Click here to Skip to main content
15,904,494 members
Please Sign up or sign in to vote.
1.00/5 (2 votes)
See more:
This the output I am supposedv to get but I am getteing many errors . Please help me
C++
int main()
{
	int size = 5;
	
	Shape** shapes = new Shape*[size];

	Point* centre = new Point(5,5);
	Rectangle* rectangle1 = new Rectangle(*centre, 4, 3);
	shapes[0] = rectangle1;
	
	shapes[1] = new Rectangle (*new Point(10, -10), 4, 4);

	Rectangle* rectangle3 = new Square(*new Point(-8.5,-10), 2.5);
	shapes[2] = rectangle3;

	Square* square2 = new Square (*new Point(-1,-1), 1.5);
	shapes[3] = square2;
	
	Circle* circle = new Circle(*new Point(100,100), 25.4);
	shapes[4] = circle;

	cout << "\n11111111111111111111111111\n";
 
	for (int i = 0; i < size; ++i)
		shapes[i] -> display();

	cout << "\n22222222222222222222222222\n";

	cout << "\nthe area of the first rectangle is: ";
	cout << rectangle1->area() << endl;

	cout << "It is a square, the area is: ";
	Square* square = dynamic_cast<Square*> (rectangle3);
	cout << square->area() << endl;	

	cout << "the perimeter of the circle is: ";
	cout << circle->perimeter() << endl;	

	cout << "\n33333333333333333333333333\n";

	cout << "\nThe four vertices of the first rectangle are: (clockwise from top-left)\n";
	rectangle1->printFourVertices();

	cout << "\nThe four vertices of the third rectangle are:\n";
	rectangle3->printFourVertices();

	cout << "\n44444444444444444444444444\n";

	rectangle1->reflectX();

	shapes[2] -> translate(1.5, 3);

	shapes[4] -> translate(-100,-100);

	cout << "\nAfter reflection and translation, here are the moved shapes:\n" ;
	for (int i = 0; i < size; ++i)
		shapes[i] -> display();
	
	cout << "\n55555555555555555555555555\n";
 
	cout << "\nNow, the four vertices of the first rectangle are:\n";
	rectangle1->printFourVertices();
 
	cout << "\nNow, the four vertices of the third rectangle are:\n";
	rectangle3->printFourVertices();

	cout << "\n66666666666666666666666666\n\n";
 
	for (int i = 0; i < size; ++i)
		cout << shapes[i] -> area() << endl;

	// From the following statements, understand how setLength() and setWidth()
	// work for rectangles and squares.

	cout << "\n777777777777777777777777777\n";

	shapes[1] -> display();
	dynamic_cast<Rectangle*> (shapes[1]) -> setLength(8.2);
	cout << "\nAfter setLength(8.2), the rectangle is: ";
	shapes[1] -> display();
	dynamic_cast<Rectangle*> (shapes[1]) -> setWidth(5);
	cout << "\nAfter setWidth(5), the rectangle is: ";
	shapes[1] -> display();

	square2 -> display();
	square2 -> setLength(8.2);
	cout << "\nAfter setLength(8.2), the rectangle is: ";
	square2 -> display();
	square2 -> setWidth(5);
	cout << "\nAfter setWidth(5), the rectangle is: ";
	square2 -> display();

	system("pause");
	return 0;
}


/*
11111111111111111111111111

Rectangle:
        Centre: (5, 5)
        Length: 4
        Width: 3

Rectangle:
        Centre: (10, -10)
        Length: 4
        Width: 4

Square:
        Centre: (-8.5, -10)
        Side Length: 2.5

Square:
        Centre: (-1, -1)
        Side Length: 1.5

Circle:
        Centre: (100, 100)
        Radius: 25.4

22222222222222222222222222

the area of the first rectangle is: 12
It is a square, the area is: 6.25
the perimeter of the circle is: 159.512

33333333333333333333333333

The four vertices of the first rectangle are: (clockwise from top-left)
(3, 6.5)
(7, 6.5)
(7, 3.5)
(3, 3.5)

The four vertices of the third rectangle are:
(-9.75, -8.75)
(-7.25, -8.75)
(-7.25, -11.25)
(-9.75, -11.25)

44444444444444444444444444

After reflection and translation, here are the moved shapes:

Rectangle:
        Centre: (5, -5)
        Length: 4
        Width: 3

Rectangle:
        Centre: (10, -10)
        Length: 4
        Width: 4

Square:
        Centre: (-7, -7)
        Side Length: 2.5

Square:
        Centre: (-1, -1)
        Side Length: 1.5

Circle:
        Centre: (0, 0)
        Radius: 25.4

55555555555555555555555555

Now, the four vertices of the first rectangle are:
(3, -3.5)
(7, -3.5)
(7, -6.5)
(3, -6.5)

