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AnswerRe: Multiple #define with same name Pin
Abhi Lahare9-Feb-10 10:52
Abhi Lahare9-Feb-10 10:52 
AnswerRe: Multiple #define with same name Pin
loyal ginger9-Feb-10 11:15
loyal ginger9-Feb-10 11:15 
AnswerRe: Multiple #define with same name Pin
Maximilien9-Feb-10 11:17
Maximilien9-Feb-10 11:17 
AnswerRe: Multiple #define with same name Pin
Luc Pattyn9-Feb-10 11:38
sitebuilderLuc Pattyn9-Feb-10 11:38 
GeneralRe: Multiple #define with same name Pin
Maximilien9-Feb-10 15:15
Maximilien9-Feb-10 15:15 
AnswerRe: Multiple #define with same name Pin
T21029-Feb-10 20:56
T21029-Feb-10 20:56 
AnswerRe: Multiple #define with same name Pin
David Crow10-Feb-10 4:03
David Crow10-Feb-10 4:03 
QuestionFile Input/Output [solved] Pin
Eugén Jung9-Feb-10 8:33
Eugén Jung9-Feb-10 8:33 
I am using file I/O in C++ as a way to save a game:
ofstream outputFile("name.txt");
ifstream inputFile;
outputFile << name;
outputFile.close();

A am using the above code for several other important variables, but I am concerned by the fact that once the game is saved, the player can simply open the .txt files and change the variables within. Is there some way for me to save as a different file type, or to somehow encrypt or protect the data within the .txt files?
modified on Wednesday, February 10, 2010 3:42 PM

AnswerRe: File Input/Output Pin
Maximilien9-Feb-10 9:03
Maximilien9-Feb-10 9:03 
QuestionHow to call global functions of dll with void* (or some more generic pointer) Pin
glitteringsound9-Feb-10 7:35
glitteringsound9-Feb-10 7:35 
AnswerRe: How to call global functions of dll with void* (or some more generic pointer) Pin
Avi Berger9-Feb-10 8:07
Avi Berger9-Feb-10 8:07 
AnswerRe: How to call global functions of dll with void* (or some more generic pointer) [modified] Pin
BonshatS9-Feb-10 10:20
BonshatS9-Feb-10 10:20 
AnswerRe: How to call global functions of dll with void* (or some more generic pointer) Pin
T21029-Feb-10 20:58
T21029-Feb-10 20:58 
GeneralRe: How to call global functions of dll with void* (or some more generic pointer) [modified] Pin
glitteringsound9-Feb-10 21:30
glitteringsound9-Feb-10 21:30 
GeneralRe: How to call global functions of dll with void* (or some more generic pointer) Pin
Rozis10-Feb-10 14:07
Rozis10-Feb-10 14:07 
QuestionHow to import a file into PE header of an exe then load that file from within modified exe Pin
only_jack9-Feb-10 5:51
only_jack9-Feb-10 5:51 
AnswerRe: How to import a file into PE header of an exe then load that file from within modified exe Pin
Richard MacCutchan9-Feb-10 6:17
mveRichard MacCutchan9-Feb-10 6:17 
GeneralRe: How to import a file into PE header of an exe then load that file from within modified exe Pin
only_jack9-Feb-10 7:08
only_jack9-Feb-10 7:08 
GeneralRe: How to import a file into PE header of an exe then load that file from within modified exe Pin
David Crow9-Feb-10 7:19
David Crow9-Feb-10 7:19 
GeneralRe: How to import a file into PE header of an exe then load that file from within modified exe Pin
LunaticFringe9-Feb-10 7:32
LunaticFringe9-Feb-10 7:32 
GeneralRe: How to import a file into PE header of an exe then load that file from within modified exe Pin
only_jack9-Feb-10 10:53
only_jack9-Feb-10 10:53 
GeneralRe: How to import a file into PE header of an exe then load that file from within modified exe Pin
Richard MacCutchan9-Feb-10 21:53
mveRichard MacCutchan9-Feb-10 21:53 
GeneralRe: How to import a file into PE header of an exe then load that file from within modified exe Pin
Richard MacCutchan9-Feb-10 7:47
mveRichard MacCutchan9-Feb-10 7:47 
Questionerror LNK2001: unresolved external symbol "private: static class std::map<class std::basic_string Pin
transoft9-Feb-10 3:24
transoft9-Feb-10 3:24 
AnswerRe: error LNK2001: unresolved external symbol "private: static class std::map<class std::basic_string Pin
Graham Breach9-Feb-10 3:44
Graham Breach9-Feb-10 3:44 

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