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GeneralRe: is there size limit for displaying an image? Pin
King Tran4-Nov-07 2:31
King Tran4-Nov-07 2:31 
AnswerRe: is there size limit for displaying an image? Pin
Paul Conrad4-Nov-07 8:00
professionalPaul Conrad4-Nov-07 8:00 
GeneralRe: is there size limit for displaying an image? Pin
King Tran5-Nov-07 2:08
King Tran5-Nov-07 2:08 
GeneralRe: is there size limit for displaying an image? Pin
Dan Neely6-Nov-07 2:19
Dan Neely6-Nov-07 2:19 
AnswerRe: is there size limit for displaying an image? Pin
El Corazon5-Nov-07 11:44
El Corazon5-Nov-07 11:44 
GeneralRe: is there size limit for displaying an image? Pin
Dan Neely6-Nov-07 2:20
Dan Neely6-Nov-07 2:20 
GeneralRe: is there size limit for displaying an image? Pin
El Corazon6-Nov-07 3:25
El Corazon6-Nov-07 3:25 
AnswerRe: is there size limit for displaying an image? Pin
Jheriko++17-Nov-07 16:59
Jheriko++17-Nov-07 16:59 
GDI+ is probably too naive to handle the image size on its own, or much too slow. There is no reason why it couldn't deal with it, in theory.

OpenGL is limited by your texture memory. No textures bigger than the texture memory can be loaded. You will want to load the file into memory (regular) and split it up, swapping out sections as needed.

Setting up a texture in OpenGL moves data from RAM to VRAM and freeing the texture id will release it from VRAM so that you have space to load another etc... 4GB of RAM (page file) should be plenty enough for a 400M image.

This kind of resolution is enormous, if you are going to put it all on screen at once I would recommend downsizing it first, i.e. pre-build files which are downsized, otherwise you will have the same memory problems, not to mention the ugly aliasing effects.

Hope this helps.
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