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QuestionglutBitmapCharacter / glutBitmapString crash [modified] Pin
Anti-Distinctlyminty11-Oct-06 22:16
Anti-Distinctlyminty11-Oct-06 22:16 
Hi all,
I'm using the Tao libraries and the simpleOpenGLControl therein to make a graphing widget. This requires text for the labels of various things, yet getting text in ogl seems to be a nightmare for me. The most suited functions seems to be the glutBitmapCharacter and/or glutBitmapString. I've seen a few example tutorials of these adn they look simple enough. However, when either of these functions are executed, I just get an exit with code 1. Whatever that means. I take it that means 'bad' as the darn thing doesnt work.

I have absolutely no idea what to do next and I've got no information from the compiler about what exactly this error is. It simply refuses to work.

Can someone please help or point me in the right direction or let me find alternatives?

NB: In the NeHe lesson 13 there is some sort of example that does something with text that I cant quite get my head around. This code suffers from the same problem, yet the compiled exe (that comes with the Tao libraries) works fine. Not sure if thats relevant.

EDIT: The problem appears to be with the simpleOpenglControl itself. The gluBitmap functions work correctly on an a standard openGl window.

-- modified at 5:58 Thursday 12th October, 2006
AnswerRe: glutBitmapCharacter / glutBitmapString crash Pin
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Questionthe bug of datetimepicker control? Pin
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