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I'm aware of that. The thing is, i don't understand how to use GetCursorInfo. I just need some help in getting the cursor image which is vital for my program, that's all. Anyway, i'll try reading again.
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If all you want is the cursor image to draw on a surface or something, the Cursor class documentation provides all the information you need - no P/Invoke is necessary. As I said, use managed code whenever possible.
See Cursor.Current and Cursor.Draw() :
Cursor c = Cursor.Current;
Graphics g = this.myControl.CreateGraphics();
c.Draw(g, this.myControl.Bounds);
g.Dispose();
-----BEGIN GEEK CODE BLOCK-----
Version: 3.21
GCS/G/MU d- s: a- C++++ UL@ P++(+++) L+(--) E--- W+++ N++ o+ K? w++++ O- M(+) V? PS-- PE Y++ PGP++ t++@ 5 X+++ R+@ tv+ b(-)>b++ DI++++ D+ G e++>+++ h---* r+++ y+++
-----END GEEK CODE BLOCK-----
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No, i just need to know the name of the cursor whether it is a normal cursor showing or wait cursor showing - system-wide (not just within the current form). From my understanding, if you use Cursor.Current, you can only get the name of the cursor that is showing within the form. If the cursor moves outside of the form, the name of the cursor will not be changed.
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As I stated before, recreate the structure and P/Invoke the interface:
[StructLayout(LayoutKind.Sequential)]
public struct CursorInfo
{
public int Size;
public int Flags;
public IntPtr Handle;
public Point Position;
}
public class NativeMethods
{
[DllImport("user32.dll")]
public static extern bool GetCursorInfo(out CursorInfo info);
}
Based on this code and the docs for GetCursorInfo, calling it should be no problem:
CursorInfo info = new CursorInfo();
info.Size = Marshal.SizeOf(info.GetType());
if (NativeMethods.GetCursorInfo(out info))
{
Cursor c = new Cursor(info.Handle);
}
I've tested this and it does work fine.
-----BEGIN GEEK CODE BLOCK-----
Version: 3.21
GCS/G/MU d- s: a- C++++ UL@ P++(+++) L+(--) E--- W+++ N++ o+ K? w++++ O- M(+) V? PS-- PE Y++ PGP++ t++@ 5 X+++ R+@ tv+ b(-)>b++ DI++++ D+ G e++>+++ h---* r+++ y+++
-----END GEEK CODE BLOCK-----
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Thanks a lot. That did the trick.
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Let assume I have a datagrid that contains the following data
ID VAL1 VAL2 VAL3
1 abc def ghi
2 jkl mno pqr
3 stu vwx yz1
4 234 567 890
On the same form I also have a list box with the following values :
2
4
Using the 'SelectIndexChanged" event I want to highlight the relevant ID in the data grid. So lets say I click on '4' the following line in the datagrid would be selected :
4 234 567 890
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I think you can use the below function of datagrid
DataGrid.Select(rowIndex)
I'm not sure about how you'd get the rowindex of that particular id.
- Kannan
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Thats about as far as I got with it.
I just couldnt find a way to get the rowIndex for the selected value in the listbox
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There's many ways. If your DataGrid is not sorted and hasn't been sorted, you can use a myriad of method to get the index of the row in the data source, then use that in DataGrid.Select() . If you knew the index of the column for the key, you could use the DataGrid.Item and loop through rows (using for instead of foreach so you can get the index from, say, i 's current value when you find what you're looking for). It's all in the documentation. Just spend a little time researching what's available before jumping into it. You can use members on DataGrid , the DataSet , a DataRow or DataRowView , or even use a strongly-typed DataSet which provides you with additional options.
