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GeneralRe: I need socket help UDP broadcast, sendbuf Pin
jkirkerx20-Oct-11 12:46
professionaljkirkerx20-Oct-11 12:46 
GeneralRe: I need socket help UDP broadcast, sendbuf Pin
Albert Holguin21-Oct-11 4:51
professionalAlbert Holguin21-Oct-11 4:51 
GeneralRe: I need socket help UDP broadcast, sendbuf Pin
jkirkerx21-Oct-11 6:52
professionaljkirkerx21-Oct-11 6:52 
AnswerYou have to use the memset Pin
jkirkerx20-Oct-11 11:05
professionaljkirkerx20-Oct-11 11:05 
AnswerRe: You have to use the memset Pin
Albert Holguin20-Oct-11 11:35
professionalAlbert Holguin20-Oct-11 11:35 
Question#define not const? Pin
Waldermort19-Oct-11 3:58
Waldermort19-Oct-11 3:58 
AnswerRe: #define not const? Pin
TheGreatAndPowerfulOz19-Oct-11 5:14
TheGreatAndPowerfulOz19-Oct-11 5:14 
GeneralRe: #define not const? Pin
Waldermort19-Oct-11 5:48
Waldermort19-Oct-11 5:48 
AnswerRe: #define not const? Pin
«_Superman_»19-Oct-11 16:39
professional«_Superman_»19-Oct-11 16:39 
GeneralRe: #define not const? Pin
Waldermort20-Oct-11 1:42
Waldermort20-Oct-11 1:42 
GeneralRe: #define not const? Pin
«_Superman_»20-Oct-11 2:19
professional«_Superman_»20-Oct-11 2:19 
AnswerRe: #define not const? Pin
Stefan_Lang21-Oct-11 2:55
Stefan_Lang21-Oct-11 2:55 
QuestionPlaying video in particular dimensions Pin
VCProgrammer19-Oct-11 1:55
VCProgrammer19-Oct-11 1:55 
AnswerRe: Playing video in particular dimensions Pin
enhzflep19-Oct-11 2:35
enhzflep19-Oct-11 2:35 
QuestionCHtmlView and Windows 7 Pin
Member 810956018-Oct-11 22:57
Member 810956018-Oct-11 22:57 
QuestionTCP Communication Pin
john563218-Oct-11 19:15
john563218-Oct-11 19:15 
AnswerRe: TCP Communication Pin
Goto_Label_18-Oct-11 22:29
Goto_Label_18-Oct-11 22:29 
AnswerRe: TCP Communication Pin
Software_Developer18-Oct-11 22:56
Software_Developer18-Oct-11 22:56 
GeneralRe: TCP Communication Pin
john563218-Oct-11 23:45
john563218-Oct-11 23:45 
AnswerRe: TCP Communication Pin
App_18-Oct-11 23:07
App_18-Oct-11 23:07 
AnswerRe: TCP Communication Pin
jschell19-Oct-11 8:55
jschell19-Oct-11 8:55 
QuestionBeginPaint issues Pin
Waldermort18-Oct-11 9:08
Waldermort18-Oct-11 9:08 
I've created a custom control, using the low level win32 api, which displays an animation. Using a thread I render a frame, or rather update the parts need it, and call InvalidateRect passing the area that was changed. In the main thread I handle WM_PAINT with the BeginPaint EndPaint pair AND use the paintstruct's rect to repaint only the area required.

The rendering is backed by a TimerQueue, an event and a thread that waits on the event.

I couldn't work out why my CPU usage was hovering around 80%. Each frame involves a lot of alpha blending hence the need to only update the changed parts.

After 2 days I've narrowed the problem to BeginPaint. MSDN states, and this is GDI 101, when handling a WM_PAINT message BeginPaint and EndPaint should be called to validate the invalid rect, otherwise windows will continue to post the message.

Well, it's just not happening. The window has not been validated and my code has been rendering the full client area (lot's of work) on each call. If I add a ValidateRect in my handler the problem goes away and CPU down to 0-1%.

My question is why? Is this a bug or am I missing something?
Waldermort

AnswerRe: BeginPaint issues Pin
TheGreatAndPowerfulOz18-Oct-11 12:22
TheGreatAndPowerfulOz18-Oct-11 12:22 
GeneralRe: BeginPaint issues Pin
Waldermort18-Oct-11 21:00
Waldermort18-Oct-11 21:00 
GeneralRe: BeginPaint issues Pin
TheGreatAndPowerfulOz19-Oct-11 5:01
TheGreatAndPowerfulOz19-Oct-11 5:01 

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