Hello-
I have a program that draws a dozen thumbnail images on a full screen double buffered picturebox. It uses drawimage on the pb. Then, when the user clicks on one of the images (collision detection), that image will animate to full size. I am also moving some text, and drawing another image, etc. etc... Well, it stutters horribly. I am using a timer to change the heights, widths and locations of the images and the text.
Basically, I understand that gdi+ DrawImage() is just too slow to draw that, resize it, and draw it again (at 20fps+.) So, how do I fix it?
DirectX - REALLY complicated
OpenGl - Possibly?
Or direct bitblt'ing? Can't find much on this with VB.net. Anyone have any examples or areas to look at? I am using vb.net 2008.
Opinions? Please for the love of god help! :) I have looked everywhere for this solution.
Thanks,
Josh