-----BEGIN GEEK CODE BLOCK-----
Version: 3.21
GCS/G/MU d- s: a- C++++ UL@ P++(+++) L+(--) E--- W+++ N++ o+ K? w++++ O- M(+) V? PS-- PE Y++ PGP++ t++@ 5 X+++ R+@ tv+ b(-)>b++ DI++++ D+ G e++>+++ h---* r+++ y+++
-----END GEEK CODE BLOCK-----
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Well after some playing I came up with this piece of rather convoluted code, but it does what I need. Here it is just incase anybody else is looking for something similar in the future :
CurrencyManager cm = (CurrencyManager)dgData.BindingContext[dgData.DataSource];
for (int i = 0; i < cm.Count; i++)
{
DataRowView drv = (DataRowView)cm.List[i];
if (item == drv.Row["CDBNO"].ToString())
{
dgData.CurrentRowIndex = i;
dgData.Select(i);
}
}
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A little tip: don't use the DataRow.Item[String] syntax - it performs many lookups and doesn't cache squat! Each time you use it (so in your case, with each loop) it must enumerate all the columns, do case-insensitive string comparisons with each column till it finds the right one, get the index and then does some stuff with column versions before giving you what you want. I suggest you get the column index or DataColumn upfront before starting your loop and using that index or DataColumn instance instead of a string. If done throughout your code, you most likely will notice a performance increase.
-----BEGIN GEEK CODE BLOCK-----
Version: 3.21
GCS/G/MU d- s: a- C++++ UL@ P++(+++) L+(--) E--- W+++ N++ o+ K? w++++ O- M(+) V? PS-- PE Y++ PGP++ t++@ 5 X+++ R+@ tv+ b(-)>b++ DI++++ D+ G e++>+++ h---* r+++ y+++
-----END GEEK CODE BLOCK-----
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I have a COM object written in C++. I want to use it from C#.
For getting values out of the COM object I used functions like:
HRESULT myfunction (/*[out]*/ BSTR* stringvalue, /*[out]*/ int* intvalue);
How can I use these functions from c#?
-Alma-
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After you add a reference to your COM dll you will see the IntelliSence info for its COM objects. Also, you could just go to the Object Browser and check how the syntax looks like.
Your function will probably translate into this:
void myfunction(ref string stringvalue, ref int intvalue);
Alexandre Kojevnikov
MCAD charter member
Leuven, Belgium
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In the object browser my functions syntax looks this way:
HRESULT _stdcall MyGetValue([out] int* value);
IntelliSence info looks like this:
void MyGetValue(out int value);
whatever I put as a parameter it results in an error:
The best overloaded method match for 'MYComObjectDllLib.IMyObject.MyFunction(out int)' has some invalid arguments
-Alma-
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The calling code should look like this:
int myValue;
myCOMObject.MyGetValue(out myValue);
Alexandre Kojevnikov
MCAD charter member
Leuven, Belgium
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Yes, that works! Thanks a lot!
-Alma-
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Yello, I'm suffering from user stupidity at the moment and am hoping someone here can show me the way.
I'm attempting to build a class that contains a collection. I have a method in the class called Bind(), which takes a textbox reference and an object reference as it's parameters. These two passed references are then stored into the collection.
Simple enough I thought, but the problem appears to be, that I cannot make a reference to a reference. The objects contained within the collection no longer reference the original objects. As as an example, I should be able to pull out one of the textboxes from the collection, change the .text property and see the textbox change on the form. Alas, this is not the case.
I have tried just assigning the references to two member variables within the class instead of a collection. Same problem, once the second assigment occurs, I get a copy of the textbox and object and not another reference.
Is there something blindingly simple that I'm missing here? Surely in .NET you can reference a reference? Or is there some default behaviour that I don't understand that forces an object to copy itself in this situation.
Thanks.
