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QuestionTechnology to choose for a web UI, turn based strategy game Pin
Mild#710-Nov-15 21:22
Mild#710-Nov-15 21:22 
Hi!

Just want to ventilate my thoughts on my plans to build a web UI, turn based strategy game. This has been in my mind for more then a decade now, but it's now first that I got the time to start

I have started with the data model, and thats pretty completed by now. The database used will be MS Sql 2012 Express.

The business logic will be written in C#, simply because thats what I'm familiar with from my profession.

Now to the tricky part, the UI. Tricky at least for me since I haven't been coding web UI for many years

What should I go for here? What technology to choose for a web UI, turn based strategy game? There will be no moving graphics, no sound effects. Just an old school, bord game style, turn based war game with units to move upon a hex based 2d map.

My thoughs so far are leaning towards html 5. Build the map from hexagons placed upon a html 5 canvas object. Then place the game units to be moved on top of the maps hexes, in the same canvas.
To move the units on the map, Javascript will be used. Javascript will also be used to communicate between client side html/javascript and server side C#. Json will be used to have data structures at client side, compatible with the data structures at server side

Since I'm a c# developer, I'm used to MS Visual Studio. I'm still using VS 2010. In VS 2010, the support for html5 development is very poor but I guess in VS 2015 it has improved a lot, and I will get VS 2015 soon

Any thoughts on the choice for UI technology? Given the fact that C# will be used for logic layers

Thanks and regards,
Mild#7
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