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GeneralRe: WMP Visualization help Pin
XTAL25610-Mar-07 22:25
XTAL25610-Mar-07 22:25 
GeneralRe: WMP Visualization help Pin
Luc Pattyn10-Mar-07 23:08
sitebuilderLuc Pattyn10-Mar-07 23:08 
GeneralRe: WMP Visualization help Pin
XTAL25611-Mar-07 16:27
XTAL25611-Mar-07 16:27 
GeneralRe: WMP Visualization help Pin
Luc Pattyn12-Mar-07 10:22
sitebuilderLuc Pattyn12-Mar-07 10:22 
GeneralRe: WMP Visualization help Pin
XTAL25612-Mar-07 21:41
XTAL25612-Mar-07 21:41 
QuestionProcessing video frames Pin
Techbear19809-Mar-07 18:42
Techbear19809-Mar-07 18:42 
AnswerRe: Processing video frames Pin
Jarno Burger14-Mar-07 0:05
Jarno Burger14-Mar-07 0:05 
AnswerRe: Processing video frames Pin
Rilhas19-May-07 10:28
Rilhas19-May-07 10:28 
I think the answer you received does not address your question. At least I got it diferent. I assume you want to record an actor and then remove the background so that you can use the frames of the actor over the background of a game. The tricky part is that you don't want to spend a lot of money on a "green" background (which would be easilly removed, of course). Is this right?

If I got it right then I can imagine a number of solutions and also many details that should be observed (depending on the final quality you intend to achieve).

The easiest solution I can think of is dressing the actor in colors, instead of using a green background. From the image you posted I would sugest:

1) Paint her face light blue (this paint should not be too expensive).
2) Leave the hair black.
3) Paint the arms green (or dress them in a tight green bluse and gloves).
4) Wear a red sleavless shirt.
5) Wear blue pants.
6) Wear green shoes (or socks, I can't see the details very well).

(this is for the given image only, other images may sugest a diferent colour scheme)

Then it will be easier to remove the background against the actor's colors. Simply learn the background and subtract. Well, it is not as easy if you get a lot of noise (if you do then reply to this message for techniques how to remove noise). When you have removed the background then you just replace the actor's colours by software. All shadows should be valid and accurate after this and you get your actor isolated.

Then, for realism and credibility, you should use an alpha channel (for transparency) for the sprite drawing (during the game). Make at least one alpha pixel in contour. If you have a typical color for background then reply to this message for techniques on how to recompute the best contour.

I hope this helps,
Rilhas


QuestionPIC Pin
Bob X8-Mar-07 5:12
Bob X8-Mar-07 5:12 
AnswerRe: PIC Pin
Rilhas19-May-07 10:32
Rilhas19-May-07 10:32 
GeneralRe: PIC Pin
Bob X20-May-07 10:50
Bob X20-May-07 10:50 
GeneralRe: PIC Pin
Rilhas20-May-07 13:25
Rilhas20-May-07 13:25 
GeneralRe: PIC Pin
Bob X20-May-07 18:00
Bob X20-May-07 18:00 
NewsMock Theta Functions Pin
ricecake28-Feb-07 4:53
ricecake28-Feb-07 4:53 
QuestionFind the most appropropriate division technique Pin
kkadir25-Feb-07 1:27
kkadir25-Feb-07 1:27 
AnswerRe: Find the most appropropriate division technique Pin
Dan Neely26-Feb-07 2:19
Dan Neely26-Feb-07 2:19 
GeneralRe: Find the most appropropriate division technique Pin
kkadir26-Feb-07 5:23
kkadir26-Feb-07 5:23 
GeneralRe: Find the most appropropriate division technique Pin
Maximilien26-Feb-07 5:44
Maximilien26-Feb-07 5:44 
GeneralRe: Find the most appropropriate division technique Pin
ricecake27-Feb-07 4:22
ricecake27-Feb-07 4:22 
GeneralRe: Find the most appropropriate division technique Pin
Maximilien27-Feb-07 6:19
Maximilien27-Feb-07 6:19 
GeneralRe: Find the most appropropriate division technique Pin
Dan Neely26-Feb-07 5:53
Dan Neely26-Feb-07 5:53 
GeneralRe: Find the most appropropriate division technique Pin
kkadir27-Feb-07 6:07
kkadir27-Feb-07 6:07 
GeneralRe: Find the most appropropriate division technique Pin
Dan Neely27-Feb-07 7:06
Dan Neely27-Feb-07 7:06 
GeneralRe: Find the most appropropriate division technique Pin
kkadir28-Feb-07 4:08
kkadir28-Feb-07 4:08 
GeneralRe: Find the most appropropriate division technique Pin
Dan Neely28-Feb-07 4:48
Dan Neely28-Feb-07 4:48 

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