Now, the four vertices of the third rectangle are:
(-8.25, -5.75)
(-5.75, -5.75)
(-5.75, -8.25)
(-8.25, -8.25)

66666666666666666666666666

12
16
6.25
2.25
2025.8

777777777777777777777777777

Rectangle:
        Centre: (10, -10)
        Length: 4
        Width: 4

After setLength(8.2), the rectangle is:
Rectangle:
        Centre: (10, -10)
        Length: 8.2
        Width: 4

After setWidth(5), the rectangle is:
Rectangle:
        Centre: (10, -10)
        Length: 8.2
        Width: 5

Square:
        Centre: (-1, -1)
        Side Length: 1.5

After setLength(8.2), the rectangle is:
Square:
        Centre: (-1, -1)
        Side Length: 8.2

After setWidth(5), the rectangle is:
Square:
        Centre: (-1, -1)
        Side Length: 5
*/


What I have tried:

C++
// jianger.cpp : Defines the entry point for the console application.
//

#include "stdafx.h"
# include<iostream>
# include<cmath>
# include<string>

using namespace std;
class Point
{
private:
	double x;
	double y;
public:
	Point();
	Point(const double &x,const double &y);
	void setX(const double &x);
	void setY(const double &y);
	double getX()const;
	double getY()const;
	double DisFromOrigin()const;
	virtual void translate(const double &xDis, const double &yDis);
	void reflectX(); // chnage my private members
	void reflectY();
	virtual void PrintName()const;
};
Point::Point()
{
	x=0;
	y=0;
}
Point::	Point(const double &x,const double &y)
{
	this->x=x;
	this->y=y;
}
void  Point::setX(const double &x)
{
	this->x=x;
	this->y=y;
}
void Point:: setY(const double &y)
{
	this->y =y;
}
double Point:: getX()const
{
	return x;
}
double Point:: getY()const
{
	return y;
}
double  Point::DisFromOrigin()const
{
	return (sqrt(x*x + y*y));
}
void Point:: translate(const double &xDis, const double &yDis)
{
	double a;
	double b;
	a = this->x + xDis;
	b= this->y + yDis;
	this->x= a;
	this->y=b;
}
void Point::reflectX()
{
	this->y = -1 *y;
}
void Point::reflectY()
{
	this->x= -1*x;
}
void Point::PrintName()const
{
	cout<<"Point ("<<getX()<<" , "<<getY()<<")"<<endl;
}
class Shape
{
public:
	virtual double Peri()const=0;
	virtual void PrintName()const=0;
	virtual void translate(double x1,double y1)=0;
	virtual void reflectX()=0;
	virtual void reflectY()=0;
	virtual double getArea()const=0;
	virtual double getPeri()=0;
	virtual string getName()const=0;
}
class Circle:public Shape
{

public:
	Circle();
	Circle(const Point &p, const double &r);
	double getR()const;
	void setR(const double &r);
	virtual double getPeri()const;
    virtual void PrintName()const;
	virtual void translate(const double &x1, const double  &y1);
	virtual void reflectX();
    virtual void reflectY();
    virtual double getArea()const;
   virtual string getName()const;
protected:
	Point center;
	string name;
	double radius;
	 

};
Circle::Circle()
{
	name = "Circle";
	center = Point(0,0);
	radius = 1;
}
Circle::Circle(const Point &p, const double &r)
{
	name = "Circle";
	this->center= p;
	this->radius=r;
}

double Circle::getPeri()const
{
	return (2*3.14*getR());
}
double Circle::getR()const
{
	return radius;
}
void Circle::setR(const double &r)
{
	this->radius = r;
}
 void Circle:: PrintName()const
 {
	 cout<<"Circle"<<endl;
 }
 void Circle::translate(const double &x1, const double &y1)
 {
	 this->center.translate(x1 , y1);
 }
void Circle::reflectX()
{
	this->center.reflectX();
}
void Circle::reflectY()
{
	this->center.reflectY();
}
double Circle::getArea()const
{
	return (3.14*this->getR()*this->getR());
}
string Circle::getName()const
{
	return this->name;
}
class Rectangle:public Shape
{
private:
	double len;
	double width;
	Point center;
	string name;
public:
	Rectangle();
	Rectangle(const Point &p, const double &len , const double &width);
	void setLen(double len);
	void setWid(double width);
	double getLen()const;
	double getWid()const;
	virtual double getPeri()const;
	virtual void PrintName()const;
	virtual void translate(const double &x1, const double  &y1);
	virtual void reflectX();
	virtual void reflectY();
	virtual double getArea()const;
	virtual string getName()const;
};
Rectangle::Rectangle()
{
	len =1;
	width=1;
	this->name = "Rectangle";
	center = Point(0,0);
}

