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AnswerRe: MultiByteToWideChar problem? Pin
prasad_som8-Feb-07 0:51
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AnswerRe: MultiByteToWideChar problem? Pin
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Questiongraphics library functions(OpenGL) Pin
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Question64bit builds Pin
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Gary R. Wheeler8-Feb-07 4:05
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AnswerRe: 64bit builds Pin
cmk8-Feb-07 19:10
cmk8-Feb-07 19:10 
http://msdn.microsoft.com/msdnmag/issues/06/05/x64/default.aspx[^]

About 1/2 way down:

The primary thing to know about the x64 calling convention is its similarity to the x86 fastcall convention. Using the x64 convention, the first four integer arguments (from left to right) are passed in 64-bit registers designated for that purpose:

RCX: 1st integer argument
RDX: 2nd integer argument
R8: 3rd integer argument
R9: 4th integer argument

Integer arguments beyond the first four are passed on the stack. The this pointer is considered an integer argument, so can always be found in the RCX register. As for floating point parameters, the first four are passed in the XMM0 through XMM3 registers, with subsequent floating point parameters placed on the thread stack.


...cmk

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