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How does memory allocation in C and C++ arrays work?
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Updated 26-Jan-11 9:28am
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Andrew Brock 22-Jan-11 0:16am    
What do you mean, What is the first memory address returned? or the memory points to the first element in an array or what?
kundansinha15 22-Jan-11 0:22am    
i mean in c and c++ memory allocation in array are starts from 0,1 or someone else...
Indivara 22-Jan-11 0:26am    
Array index starts from 0 (if that's what you are asking)

Array indices are just a convenient and more meaningful way of doing addition.
Hence the first element in any array, static or dynamic, is 0 as you add 0 to find it.
char *szDynamicStr = new char[12];
strcpy(szDynamicStr, "hello world");
printf("%c == %c\n", szDynamicStr[0], //This accesses the first element ('h') as an array offset
	*(szDynamicStr + 0)); //This accesses the first element as an addition to the pointer value


Both szDynamicStr[0] and *(szDynamicStr + 0) compile to exactly the same code, because the array translates to the pointer offset.

The pointer is pointing to the first element in the array, so offset 0 is the first element, offset 1 is the 2nd element, etc...

If this answers your question and you don't care why it works stop reading here or you might get confused.

When adding a number to a pointer, the number is multiplied by the size of the data that is getting pointed to (in this case 1 byte for a single ASCII char) by the compiler.

This is better explained in code:
DWORD pNumbers[] = { 0xD00D, 0xBADF00D }; //This is still a pointer, it is just easier to allocate this example this way.
printf("%u == %u\n", pNumbers[1], //The 2nd element in the array (0xBADF00D) as you would expect
	*(pNumbers + 1)); //This is also the 2nd element in the array. This actually adds 1 * sizeof(DWORD) = 4 bytes to the pointer in order to get the 2nd element in the array.
 
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v2
When a memory allocation fails with C++'s new operator, it throws an exception.
When a memory allocation fails with C, it returns a null pointer.

When you use new it automatically constructs the objects (the constructor of the object is called).
It's more efficient, but a lot more cumbersome to allocate memory with C (especially if for arrays that you may not need to be initialized/constructed). You can bypass the default constructor, but add a bit of book-keeping for safety.
 
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