Rectangle::	Rectangle(const Point &p, const double &len , const double &width)
{
	this->name ="Rectangle";
	this->center = p;
	this->len = len;
	this->width = width;
}
double Rectangle:: getPeri()const
{
	return (2*getLen() + 2*getWid());
}
void Rectangle::PrintName()const
{
	cout<<"Rectangle"<<endl;
}
void Rectangle::translate(const double &x1, const double  &y1)
{
	this->center.translate(x1, y1);
}
void Rectangle::reflectX()
{
	this->center.reflectX();
}
void Rectangle::reflectY()
{
	this->center.reflectY();
}
double Rectangle::getArea()const
{
	return(getLen()*getWid());
}
string Rectangle::getName()const 
{
	return name;
}
void Rectangle::setLen(double len)
{
	this->len = len;
}
void Rectangle::setWid(double width)
{
	this->width = width;
}
double Rectangle::getLen()const
{
	return len;
}
double Rectangle::getWid()const
{
	return width;
}
class Square:public Rectangle
{
private:
	Point center;
	string name;
	double side;
public:
	Square();
	Square(const double &side);
	void setSide(const double &side);
	double getSide()const;
	virtual double getPeri()const;
	virtual void PrintName()const;
	virtual void translate(const double &x1, const double  &y1);
	virtual void reflectX();
	virtual void reflectY();
	virtual double getArea()const;
	virtual string getName()const;
};
Square::Square()
{
	side=0;
}
Square::Square(const double &side)
{
	this->side = side;
}
void Square::setSide(const double &side)
{
	this->side = side;
	this->Rectangle::setLen(side);
	this->Rectangle::setWid(side);
}
double Square::getSide()const
{
	return this->Rectangle::getLen();
}
double Square:: getPeri()const
{
	return(this->Rectangle::getLen()* 4);
}
void Square::PrintName()const
{
	cout<<"Square"<<endl;
}
void Square::translate(const double &x1, const double  &y1)
{
	this->Rectangle::translate(x1, y1);
}
void Square::reflectX()
{
	this->Rectangle::reflectX();
}
void Square::reflectY()
{
	this->Rectangle::reflectY();
}
double Square::getArea()const
{
	return(this->Rectangle::getLen()* this->Rectangle::getLen());
}
string Square::getName()const
{
	return name;
}

int _tmain(int argc, _TCHAR* argv[])
{
	int size = 5;
	
	Shape** shapes = new Shape*[size];

	Point* centre = new Point(5,5);
	Rectangle* rectangle1 = new Rectangle(*centre, 4, 3);// it means that this can not be abstract class!!! coz it is calling object of itself so no virtual functions
	shapes[0] = rectangle1;
	
	shapes[1] = new Rectangle (*new Point(10, -10), 4, 4);

	Rectangle* rectangle3 = new Square(*new Point(-8.5,-10), 2.5);
	shapes[2] = rectangle3;

	Square* square2 = new Square (*new Point(-1,-1), 1.5);
	shapes[3] = square2;
	
	Circle* circle = new Circle(*new Point(100,100), 25.4);
	shapes[4] = circle;

	cout << "\n11111111111111111111111111\n";
 
	for (int i = 0; i < size; ++i)
		shapes[i] -> display();

	return 0;
}
Posted
Updated 22-Jul-17 9:46am
v2
Comments
Patrice T 22-Jul-17 17:30pm    
"but I am getteing many errors"
You forgot to tell us the error messages and positions.
Are they compile time errors or runtime ereors ?
kumn1d 22-Jul-17 18:18pm    
Everything works fine but I am now able to implement given below output. Please can u tell me how to implement four vertices . I am confused because I have only one Point center in my each class so I dont know how to find four vertices ?
cout << "\nThe four vertices of the first rectangle are: (clockwise from top-left)\n";
rectangle1->printFourVertices();

cout << "\nThe four vertices of the third rectangle are:\n";
rectangle3->printFourVertices();
David Crow 24-Jul-17 16:21pm    
There is no printFourVertices() method. Is that the error you are referring to?
Richard MacCutchan 23-Jul-17 3:14am    
Please edit your question and explain exactly what the errors are and where they occur.
David Crow 24-Jul-17 16:20pm    
I'm seeing a redundant assignment operation in the Point::setX() method. Is this intentional?

This content, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)



CodeProject, 20 Bay Street, 11th Floor Toronto, Ontario, Canada M5J 2N8 +1 (416) 849-8900