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GeneralRe: Keyboard Override Pin
Balkrishna Talele17-Mar-04 22:59
Balkrishna Talele17-Mar-04 22:59 
GeneralRe: Keyboard Override Pin
Branislav17-Mar-04 23:12
Branislav17-Mar-04 23:12 
Generalstring to _bstr_t conversion Pin
Sandeep Kulkarni17-Mar-04 21:36
Sandeep Kulkarni17-Mar-04 21:36 
GeneralRe: string to _bstr_t conversion Pin
jhwurmbach17-Mar-04 22:06
jhwurmbach17-Mar-04 22:06 
GeneralRe: string to _bstr_t conversion Pin
Sandeep Kulkarni18-Mar-04 0:36
Sandeep Kulkarni18-Mar-04 0:36 
GeneralRe: string to _bstr_t conversion Pin
jhwurmbach18-Mar-04 1:22
jhwurmbach18-Mar-04 1:22 
GeneralWell Commented Client/Server MFC Pin
MeterMan17-Mar-04 21:03
MeterMan17-Mar-04 21:03 
GeneralRe: Well Commented Client/Server MFC Pin
Balkrishna Talele17-Mar-04 21:57
Balkrishna Talele17-Mar-04 21:57 
use the following smaple code...Create WIn32 console and paste the server.c in one project and client.c in another win32 copnsole project


// Module Name: Server.c
//
// Description:
// This example illustrates a simple TCP server that accepts
// incoming client connections. Once a client connection is
// established, a thread is spawned to read data from the
// client and echo it back (if the echo option is not
// disabled).
//
// Compile:
// cl -o Server Server.c ws2_32.lib
//
// Command line options:
// server [-p:x] [-i:IP] [-o]
// -p:x Port number to listen on
// -i:str Interface to listen on
// -o Receive only; don't echo the data back
//
#include <winsock2.h>

#include <stdio.h>
#include <stdlib.h>

#define DEFAULT_PORT 5150
#define DEFAULT_BUFFER 4096

int iPort = DEFAULT_PORT; // Port to listen for clients on

BOOL bInterface = FALSE, // Listen on the specified interface
bRecvOnly = FALSE; // Receive data only; don't echo back
char szAddress[128]; // Interface to listen for clients on

//
// Function: usage
//
// Description:
// Print usage information and exit
//
void usage()
{
printf("usage: server [-p:x] [-i:IP] [-o]\n\n");
printf(" -p:x Port number to listen on\n");
printf(" -i:str Interface to listen on\n");
printf(" -o Don't echo the data back\n\n");
ExitProcess(1);
}

//
// Function: ValidateArgs
//
// Description:
// Parse the command line arguments, and set some global flags
// to indicate what actions to perform
//
void ValidateArgs(int argc, char **argv)
{
int i;

for(i = 1; i < argc; i++)
{
if ((argv[i][0] == '-') || (argv[i][0] == '/'))
{
switch (tolower(argv[i][1]))
{
case 'p':
iPort = atoi(&argv[i][3]);
break;
case 'i':
bInterface = TRUE;
if (strlen(argv[i]) > 3)
strcpy(szAddress, &argv[i][3]);
break;
case 'o':
bRecvOnly = TRUE;
break;
default:
usage();
break;
}
}
}
}

//
// Function: ClientThread
//
// Description:
// This function is called as a thread, and it handles a given
// client connection. The parameter passed in is the socket
// handle returned from an accept() call. This function reads
// data from the client and writes it back.
//
DWORD WINAPI ClientThread(LPVOID lpParam)
{
SOCKET sock=(SOCKET)lpParam;
char szBuff[DEFAULT_BUFFER];
int ret,
nLeft,
idx;

while(1)
{
// Perform a blocking recv() call
//
ret = recv(sock, szBuff, DEFAULT_BUFFER, 0);
if (ret == 0) // Graceful close
break;
else if (ret == SOCKET_ERROR)
{
printf("recv() failed: %d\n", WSAGetLastError());
break;
}
szBuff[ret] = '\0';
printf("RECV: '%s'\n", szBuff);
//
// If we selected to echo the data back, do it
//
if (!bRecvOnly)
{
nLeft = ret;
idx = 0;
//
// Make sure we write all the data
//
while(nLeft > 0)
{
ret = send(sock, &szBuff[idx], nLeft, 0);
if (ret == 0)
break;
else if (ret == SOCKET_ERROR)
{
printf("send() failed: %d\n",
WSAGetLastError());
break;
}
nLeft -= ret;
idx += ret;
}
}
}
return 0;
}

