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AnswerRe: ::ifstream.open behaves differently in VC6 and VS2010 Pin
Albert Holguin31-Jan-12 5:17
professionalAlbert Holguin31-Jan-12 5:17 
GeneralRe: ::ifstream.open behaves differently in VC6 and VS2010 Pin
KASR11-Feb-12 7:29
KASR11-Feb-12 7:29 
Questionbasic Winsock / IOCP / UDP question Pin
SledgeHammer0130-Jan-12 13:01
SledgeHammer0130-Jan-12 13:01 
AnswerRe: basic Winsock / IOCP / UDP question Pin
Jochen Arndt30-Jan-12 22:19
professionalJochen Arndt30-Jan-12 22:19 
GeneralRe: basic Winsock / IOCP / UDP question Pin
SledgeHammer0131-Jan-12 5:01
SledgeHammer0131-Jan-12 5:01 
GeneralRe: basic Winsock / IOCP / UDP question Pin
Jochen Arndt31-Jan-12 5:51
professionalJochen Arndt31-Jan-12 5:51 
GeneralRe: basic Winsock / IOCP / UDP question Pin
SledgeHammer0131-Jan-12 6:27
SledgeHammer0131-Jan-12 6:27 
GeneralRe: basic Winsock / IOCP / UDP question Pin
Jochen Arndt31-Jan-12 6:43
professionalJochen Arndt31-Jan-12 6:43 
The loop is similar. I don't know how it is done with game servers. For sending packets, you should use non-blocking calls. These return immediately and you did not have to wait.

You may also use an own thread for sending. Then you must only call a signaling function from within the receive thread. If the sending thread has not finished sending all data when new data should be send, you can skip the new data, terminate the actual transmission loop and restart it with the new data, or just use the new data for the outstanding transmissions. I think the last option would be the best solution for positions with a game server.
GeneralRe: basic Winsock / IOCP / UDP question Pin
SledgeHammer0131-Jan-12 6:58
SledgeHammer0131-Jan-12 6:58 
GeneralRe: basic Winsock / IOCP / UDP question Pin
Jochen Arndt31-Jan-12 7:14
professionalJochen Arndt31-Jan-12 7:14 
GeneralRe: basic Winsock / IOCP / UDP question Pin
SledgeHammer0131-Jan-12 7:19
SledgeHammer0131-Jan-12 7:19 
GeneralRe: basic Winsock / IOCP / UDP question Pin
SledgeHammer0131-Jan-12 14:12
SledgeHammer0131-Jan-12 14:12 
GeneralRe: basic Winsock / IOCP / UDP question Pin
Jochen Arndt31-Jan-12 21:25
professionalJochen Arndt31-Jan-12 21:25 
GeneralRe: basic Winsock / IOCP / UDP question Pin
SledgeHammer011-Feb-12 6:52
SledgeHammer011-Feb-12 6:52 
GeneralRe: basic Winsock / IOCP / UDP question Pin
Jochen Arndt1-Feb-12 7:35
professionalJochen Arndt1-Feb-12 7:35 
GeneralRe: basic Winsock / IOCP / UDP question Pin
SledgeHammer011-Feb-12 7:53
SledgeHammer011-Feb-12 7:53 
GeneralRe: basic Winsock / IOCP / UDP question Pin
Jochen Arndt1-Feb-12 8:00
professionalJochen Arndt1-Feb-12 8:00 
GeneralRe: basic Winsock / IOCP / UDP question Pin
SledgeHammer011-Feb-12 8:09
SledgeHammer011-Feb-12 8:09 
GeneralRe: basic Winsock / IOCP / UDP question Pin
SledgeHammer011-Feb-12 8:19
SledgeHammer011-Feb-12 8:19 
GeneralRe: basic Winsock / IOCP / UDP question Pin
SledgeHammer011-Feb-12 8:31
SledgeHammer011-Feb-12 8:31 
GeneralRe: basic Winsock / IOCP / UDP question Pin
SledgeHammer011-Feb-12 11:10
SledgeHammer011-Feb-12 11:10 
GeneralRe: basic Winsock / IOCP / UDP question Pin
Jochen Arndt1-Feb-12 21:04
professionalJochen Arndt1-Feb-12 21:04 
QuestionLINK : error LNK2001: unresolved external symbol __DllMainCRTStartup@12 Pin
KASR130-Jan-12 4:01
KASR130-Jan-12 4:01 
AnswerRe: LINK : error LNK2001: unresolved external symbol __DllMainCRTStartup@12 Pin
Chris Losinger30-Jan-12 4:37
professionalChris Losinger30-Jan-12 4:37 
GeneralRe: LINK : error LNK2001: unresolved external symbol __DllMainCRTStartup@12 Pin
KASR130-Jan-12 5:46
KASR130-Jan-12 5:46 

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