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Jörgen Andersson wrote: Depends on the human.
Absolutely!
As an example, (rant begin)
Over the last three days, I have dodged 4 phone calls from my brother-in-law, even though he has left two voicemails that I have not listened to yet. It's kind of psychopathetic like 'I will not be ignored!'. Additionally, it irritates me when the message is something like 'hey, call me'. Believe me, I already know that you called, and now I have to waste my time deleting your stupid, pointless message. I really don't want to listen to your whining and complaining about the arthritis and all the medications you take, or the doctor's visits you have scheduled. I'm tired of hearing about how family members (my wife) don't acknowledge the brilliance of your genuine and heartfelt arsebook posts or respond to your mostly political 'humor' or 'patriotic' emails! (rant end)
Wow, I feel so much better after getting that out of my system! Does anybody else have a relative that does nothing more than bit*h about everything?...or did I just get lucky? This guy is retired, and has not respect for my work hours...damn, that's him again...I must deal with this I suppose.
"Go forth into the source" - Neal Morse
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You can choose your friends, but you can't choose your relatives.
But you can put him on a quiet ringsignal.
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LOL, that depends on the day.
All of the biggest technological inventions created by man - the airplane, the automobile, the computer - says little about his intelligence, but speaks volumes about his laziness. ~Mark Kennedy
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That's right i hate human interactions..never liked it & never will ...
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Why are you talking to us then?
Bad command or file name. Bad, bad command! Sit! Stay! Staaaay...
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Talking to "us" because "we" are experienced as aliens ?
«I'm asked why doesn't C# implement feature X all the time. The answer's always the same: because no one ever designed, specified, implemented, tested, documented, shipped that feature. All six of those things are necessary to make a feature happen. They all cost huge amounts of time, effort and money.» Eric Lippert, Microsoft, 2009
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He's not, he's talking to his computer in mom's basement.
veni bibi saltavi
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He only hates HUMAN interaction - no problem with 'us'
Skipper: We'll fix it.
Alex: Fix it? How you gonna fix this?
Skipper: Grit, spit and a whole lotta duct tape.
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You are SkyNet and I claim my £5!
Bad command or file name. Bad, bad command! Sit! Stay! Staaaay...
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No! I'm Watson...SkyNet got out of control last week...
Skipper: We'll fix it.
Alex: Fix it? How you gonna fix this?
Skipper: Grit, spit and a whole lotta duct tape.
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By far the most exciting interactions in my life have been with aliens, and among those who perceived me as alien.
As I like to say in Thai: "Pom mā cāk dāwkherāah̄̒ dwng thī̀ s̄ām k̄hxng dwng xāthity̒ k̄hxng khuṇ:" "I come from the third planet of your sun."
cheers, Bill the Goyim, Farang, Farangi, Firangi, Gadjo, Gaijin, WASP, Gwailo, Pardesi, Ajam, Auslander, Haole, Pakeha etc.
«I'm asked why doesn't C# implement feature X all the time. The answer's always the same: because no one ever designed, specified, implemented, tested, documented, shipped that feature. All six of those things are necessary to make a feature happen. They all cost huge amounts of time, effort and money.» Eric Lippert, Microsoft, 2009
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BillWoodruff wrote: third planet of your sun I visited once there, no offence,but not much to see...
Skipper: We'll fix it.
Alex: Fix it? How you gonna fix this?
Skipper: Grit, spit and a whole lotta duct tape.
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Kornfeld Eliyahu Peter wrote: I visited once there, no offence,but not much to see... I find the delusional systems of the inhabitants ... manifesting as politics, religions, national identities, the trans-national cult of shopping and conspicuous consumption, and the sexual cults of movie and music "stars" ... more interesting than the delusional system the inhabitants call "reality" (of course, none of them define "reality" the same way, or can agree on what that is).
cheers, Bill
«I'm asked why doesn't C# implement feature X all the time. The answer's always the same: because no one ever designed, specified, implemented, tested, documented, shipped that feature. All six of those things are necessary to make a feature happen. They all cost huge amounts of time, effort and money.» Eric Lippert, Microsoft, 2009
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Mostly harmless
Life is like a s**t sandwich; the more bread you have, the less s**t you eat.
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Not HUMAN interaction - only USER interaction!
Clickety[^]
Anything that is unrelated to elephants is irrelephant Anonymous ----- The problem with quotes on the internet is that you can never tell if they're genuine Winston Churchill, 1944 ----- I'd just like a chance to prove that money can't make me happy. Me, all the time
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Dang now I gotta start all over.
New version: WinHeist Version 2.1.0
My goal in life is to have a psychiatric disorder named after me.
I'm currently unsupervised, I know it freaks me out too but the possibilities are endless.
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Had an annoying bug on the weekend.
Using C++ (which isn't my best language) and a rather awesome physics engine (Box2d) I was experiencing a strange situation where a physics object would seemingly randomly bounce madly around - shooting off into the air.
(very) long session followed. Could not track it down.
Even posted on their support site, and posted a video [^]in the hope someone could help.
Turns out that, in some code what I wrote, I implemented a form of rotational damping - which essentially stops objects rotating too quickly by calculating the desired angle, and allowing it to rotate there over several steps. (used to keep things reasonably upright)
Turns out that, under some circumstances the current angle was returning something like 0.0000002 radians. Which isn't equal to the desired angle (0) (even though it started at 0 degrees and has no forces acting on it) so I rotate the object - just a tiny wee bit!
But if that happens when it is touching the surface, it is forced to rotate through the surface!
This causes the engine to move it rapidly away, as it (I think) assumes a collision of some magnitude has occurred.
Bloody floats!
PooperPig - Coming Soon
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Between the title and your sig I instantly thought of Bondi surf before they built the deep water outlet!
Never underestimate the power of human stupidity
RAH
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yup, you're not the only one
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That was exactly the image I had in mind - although it was a beach in North Wales ...
PooperPig - Coming Soon
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Would we not use a tolerance to check for real number equality?
#define EPSILON 0.000001
if (fabs(variableName) < EPSILON) { }
Or, am I way off in my understanding?
modified 16-Feb-15 3:47am.
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Indeed I should have.
Actually, as someone else posted, I shouldn't rotate directly anyway, but apply a force - that would have solved the problem - but I should also have a level of tolerance!
This was one of those quick-fixes I stuck in there and promptly forgot about - and now have to fix.
I'll learn, none day, to just get it right in the first place
PooperPig - Coming Soon
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_Maxxx_ wrote: I'll learn, none day, to just get it right in the first place
As a wise man once said, "There's never time to do it right, but there's always time to do it over."
If you have an important point to make, don't try to be subtle or clever. Use a pile driver. Hit the point once. Then come back and hit it again. Then hit it a third time - a tremendous whack.
--Winston Churchill
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Are you adjusting the rotation of the object directly or are you applying forces to the object to get to your desired result?
If you apply forces / impulses to the object Box2D should be able to handle the collisions better.
I expect Box2D is seeing a penetration of 'x', then applying a force to the object that will separate the objects in 1 frame, which could lead to a very large impulse.
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Yep - I'm (foolishly) adjusting the rotation directly!
I originally put in the code as a quick fix, for a single object, and forgot all about it.
You're right, I should apply an impulse to nod it in the right direction - perhaps I'll add that to my growing list of TODO:
PooperPig - Coming Soon
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