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GeneralTexture mapping and color replacing with GDI Pin
DaViL836-May-05 3:39
DaViL836-May-05 3:39 
Hi to all.

My name is Bruno and I am an Italian programmer.
I've a problem.

I need to write a program that make a map for apply texture on a various images that contains object (ex. Sofa', chairs, dressed, ...) to change his color/textures.
I've founded software. Look at this:
http://www.nedgraphics-porini.com/Default.aspx?SiteID=7&PageID=166

I've marked 3 extremely hard phases.

1: create a map for curves and angles:
- Algorithm to draw a 3d curve with GDI (2D)
- Algorithm to transform create curve
- Save the curve for future visualization

2: Map texture to curve (texture mapping)

3: Overlay original image with textured map

For the third phase I've supposed to use the base pixel brightness and draw the texture pixel with the same brightness.
The result is ok but work fine just with flat colors because if I use a texture this is so flat.
Therefore I need texture mapping.

Have you a line guide for me?

I've considered using Ray Casting technique or quite DirectX/OpenGL

Tanks for your time.

Bruno

Sorry for terrible English
GeneralRe: Texture mapping and color replacing with GDI Pin
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