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Thanks Steve,
I.
Does it means 1 or 2?
1. my coclass implements IDispatch directly, is my coclass dual-interface?
2. my coclass implements some customized interface, and the customized interface implements IDispatch, is my coclass dual-interface?
II.
My confusion is dual means (IDispatch/IUnknown) or (IDispatch/customized interface)?
regards,
George
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Hi George,
Read this link about implementing Dual interfaces. I think things shoudl be clear after this.
Dual Interface[^]
George_George wrote: My confusion is dual means (IDispatch/IUnknown) or (IDispatch/customized interface)?
I think dual interface does not mean two interfaces its about the ways you can access methods.
I hope it helps..
Regards,
Sandip.
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Thanks Sandip,
1.
I have read it. But still confused. Does it mean if my coclass implements IDispatch directly, my coclass is a dual interface?
2.
Two ways to access (dual), you mean one way of using IDispatch and the other way of using IUnknown? Or something else?
regards,
George
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George_George wrote: Two ways to access (dual), you mean one way of using IDispatch and the other way of using IUnknown? Or something else?
No i Think
1. Add an entry (or entries) to the COM map to expose the dual interface through QueryInterface.
2. Implement the vtable part of the interface in your class.
George_George wrote: I have read it. But still confused. Does it mean if my coclass implements IDispatch directly, my coclass is a dual interface? Smile
If you implement the second step in your class..
Does it help..
Regards,
Sandip.
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Thanks Sandip,
1.
I am still confused. Dual interface means two ways to invoke methods of my class. One of them is through IDispatch.Invoke, the other way is?
2.
Confused about what do you mean -- "Implement the vtable part of the interface in your class."
If my class have virtual methods, it should have vtable, what do you mean implement the vtable part?
regards,
George
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George_George wrote: 1.
I am still confused. Dual interface means two ways to invoke methods of my class. One of them is through IDispatch.Invoke, the other way is?
Via another interface's VTABLE .
George_George wrote: 2.
Confused about what do you mean -- "Implement the vtable part of the interface in your class."
Suppose you have (only) a method (say Add ) you can use via IDispatch::Invoke . Implement the VTABLE part of the interface means: provide an interface, say IOperation exposing the Add method (since such method is not directly exposed by IDispatch ).
Possibly the final COM component interface inherits both from IDispatch and IOperation , as Sandip I don't remember the technical details and, as usual: "this in going on my arrogant assumptions..."
If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler.
-- Alfonso the Wise, 13th Century King of Castile.
This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong.
-- Iain Clarke
[My articles]
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Thanks CPallini,
I have did more study and I want to share my points here. Could you help to
review whether my points are correct please?
1. If a component implements IDispatch directly, we can only invoke its
member methods through IDispatch.Invoke -- only one way, so it is not dual
interface;
2. If a component implements IUnknown directly, we can only use
AddRef/Release/QueryInterface, it is useless since we can only use the 3
methods;
3. If a component implements a customized interface, then the customized
interface implements IUnknown, then we could invoke the component's member
methods through QueryInterface to get the customized interface, and using the
vtable in the customized interface to invoke member methods. But still one
way, so it is not dual interface;
4. If a component implements a customized interface, then the customized
interface implements IDispatch, then we could invoke the component's member
methods through QueryInterface to get the customized interface, and using the
vtable in the customized interface to invoke member methods, and also we
could invoke through IDispatch.Invoke. Two ways to invoke it, so called dual
interface.
All of my understandings are correct? Anything missing?
regards,
George
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IMHO your understandings are correct.
Point (2), as it stands, IMHO is misleading: since IUnknown implementation is mandatory, I will say: if a component implements only IDispatch ...
But such a point is obvious.
Also, as you know well, IDispatch , like any other COM interface must provide IUnknown , then saying: "implementing only IDispatch" it is equivalent to say: "implementing a IUnknown whose QueryInterface method may return only IDispatch ".
If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler.
-- Alfonso the Wise, 13th Century King of Castile.
This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong.
-- Iain Clarke
[My articles]
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When you say a component implements IDispatch or IUnknown im assuming that you have an interface IX that is derived from either of those interfaces (IDispatch or IUnknown)and you are implementing those intrefaces in a coclass.
1. Any COM interface has to be derived from IUnknown. So when you implement IDispatch you also have to implement IUnknown, because IDispatch is also derived from IUnknown.
Any interface,say IX, that is derived from IDispatch is a dual interface. Because IX methods can be invoked through IDispatch methods as well as vtable.
2. You can also derive your interface IX from IUnknown and invoke its methods through vtable.
3,4. Don't know what you mean by customized interface.
May i suggest that you go through "Inside COM" by Dale Rogerson. It is a very good book it will help you in understanding COM much better.
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Thanks sw@thi,
1.
You mentioned twice about "invoke its methods through vtable". My confusion is what exactly mean "through vtable". I think you mean QueryInterface for interface IX for the coclass object, and invoke the exposed methods in IX is through vtable of coclass object for interface IX. Correct?
2.
sw@thi wrote: 3,4. Don't know what you mean by customized interface.
Customized interface I mean any C++ eligible interface which is not IDispatch and IUnknown, and in 3 the customized interface inherits IUnknown and in 4 the customized interface inherits IDispatch. From my description, do you think my points for 3 and 4 are both correct?
regards,
George
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Hi CPallini,
I am not sure that we require an extra Interface. Check this Link Dual Interfaces[^]
I could not find some good sample for this do you have one which will explain step by step procedure.. I am asking for this because i have never implemented this ..