//
// Function: main
//
// Description:
// Main thread of execution. Initialize Winsock, parse the
// command line arguments, create the listening socket, bind
// to the local address, and wait for client connections.
//
int main(int argc, char **argv)
{
WSADATA wsd;
SOCKET sListen,
sClient;
int iAddrSize;
HANDLE hThread;
DWORD dwThreadId;
struct sockaddr_in local,
client;

ValidateArgs(argc, argv);
if (WSAStartup(MAKEWORD(2,2), &wsd) != 0)
{
printf("Failed to load Winsock!\n");
return 1;
}

// Create our listening socket
//
sListen = socket(AF_INET, SOCK_STREAM, IPPROTO_IP);
if (sListen == SOCKET_ERROR)
{
printf("socket() failed: %d\n", WSAGetLastError());
return 1;
}
// Select the local interface, and bind to it
//
if (bInterface)
{
local.sin_addr.s_addr = inet_addr(szAddress);
if (local.sin_addr.s_addr == INADDR_NONE)
usage();
}
else
local.sin_addr.s_addr = htonl(INADDR_ANY);
local.sin_family = AF_INET;
local.sin_port = htons(iPort);

if (bind(sListen, (struct sockaddr *)&local,
sizeof(local)) == SOCKET_ERROR)
{
printf("bind() failed: %d\n", WSAGetLastError());
return 1;
}
listen(sListen, 8);
//
// In a continuous loop, wait for incoming clients. Once one
// is detected, create a thread and pass the handle off to it.
//
while (1)
{
iAddrSize = sizeof(client);
sClient = accept(sListen, (struct sockaddr *)&client,
&iAddrSize);
if (sClient == INVALID_SOCKET)
{
printf("accept() failed: %d\n", WSAGetLastError());
break;
}
printf("Accepted client: %s:%d\n",
inet_ntoa(client.sin_addr), ntohs(client.sin_port));

hThread = CreateThread(NULL, 0, ClientThread,
(LPVOID)sClient, 0, &dwThreadId);
if (hThread == NULL)
{
printf("CreateThread() failed: %d\n", GetLastError());
break;
}
CloseHandle(hThread);
}
closesocket(sListen);

WSACleanup();
return 0;
}



--------------------------------------------------------------------------
//Now paste Client.c in Another Project

// Module Name: Client.c
//
// Description:
// This sample is the echo client. It connects to the TCP server,
// sends data, and reads data back from the server.
//
// Compile:
// cl -o Client Client.c ws2_32.lib
//
// Command Line Options:
// client [-p:x] [-s:IP] [-n:x] [-o]
// -p:x Remote port to send to
// -s:IP Server's IP address or host name
// -n:x Number of times to send message
// -o Send messages only; don't receive
//
#include <winsock2.h>
#include <stdio.h>
#include <stdlib.h>

#define DEFAULT_COUNT 20
#define DEFAULT_PORT 5150
#define DEFAULT_BUFFER 2048
#define DEFAULT_MESSAGE "This is a test of the emergency \
broadcasting system"

char szServer[128], // Server to connect to
szMessage[1024]; // Message to send to sever
int iPort = DEFAULT_PORT; // Port on server to connect to
DWORD dwCount = DEFAULT_COUNT; // Number of times to send message
BOOL bSendOnly = FALSE; // Send data only; don't receive

//
// Function: usage:
//
// Description:
// Print usage information and exit
//
void usage()
{
printf("usage: client [-p:x] [-s:IP] [-n:x] [-o]\n\n");
printf(" -p:x Remote port to send to\n");
printf(" -s:IP Server's IP address or host name\n");
printf(" -n:x Number of times to send message\n");
printf(" -o Send messages only; don't receive\n");
ExitProcess(1);
}

//
// Function: ValidateArgs
//
// Description:
// Parse the command line arguments, and set some global flags
// to indicate what actions to perform
//
void ValidateArgs(int argc, char **argv)
{
int i;

for(i = 1; i < argc; i++)
{
if ((argv[i][0] == '-') || (argv[i][0] == '/'))
{
switch (tolower(argv[i][1]))
{
case 'p': // Remote port
if (strlen(argv[i]) > 3)
iPort = atoi(&argv[i][3]);
break;
case 's': // Server
if (strlen(argv[i]) > 3)
strcpy(szServer, &argv[i][3]);
break;
case 'n': // Number of times to send message
if (strlen(argv[i]) > 3)
dwCount = atol(&argv[i][3]);
break;
case 'o': // Only send message; don't receive
bSendOnly = TRUE;
break;
default:
usage();
break;
}
}
}
}

//
// Function: main
//
// Description:
// Main thread of execution. Initialize Winsock, parse the
// command line arguments, create a socket, connect to the
// server, and then send and receive data
//
int main(int argc, char **argv)
{
WSADATA wsd;
SOCKET sClient;
char szBuffer[DEFAULT_BUFFER];
int ret,
i;

struct sockaddr_in server;
struct hostent *host = NULL;

