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semi means "half" also, so i understand it as if he asked the alpha=50%
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but he also mentions a hook, which in my interpretation is a shape
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no, the hook is not the shape. he talks about a Windows Hook here (the "hacking" method)
it seems that i was wrong in fact
-- modified at 12:54 Wednesday 7th February, 2007
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possibly, but why would you need to "hack" a window to enable transparency?
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no idea... but let's hope Parallan will read this
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I ment a window that is not square, glass effect needn't to be
And with "hook" I ment, that I can change pixels after the Game has done a render step
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If you need an example: http://media.xfire.com/xfire/xf/themes/XFire3/images/tour/tour_image_4.jpg
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Sorry, I think you missunderstood:
This Examples dont work in Games, only in Windows!
I'd like to have something, that I can see while I'm playing a (3D)game
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Parallan wrote: This Examples dont work in Games, only in Windows!
You said in your first post that you were using the win32 api. In fact you don't want to use regular windows but create your own that are semi-transparent ? Am I right ?
If yes, it would be really helpfull to know which libraries you are using (I suppose that you use a 3d engine). There could be support for basic GUI in it.
But anyway, you'll probably need to find a way to draw that yourself. What are you using for the rendering ? DirectX, OpenGL, ... ? (or maybe you don't do anything yourself and let the engine draw everything ?)
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It would be enough, if I could draw pixels in front of the Game (at end of each render my pixels should be drawn).
-- modified at 7:16 Thursday 8th February, 2007
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Like Cedric said, if you are using a graphics library there should already be methods to do what you want built in. If DirectX and OpenGL are too intimidating, try allegro[^] which is very easy to use.
Also, all of the links I gave to you are for creating non rectangular windows, which is what you asked for. The examples are not only for the main window, but for child windows. You need to use the code as a template, modify it and us it to create your own. It is very rare that you will find exactly what you need.
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Does no one have an idea how to do this?
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Using MFC App Wizard for simple dialog app, I want to be able to browse for a folder (seeing the contents if any files match a particular extension), and then be able to load and process each of those files in turn. What's the best way to do this, I think I need to use SHBrowseForFolder, but am not sure how to then proceed by enumerating all files in that folder that have a specific extension so I can process them all until there's none left
t.i.a
L
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After getting the folder selected by the user, you can use the FindFirstFile(...) to start enumerating files, looking for a particular name and/or extension.
Peace!
-=- James Please rate this message - let me know if I helped or not!<HR> If you think it costs a lot to do it right, just wait until you find out how much it costs to do it wrong! Avoid driving a vehicle taller than you and remember that Professional Driver on Closed Course does not mean your Dumb Ass on a Public Road! See DeleteFXPFiles
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You can use of DlgDirList after read folder this function replcase contents of a listbox with names of files and folders without any work but use of FindFirstFile/FindNextFile (James R. Twine said to you) is better
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Since you are using MFC, use the CFileFind class.
"Approved Workmen Are Not Ashamed" - 2 Timothy 2:15
"Judge not by the eye but by the heart." - Native American Proverb
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I think you can use CFileDialog class this purpose
Known is a drop, unknown is an ocean
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Greetings:
I don't know if this is the forum to ask this question - but I don't know that it isn't either, so, there you go...
I just want to know if anybody out there has experience with the Ultimate Toolbox. We are considering purchasing a license. The demo looks great but you don't get a chance to try it and I need to know how long it will take to learn it and become productive with it. How was the documentation? What about tech support? Were you able to get help quickly? Was the help, well, helpful?
Thanks in advance.
Mark
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I can only speak from experience of having to maintain a legacy UT app, and have hated most of it, although that's probably not UT's fault itself, more the non-designed "evolved from a hacky prototype" nature of the app itself.
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benjymous wrote: non-designed "evolved from a hacky prototype" nature of the app itself.
You work here?
led mike
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Hi Benjymous:
Thanks for your response. Did you access tech support at all? How were they?
Mark
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We have purchased the UT. I like it. I have had no troubles with it. The couple of times I had to get tech support, I got a really fast response from them. It didn't take me too long to get going as I recall (it was a long time ago and I have slept since then). How fast you pick it up is pretty much up to you. They do have fairly good documentation and there are a whole bunch of sample projects to play with. The only real complaint that I have is they seem to be slow with updates.
Why is common sense not common?
Never argue with an idiot. They will drag you down to their level where they are an expert.
Sometimes it takes a lot of work to be lazy
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Hello,
I was wondering if it is possible to generate a skeleton that contains some configuration properties of a project (like for example include directories, library directories, ...). I need to generate a lot of small projects that are based on more or less the same properties and it takes a lot of time to reset every single property for each new project.
If this is possible, would it also be possible to generate a kind of wizard (for example, that you can select some specific options and some properties will be set depending of that). I know, I'm asking a lot
Thank you.
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Not sure what you really want Cédric, but it looks to me like you want an AppWizard for creating your projects. Right?
For what VS version is this?
I've created multiple AppWizards for VC6, but not for the later ones.
"It's supposed to be hard, otherwise anybody could do it!" - selfquote
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