Click here to Skip to main content
15,891,762 members
Please Sign up or sign in to vote.
0.00/5 (No votes)
See more:
hi i am implementing tree rendering engine.
currently i am able to load single .x file with multiple instances..
but now i want to implement culling and LOD for optimizing the performance so that i can render 100 or more trees

not getting any proper info for culling and LOD.
plz give me some direction .....
Posted
Updated 16-Jun-12 0:52am
v2
Comments
Sandeep Mewara 16-Jun-12 6:47am    
This is not a well framed question! We cannot work out what you are trying to do/ask from the post. Please elaborate and be specific.
Use the "Improve question" link to edit your question and provide better information.

PS: Your question tag too would need correction update.

1 solution

You should look at progressive meshes[^]

From experience, trees (if you mean the arboreal kind) are much better handled as billboards[^], especially at a distance
 
Share this answer
 

This content, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)



CodeProject, 20 Bay Street, 11th Floor Toronto, Ontario, Canada M5J 2N8 +1 (416) 849-8900