin
Daniel Jansson19-Aug-08 8:11
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AnswerRe: Fastest way to capture screen? Pin
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