Martin
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It's hard to help with a code sample, but here's some code from a quick form I threw together which I hope shows how to do what you want.
using System;<br />
using System.Drawing;<br />
using System.Collections;<br />
using System.ComponentModel;<br />
using System.Windows.Forms;<br />
using System.Data;<br />
<br />
namespace ReferenceAReference<br />
{<br />
public class Form1 : System.Windows.Forms.Form<br />
{<br />
private MyCustomObjectCollection myCustomObjectCollection;<br />
private System.Windows.Forms.Button button1;<br />
private System.Windows.Forms.TextBox textBox1;<br />
<br />
private System.ComponentModel.Container components = null;<br />
<br />
public Form1()<br />
{<br />
InitializeComponent();<br />
this.myCustomObjectCollection = new MyCustomObjectCollection();<br />
<br />
<br />
for(int x=0; x < 3; x++)<br />
{<br />
for(int y=0; y < 7; y++)<br />
{<br />
TextBox tb = new TextBox();<br />
tb.Location = new Point(8 + (x*108), 8 + (y*24));<br />
this.Controls.Add(tb);<br />
this.myCustomObjectCollection.Add(new MyCustomObject(tb, null));<br />
}<br />
}<br />
}<br />
<br />
protected override void Dispose( bool disposing )<br />
{<br />
if( disposing )<br />
{<br />
if (components != null) <br />
{<br />
components.Dispose();<br />
}<br />
}<br />
base.Dispose( disposing );<br />
}<br />
<br />
#region Windows Form Designer generated code<br />
private void InitializeComponent()<br />
{<br />
this.button1 = new System.Windows.Forms.Button();<br />
this.textBox1 = new System.Windows.Forms.TextBox();<br />
this.SuspendLayout();<br />
this.button1.Location = new System.Drawing.Point(112, 240);<br />
this.button1.Name = "button1";<br />
this.button1.Size = new System.Drawing.Size(112, 23);<br />
this.button1.TabIndex = 0;<br />
this.button1.Text = "Fill TextBoxes";<br />
this.button1.Click += new System.EventHandler(this.button1_Click);<br />
this.textBox1.Location = new System.Drawing.Point(8, 240);<br />
this.textBox1.Name = "textBox1";<br />
this.textBox1.TabIndex = 1;<br />
this.textBox1.Text = "Test String";<br />
this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);<br />
this.ClientSize = new System.Drawing.Size(464, 266);<br />
this.Controls.AddRange(new System.Windows.Forms.Control[] {<br />
this.textBox1,<br />
this.button1});<br />
this.Name = "Form1";<br />
this.Text = "Form1";<br />
this.ResumeLayout(false);<br />
<br />
}<br />
#endregion<br />
<br />
[STAThread]<br />
static void Main() <br />
{<br />
Application.Run(new Form1());<br />
}<br />
<br />
private void button1_Click(object sender, System.EventArgs e)<br />
{<br />
foreach(MyCustomObject o in this.myCustomObjectCollection)<br />
{<br />
o.TextBox.Text = this.textBox1.Text;<br />
}<br />
}<br />
}<br />
<br />
public class MyCustomObject<br />
{<br />
private System.Windows.Forms.TextBox textBox;<br />
private object someObject;<br />
<br />
public System.Windows.Forms.TextBox TextBox<br />
{<br />
get { return this.textBox; }<br />
set { this.textBox = value; }<br />
}<br />
<br />
public object SomeObject<br />
{<br />
get { return this.someObject; }<br />
set { this.someObject = value; }<br />
}<br />
<br />
public MyCustomObject(System.Windows.Forms.TextBox textBox, object someObject)<br />
{<br />
this.textBox = textBox;<br />
this.someObject = someObject;<br />
}<br />
}<br />
<br />
<br />
public class MyCustomObjectCollection : CollectionBase<br />
{<br />
public MyCustomObject Add(MyCustomObject value)<br />
{<br />
base.List.Add(value as object);<br />
return value;<br />
}<br />
<br />
public void AddRange(MyCustomObject[] values)<br />
{<br />
foreach(MyCustomObject item in values)<br />
Add(item);<br />
}<br />
<br />
public void Remove(MyCustomObject value)<br />
{<br />
base.List.Remove(value as object);<br />
}<br />
<br />
public void Insert(int index, MyCustomObject value)<br />
{<br />
base.List.Insert(index, value as object);<br />
}<br />
<br />
public bool Contains(MyCustomObject value)<br />
{<br />
foreach(object o in base.List)<br />
if (value.Equals(o))<br />
return true;<br />
return false;<br />
}<br />
<br />
public bool Contains(MyCustomObjectCollection values)<br />
{<br />
foreach(MyCustomObject t in values)<br />
{<br />
if (Contains(t))<br />
return true;<br />
}<br />
<br />
return false;<br />
}<br />
<br />
public MyCustomObject this[int index]<br />
{<br />
get { return (base.List[index] as MyCustomObject); }<br />
set { base.List[index] = value; }<br />
}<br />
<br />
public int IndexOf(MyCustomObject value)<br />
{<br />
return base.List.IndexOf(value);<br />
}<br />
}<br />
}
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Thanks for that. I've compared it against my own code, and yes, they're extremely similar. Have you tried to run yours yet and see if it's making copies instead of references?