CPallini wrote: Sandip I don't remember the technical details and, as usual: "this in going on my arrogant assumptions..."
Smile
Regards,
Sandip.
modified on Friday, September 12, 2008 4:31 AM
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I think you're right, since you may simply do something like:
class IMyDualInterface : public IDispatch
with a VTABLE arranged the following way:
- QueryInterface methods
- IDispatch methods
- 'Add' method here.
If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler.
-- Alfonso the Wise, 13th Century King of Castile.
This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong.
-- Iain Clarke
[My articles]
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Thanks CPallini,
I am a little losing the context and my English is not very good.
Do you guys mean in order to implement a dual interface,
- we need an additional customized interface, which implements IDispatch?
- or we need implement both an additional customized interface (and the customized interface inherits from IUnknown) and also implement IDispatch?
- or both the above two ways are fine?
regards,
George
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We need a customized interface that implements (also) IDispatch (Usually it inherits from IDispatch , that in turn, inherits from IUnknown ).
If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler.
-- Alfonso the Wise, 13th Century King of Castile.
This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong.
-- Iain Clarke
[My articles]
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Hi CPallini,
I didn't find any simple article or example to do this on CP, which will explain steps.
Do you know any?
If not i think George can write one side by side as he implements Dual Interface
Regards,
Sandip.
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I am also asking for this, about various ways to implement dual interface.
regards,
George
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SandipG wrote: Do you know any?
Unfortunately, no.
SandipG wrote: If not i think George can write one side by side as he implements Dual Interface
Oh, he's writing the George's COM Bible!
If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler.
-- Alfonso the Wise, 13th Century King of Castile.
This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong.
-- Iain Clarke
[My articles]
modified on Friday, September 12, 2008 5:39 AM
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Thanks CPallini,
I have one more comment, at first I agree with what you mean above. I think there is another way to implement dual interface, which is we need implement both an additional customized interface (and the customized interface inherits from IUnknown) and also implement IDispatch (in IDispatch's Invoke implementation we can call the methods from the customized interface methods' implementation)? Is that also dual interface?
regards,
George
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I think the standard way is just inheriting from IDispatch (since IDispatch in turn inherits from IUnknown ) this way does not prevent IDispatch::Invoke to call the methods of the customized interface.
If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler.
-- Alfonso the Wise, 13th Century King of Castile.
This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong.
-- Iain Clarke
[My articles]
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I agree, but my implementation above is wrong and not dual interface, CPallini?
regards,
George
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Well, it depends on how do you implement the IDispatch interface (for instance, if your customized interface inherits both from IUnknown and IDispatch the you've a undesirable diamond inehritance path).
If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler.
-- Alfonso the Wise, 13th Century King of Castile.
This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong.
-- Iain Clarke
[My articles]
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Thanks CPallini,
I agree the solution you mentioned -- making my component implement a customized interface, and making the IDispatch interface should be the optimum solution.
regards,
George
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Actually, "dual interface" refers to a COM class's ability to have its methods bound at compile time OR at run-time.
Generally, all COM classes implement "custom" interfaces - after all, they do things that are specific to defined set of requirements, and are thus "custom".
The COM class's methods are bound at compile time into a virtual function table, or VTABLE. For a program (client) to invoke the COM class's methods, it must have "knowledge" of the methods exported by the COM component at the time the client program itself is compiled into executable form. For applications where the COM object (server) and the client program are designed and built together, the client can easily have such "knowledge". I often develop COM servers and clients simultaneously, and my client programs have "intimate" knowledge of the names of the methods exported by the COM server.
But what about client programs that want to use a COM server's methods at RUN TIME, but do not necessarily know the names and other properties of the methods exported by the COM server? This situation arises very often for scripting languages where the executable code is built "on the fly".
The process whereby a client program "discovers" and uses the methods exported by a COM server is called "Run-time" binding, also known as "late" binding. This process allows scripting languages to identify what interfaces (methods) a COM class supports at run time, long AFTER the COM class has been compiled into executable code. This is done through QueryInterface and the IDispatch method. Thus, a COM class must support the IDispatch interface if it wants to allow client programs to bind to its methods at run-time.
A COM class that supports IDispatch is thus said to be "dual interface" - a client program with "intimate" knowledge of its method's names and parameters can bind to it a compile time, OR the client can bind to its methods at run time via QueryInterface and IDispatch.
Incidentally, "IDispatch" is aptly named because it is a method that "dispatches" a function call to the proper method within the COM server.
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Thanks Scott,
I like your long and comprehensive post. Two more comments,
1.
To implement dual interface is easy, i.e. making the component implement a customized interface, and making the customized interface inherits IDispatch. So, I think since it is easy, every COM component should implement it and be a dual interface. Why implementing dual interface is not mandatory -- i.e. for some other reasons, developer will not implement dual interface?
2.
For the compile time binding as you mentioned -- just clarify one point, I think COM consumer should not create and component and call its implementation method directly (call the component other than call the interface) -- but should use QueryInterface to get the interface which the COM component implements, then call the methods (using vtable) through the interface. Correct?
regards,
George
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