struct SoftwareLayer { char* swSrcPathsBufferPtr; char* utCtrPathsBufferPtr; char* swSrcFileNameBufferPtr; char* utCtrFileNameBufferPtr; unsigned int foo; unsigned int bah; };
public unsafe struct SoftwareLayer { List<string> *swSrcPathBufferPtr; List<string> *utCtrPathsBufferPtr; List<string> *swStrFileNameBufferPtr; List<string> *utCtrFileNameBufferPtr; uint foo; uint bah; };</string></string></string></string>
System.Collections.Generic.List<string></string>
public struct SoftwareLayer { public List<char> swSrcPathBufferPtr; public List<char> utCtrPathsBufferPtr; public List<char> swStrFileNameBufferPtr; public List<char> utCtrFileNameBufferPtr; public uint foo; public uint bah; }
var
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