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GeneralRe: Print to POS Printer on serial port Pin
Tavbi29-Aug-07 19:57
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martin_hughes29-Aug-07 6:58
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GeneralRe: Print to POS Printer on serial port Pin
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QuestionTab Page Tab_handfold Size Pin
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Questionmultiple loops Pin
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Justin Perez29-Aug-07 2:02
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GeneralRe: multiple loops Pin
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QuestionMissing namespaces... Pin
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QuestionGet list of files from ftp Pin
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QuestionBinding GridView to a child obect in a list Pin
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QuestionPerfect Timing! Pin
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Christian Graus29-Aug-07 2:05
protectorChristian Graus29-Aug-07 2:05 
GeneralRe: Perfect Timing! Pin
pokabot29-Aug-07 3:00
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AnswerRe: Perfect Timing! Pin
Hessam Jalali29-Aug-07 5:08
Hessam Jalali29-Aug-07 5:08 
you need an accurate timer (there is one in DXUtils class in DirectX SDK) and define your move formula depend on time and speed just like X=Vt+X0 for example if X0=0 and V=100px/sec then in 2Sec it would be 200px or in 0.01 sec it would be just 1px so it does not depend on the framerate

you can take two approach depends on your need

1- X0 would be always zero so after 10 sec you pass the 10sec to formula

2-use time Elapsed method (use in most games) you can calculate the elapsed time using the timer
and the previuos position would be X0.
for example if X0=0 and V=100px/Sec after one sec X=100px and after 1.5 sec from beginning it would be X0=100px ,V=100px/sec,ElapsedTime=0.5 sec X=100*0.5+100=150px

and if you are doing it in the 3D you must define each speed for every dimension or calculate them thruogh total speed using math

and ofcourse you involve acceleration too.

hope the post would be useful
QuestionsaveFileDialog Pin
lourensG29-Aug-07 0:28
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AnswerRe: saveFileDialog Pin
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