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GeneralRe: How to read text present on a image - Cross post, ignore Pin
Paul Conrad25-Jan-08 6:42
professionalPaul Conrad25-Jan-08 6:42 
GeneralMultiplayer game rating Pin
J4amieC23-Jan-08 0:45
J4amieC23-Jan-08 0:45 
GeneralRe: Multiplayer game rating Pin
CPallini23-Jan-08 2:17
mveCPallini23-Jan-08 2:17 
GeneralRe: Multiplayer game rating Pin
Alan Balkany23-Jan-08 4:01
Alan Balkany23-Jan-08 4:01 
GeneralRe: Multiplayer game rating Pin
Russell Jones23-Jan-08 5:58
Russell Jones23-Jan-08 5:58 
GeneralRe: Multiplayer game rating Pin
J4amieC23-Jan-08 6:20
J4amieC23-Jan-08 6:20 
GeneralRe: Multiplayer game rating Pin
Russell Jones24-Jan-08 0:23
Russell Jones24-Jan-08 0:23 
GeneralRe: Multiplayer game rating Pin
LongRange.Shooter1-Feb-08 10:33
LongRange.Shooter1-Feb-08 10:33 
Okay -- you have a PvP game in which you can gather several statistics.

First you may want to incorporate some additional stats under the covers that cannot be seen. For example -- time between deaths, kills between deaths, etc.

Now part of you weighting will be number of players participating at given times within the game.

Finally you would have your standard stats which everyone can see (total kills, hit accuracy, etc.)

You will have a bell curve for you weighting system. Too few or too many players and the stats are badly stacked. But in the sweet spot you would gain the highest scoring.

At the end of a match (assuming this is timed matches) you would first compute the weighting factor based on number of players against the bell curve * (time between death / factor ) * ( kills between death / factor ) -- or some such formulae as that.

Now take your weighting factor and apply it to the sum of your key stats * each stat weight factor.

This way when you hit the sweet spot a player who lives a long time, kills many people during that time, and has a high chance of being killed (the number of players playing without a ripe field of fodder) will get a higher ranking than a player that finds someplace to hide and only nails a few players.

Just my opinion.
GeneralFinding Closest Points in 2 dimensions Pin
MikeMarq12-Jan-08 18:24
MikeMarq12-Jan-08 18:24 
GeneralRe: Finding Closest Points in 2 dimensions Pin
cp987612-Jan-08 23:04
cp987612-Jan-08 23:04 
GeneralRe: Finding Closest Points in 2 dimensions Pin
Member 419459314-Mar-08 6:36
Member 419459314-Mar-08 6:36 
GeneralRe: Finding Closest Points in 2 dimensions Pin
cp98768-May-08 16:14
cp98768-May-08 16:14 
GeneralRe: Finding Closest Points in 2 dimensions Pin
CPallini14-Jan-08 2:24
mveCPallini14-Jan-08 2:24 
GeneralRe: Finding Closest Points in 2 dimensions Pin
Alan Balkany14-Jan-08 3:47
Alan Balkany14-Jan-08 3:47 
GeneralRe: Finding Closest Points in 2 dimensions [modified] Pin
Stephen Hewitt14-Jan-08 11:18
Stephen Hewitt14-Jan-08 11:18 
GeneralRe: Finding Closest Points in 2 dimensions Pin
Alan Balkany16-Jan-08 3:41
Alan Balkany16-Jan-08 3:41 
GeneralRe: Finding Closest Points in 2 dimensions Pin
CPallini17-Jan-08 2:10
mveCPallini17-Jan-08 2:10 
GeneralRe: Finding Closest Points in 2 dimensions Pin
MikeMarq17-Jan-08 12:13
MikeMarq17-Jan-08 12:13 
GeneralRe: Finding Closest Points in 2 dimensions Pin
cp987617-Jan-08 15:18
cp987617-Jan-08 15:18 
GeneralRe: Finding Closest Points in 2 dimensions Pin
brien_rtb17-Jan-08 18:00
brien_rtb17-Jan-08 18:00 
GeneralRe: Finding Closest Points in 2 dimensions [modified] Pin
Skippums21-Jan-08 8:58
Skippums21-Jan-08 8:58 
GeneralMulti-dimensional surface representation and interpolation in C++ Pin
sjcomp12-Jan-08 11:47
sjcomp12-Jan-08 11:47 
GeneralRe: Multi-dimensional surface representation and interpolation in C++ Pin
CKnig22-Jan-08 3:09
CKnig22-Jan-08 3:09 
GeneralRe: Multi-dimensional surface representation and interpolation in C++ Pin
sjcomp22-Jan-08 6:48
sjcomp22-Jan-08 6:48 
GeneralOne Big doubt in a small algo... Pin
selvabsc11-Dec-07 1:19
selvabsc11-Dec-07 1:19 

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