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QuestionOnDraw() & Timer animation problem Pin
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AnswerRe: OnDraw() & Timer animation problem Pin
Luc Pattyn28-Jul-08 16:23
sitebuilderLuc Pattyn28-Jul-08 16:23 
GeneralRe: OnDraw() & Timer animation problem Pin
ccaprani28-Jul-08 16:43
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GeneralRe: OnDraw() & Timer animation problem Pin
Luc Pattyn28-Jul-08 17:08
sitebuilderLuc Pattyn28-Jul-08 17:08 
Hi again,

I have been reading the article you referred to, and I liked it very much (except for the white-
on-black layout). Of course my preference is with "Constant Game Speed independent of Variable FPS",
which if I understood you correctly, for you would be ""Constant Game Speed with adaptable constant
speed, independent of Variable FPS"

I have one comment: the remark that more but smaller steps may yield larger overall errors is
correct when things are implemented like that, just accumulating numbers that are inaccurate to
begin with, but it doesn't have to be done that way.

It reminds me of (a lot of theory regarding) automatic numeric integration, as is used both
in mathematics in general, and in electronics; circuit simulators (such as SPICE) that handle say a
resistor-capacitor integrator really don't do just a sequence of predict-and-accumulate steps,
there are better ways to predict what in this simple case basically is an exponential curve without
spending lots of iterations and small time steps; I do recall the principles but not the official
name right now; I do remember it is very much like a regular feedback mechanism in control theory,
whereby the inherent accumulation error or prediction error corrects itself away to a very
large extent. It might be worth looking into.

[ADDED]Seems "backward integration rule" is something Google knows about... [/ADDED]

Smile | :)

Luc Pattyn [Forum Guidelines] [My Articles]

Fixturized forever. Confused | :confused:


GeneralRe: OnDraw() & Timer animation problem Pin
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GeneralRe: OnDraw() & Timer animation problem Pin
Luc Pattyn28-Jul-08 17:38
sitebuilderLuc Pattyn28-Jul-08 17:38 

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