Because it doesn't allow me to reference a reference of a textbox and let modifications to the textbox ripple through to the original control!!
It's all very bizarre, and I'm throwing the toys out of my pram right now.
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The code I pasted is a demos the concept, and yes it works here - try copying & pasting it to a new form and give it a try.
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It has been copied to a new form. Sorry, it's not working here.
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If that's the case, I can understand why you're throwing your toys out of the pram right now. Without exagerration, I've coded this exact style of reference literally dozens if not hundreds of times, but notwithstanding this I compiled it and ran it by our beta test team.
It was ran on 27 different beta testing systems, and all of them ran it without fault. The only conclusion I can come to at this stage is that something is frazzled on your system, or if you put this in your existing project, something is frazzled in it.
If you can, try it again on a different system, preferably with a fresh OS & .Net framework install. If it fails get back to me because the fault your seeing could effect literally thousands of our clients and we'd certainly need to get to the bottom of it.
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Mmmmmmmmmm, this is interesting.
My two development machines are .NET framework 1.0. Your code, and my code do not work on it.
Move the same two lots of code onto a machine with .NET 1.1 on it, and hey presto your code works. Mine sadly does not - this however I will put down to duff coding.
But I find it had to believe that there's significant enough difference between the two versions for something as fundamental as this to act differently. My range of machines to test on is limited to these three for the moment. But it's definitely food for thought.
Would you have been running on 1.1 by any chance?
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I originally compiled it on framework 1.0, and the subsequent tests were run on 1.0, 1.0 SP1, 1.0 SP2 and 1.1, with varying OS's. I have just now compiled it on framework 1.1, and it works fine on my dev machines (I didn't send it out for beta testing again).
Just to be clear, what should be happening is that any text located in textBox1 should be copied to each TexBox in the collection when button1 is clicked.
Like I noted previously, I have coded far deeper references than this that are in production systems, without problems.
Maybe there's a problem with the way your system/s are compiling the code? I know that's a bizarre scenario, but this is a bizarre behavior!
I you like, I can send you a compliled version for testing, just send me an email address to use.
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You say you're updating text in a TextBox? Is this happening in a separate thread? In any case, you should invoke Control.Refresh() or Control.Update() on the control to get the value to be repainted, expecially if changing the text in a separate thread (since UI changes are supposed to be done in the main UI thread and not doing so results in "onforeseen" errors.
Have you actually stepped through this in the debugger and made sure that the changes are correct, assuring that the references are equal? You could also use Object.Equals() on the two references to see if the references are equal (instead of if the objects are equal).
-----BEGIN GEEK CODE BLOCK-----
Version: 3.21
GCS/G/MU d- s: a- C++++ UL@ P++(+++) L+(--) E--- W+++ N++ o+ K? w++++ O- M(+) V? PS-- PE Y++ PGP++ t++@ 5 X+++ R+@ tv+ b(-)>b++ DI++++ D+ G e++>+++ h---* r+++ y+++
-----END GEEK CODE BLOCK-----
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