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GeneralRe: Passing dynamic 2 dim float array in c# to unmanaged c++ dll Pin
m@u11-Dec-07 4:15
m@u11-Dec-07 4:15 
GeneralRe: Passing dynamic 2 dim float array in c# to unmanaged c++ dll Pin
f4hd11-Dec-07 8:33
f4hd11-Dec-07 8:33 
GeneralRe: Passing dynamic 2 dim float array in c# to unmanaged c++ dll Pin
m@u11-Dec-07 22:33
m@u11-Dec-07 22:33 
GeneralRe: Passing dynamic 2 dim float array in c# to unmanaged c++ dll Pin
f4hd13-Dec-07 4:23
f4hd13-Dec-07 4:23 
GeneralRe: Passing dynamic 2 dim float array in c# to unmanaged c++ dll Pin
m@u13-Dec-07 5:02
m@u13-Dec-07 5:02 
GeneralRe: Passing dynamic 2 dim float array in c# to unmanaged c++ dll Pin
Skippums11-Dec-07 9:02
Skippums11-Dec-07 9:02 
GeneralRe: Passing dynamic 2 dim float array in c# to unmanaged c++ dll Pin
f4hd11-Dec-07 9:34
f4hd11-Dec-07 9:34 
Questionregarding to dll hell with code Pin
creative2002guy11-Dec-07 2:57
creative2002guy11-Dec-07 2:57 
I want to know how the side by side versioning is maintain in dotnet.

1) if i used

<configuration>
<runtime>
<assemblybinding xmlns="urn:schemas-microsoft-com:asm.v1">
<dependentassembly>
<assemblyidentity name="ClassLibraryversioning">
publicKeyToken="f690ee21283c8415"
culture="neutral"/&gt;
<bindingredirect oldversion="1.0.0.0">
newVersion= "1.0.0.1"/&gt;
</bindingredirect></assemblyidentity></dependentassembly>
</assemblybinding>
</runtime>
</configuration>



then it is always show same version(no compilation errors)

mean it always show the function in dll which i refered to the project.
even i specify bindingredirect


2) if i used following code then everthing is fine

{

Assembly objm = Assembly.Load("ClassLibraryversioning, Version=1.0.0.1,Culture=neutral, PublicKeyToken = f690ee21283c8415");
Type objmycom = objm.GetType("ClassLibraryversioning.Class1", true, true);
BindingFlags flags = (BindingFlags.NonPublic | BindingFlags.Public
| BindingFlags.Static | BindingFlags.Instance |
BindingFlags.DeclaredOnly);
MethodInfo m = objmycom.GetMethod("version", flags);
object myobj = Activator.CreateInstance(objmycom, false);
object result = m.Invoke(myobj, BindingFlags.InvokeMethod, null, null, CultureInfo.CurrentCulture);
MessageBox.Show(result.ToString());


}

tell me why it happened?


My problem is
GeneralRe: regarding to dll hell with code Pin
Pete O'Hanlon11-Dec-07 3:17
mvePete O'Hanlon11-Dec-07 3:17 
GeneralRe: regarding to dll hell with code Pin
Colin Angus Mackay11-Dec-07 3:22
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JokeRe: regarding to dll hell with code Pin
Luc Pattyn11-Dec-07 4:15
sitebuilderLuc Pattyn11-Dec-07 4:15 
GeneralRe: regarding to dll hell with code Pin
creative2002guy11-Dec-07 7:09
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