// Parse the command line, and load Winsock
//
ValidateArgs(argc, argv);
if (WSAStartup(MAKEWORD(2,2), &wsd) != 0)
{
printf("Failed to load Winsock library!\n");
return 1;
}
strcpy(szMessage, DEFAULT_MESSAGE);
//
// Create the socket, and attempt to connect to the server
//
sClient = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (sClient == INVALID_SOCKET)
{
printf("socket() failed: %d\n", WSAGetLastError());
return 1;
}
server.sin_family = AF_INET;
server.sin_port = htons(iPort);
server.sin_addr.s_addr = inet_addr(szServer);
//
// If the supplied server address wasn't in the form
// "aaa.bbb.ccc.ddd," it's a host name, so try to resolve it
//
if (server.sin_addr.s_addr == INADDR_NONE)
{
host = gethostbyname(szServer);
if (host == NULL)
{
printf("Unable to resolve server: %s\n", szServer);
return 1;
}
CopyMemory(&server.sin_addr, host->h_addr_list[0],
host->h_length);
}
if (connect(sClient, (struct sockaddr *)&server,
sizeof(server)) == SOCKET_ERROR)
{
printf("connect() failed: %d\n", WSAGetLastError());
return 1;
}
// Send and receive data
//
for(i = 0; i < dwCount; i++)
{
ret = send(sClient, szMessage, strlen(szMessage), 0);
if (ret == 0)
break;
else if (ret == SOCKET_ERROR)
{
printf("send() failed: %d\n", WSAGetLastError());
break;
}
printf("Send %d bytes\n", ret);
if (!bSendOnly)
{
ret = recv(sClient, szBuffer, DEFAULT_BUFFER, 0);
if (ret == 0) // Graceful close
break;
else if (ret == SOCKET_ERROR)
{
printf("recv() failed: %d\n", WSAGetLastError());
break;
}
szBuffer[ret] = '\0';
printf("RECV [%d bytes]: '%s'\n", ret, szBuffer);
}
}
closesocket(sClient);

WSACleanup();
return 0;
}

--------------------------------------------------------------------------

How to Run them
for server usage is
server -p:5150 -o
and for client the usage is
client -p:5150 -s:IP -n:10 -o
GeneralRe: Well Commented Client/Server MFC Pin
MeterMan18-Mar-04 6:29
MeterMan18-Mar-04 6:29 
GeneralBuild a project from Command line Pin
gems12317-Mar-04 21:01
gems12317-Mar-04 21:01 
GeneralRe: Build a project from Command line Pin
Anonymous17-Mar-04 23:44
Anonymous17-Mar-04 23:44 
GeneralRe: Build a project from Command line Pin
Gary R. Wheeler18-Mar-04 2:01
Gary R. Wheeler18-Mar-04 2:01 
QuestionHow to remove menu bar Pin
shoma17-Mar-04 20:33
shoma17-Mar-04 20:33 
AnswerRe: How to remove menu bar Pin
Prakash Nadar17-Mar-04 21:12
Prakash Nadar17-Mar-04 21:12 
GeneralRe: How to remove menu bar Pin
Balkrishna Talele17-Mar-04 22:10
Balkrishna Talele17-Mar-04 22:10 
AnswerRe: How to remove menu bar Pin
Prakash Nadar17-Mar-04 22:28
Prakash Nadar17-Mar-04 22:28 
AnswerRe: How to remove menu bar Pin
Balkrishna Talele17-Mar-04 23:24
Balkrishna Talele17-Mar-04 23:24 
GeneralRe: How to remove menu bar Pin
Prakash Nadar17-Mar-04 23:48
Prakash Nadar17-Mar-04 23:48 
Generalaccessing control from generic class Pin
Roj17-Mar-04 19:59
Roj17-Mar-04 19:59 
GeneralRe: accessing control from generic class Pin
Antti Keskinen17-Mar-04 21:44
Antti Keskinen17-Mar-04 21:44 
GeneralRe: accessing control from generic class Pin
Roj20-Mar-04 10:43
Roj20-Mar-04 10:43 
GeneralHello Help on CView !!! Pin
itmpras17-Mar-04 18:41
itmpras17-Mar-04 18:41 
GeneralRe: Hello Help on CView !!! Pin
Antti Keskinen17-Mar-04 21:31
Antti Keskinen17-Mar-04 21:31 
GeneralRe: Hello Help on CView !!! Pin
itmpras17-Mar-04 22:38
itmpras17-Mar-04 22:38 
GeneralSendMessag/Post Message Pin
AnnJS17-Mar-04 18:18
AnnJS17-Mar-04 18:18 

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