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Well, long story short, "Thread.Abort is a sign of a poorly designed program" as Peter Ritchie says. Go have a look at his opinions[^].
SkyWalker
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Thanks Mircea,
Good reference. But after reading it, I do not think it is bad API. Here is what I find valuable from the reference you recommended,
"it does cause all finally blocks that it knows about to execute before your thread is stopped and won't terminate your thread while it's in a catch or finally block."
I think we can free resource in finally block. Why do you think using Thread.Abort is bad?
regards,
George
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I did not say it is bad. I said it is poor programming.
SkyWalker
modified on Friday, April 25, 2008 5:01 AM
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Thanks Mircea,
regards,
George
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George_George wrote: About using Abort or Interrrupt to stop a thread,
See Jon's article on this subject here[^].
/ravi
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Seems like it, unless you're running in .NET 1.0 or 1.1 (unlikely, methinks).
/ravi
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Thanks Ravi,
So, what are the issues of using Abort in relative new version of .Net framework, e.g. 2.0 or later?
regards,
George
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Hi all
simple question but I can't seem to find a specific answer on the web.
I have a VStudio 2005 project with a form and a ball class
I need to have the ball moving across the form
Can someone please point me to a site where how to do this is explained?
Thanks
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Thanks Reelix - I think I understand what your code does but I'm still in the dark. (
Basically I have made a class (Ball) that has methods such as move paint get & set position etc.
I also have a form that has a paint method and a loop that changes the position of the ball with the aim being the ball moves across the screen.
It doesn't.
I read somewhere that you had to override the onpaint() method on the form so I had a go at that but that doesn't work either.
It seems that this should just be a 5 minute task but it has already taken up a day and a half.
I'm beginning to hate programming all over again !!
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You should override OnPaint yes, but you should also probably call base.OnPaint() inside it as well.
Anyways, if you have a loop, like
while(loop)
{
}
Its going to run the loop, then draw the 'final frame' as it where.
What you probably want to do (if your not already), is to change the position either in the OnPaint method itself, or in a timer (recommended).
My current favourite word is: Bacon!
-SK Genius
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Why override OnPaint?
Just add it TO OnPaint!
For those who havn't seen my example, it's a yellow block that goes to wherever you click.
You can execute the EXE from INSIDE the .rar file!
Don't know what's so hard about that :p
It shows everything... Eeeevveeryytthing :p
(Including how to stop OnPaint refreshing flickering )
- Reelix
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Since your probably doing all of the drawing to the screen yourself, you should probably use the override, using the event is kinda like this:
override OnPaint
{
Draw form
myPaint();
}
myPaint()
{
Draw over the form anyway
}
You could also override the OnPaintBackground (i think its called) to do nothing, thus reducing any wasted drawing further.
My current favourite word is: Bacon!
-SK Genius
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First off, thanks to you both for the replies and the good news is that I think I have it sorted:
I inserted
Invalidate();
Update();
into the loop that updates the ball's position and it works (although a bit flickery even with Reelix's anti-flicker code but that's not really important).
As far as I can make out these two force the Form to redraw so I suppose that they trigger an OnPaint() event:
protected override void OnPaint(PaintEventArgs paintEvnt)
{
formPaint(paintEvnt);
}
which calls the Form's paint method
private void formPaint(PaintEventArgs e)
{
Graphics g = e.Graphics;
aBall.Paint(g);
aBall2.Paint(g);
}
which in turn calls the Ball's paint method:
public void Paint(Graphics g)
{
// System.Drawing.Graphics gx = new Graphics();
System.Drawing.Pen myPen;
myPen = new System.Drawing.Pen(System.Drawing.Color.Tomato);
g.DrawEllipse(myPen, this.XPos, this.YPos, 10, 10);
}
Any comments / corrections / better suggestions are welcomed
Thanks again,
Si
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This code almost works. There is a problem with the compare constructor.
Something is wrong there because it shows everything as correct.
Any ideas?
public void ChkSp()
{
SortedList SL = new SortedList();
SortedList SL2 = new SortedList();
SL.Add(0, "Value1");
SL.Add(1, "Value2");
SL.Add(2, "Value3");
SL.Add(3, "Value4");
SL2.Add(0, richTextBox1.Text);
SL2.Add(1, richTextBox1.Text);
SL2.Add(2, richTextBox1.Text);
SL2.Add(3, richTextBox1.Text);
bool equal = Compare(SL, SL2);
if (equal)
{
richTextBox2.Text = "Correct!";
}
else
{
richTextBox2.Text = "They differ";
}
}
static bool Compare(SortedList SL, SortedList SL2)
{
if (SL.Count != SL2.Count)
{
return false;
}
foreach (DictionaryEntry item in SL)
{
if (!SL2.ContainsKey(item.Key))
{
return false;
}
}
return true;
}
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Hi Dennycrane
You are checking a 'Key value(0 to 3)' only, not a value (Value1). Both collection contain same keys(0 to 4). So always return true.
You can check the values using "ContainsValue" method instead of 'ContainsKey'.
Ex:
if (!SL2.ContainsValue(item.Value))
{
return false;
}
Thanks,
Gopal.S
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That just turns things around.
Now everything is different.
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How do I retrieve an object from an ArrayList?
Can I do that??
Strange, I didnt get much on google!
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ptr2void wrote: Strange, I didnt get much on google!
You clearly didn't try very hard then, two things:
1. Magic[^], looked at the first result, ooo look what do ya know? Some examples of referring to objects in ArrayLists.
2. Unless you're using Framework version 1.1, and using it for a specific reason, please use the generic List<type> instead, they're typesafe and just generally better for you.
He who makes a beast out of himself gets rid of the pain of being a man
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I dont want to know only the types of objects..
Instead I want to use the methods of that type..
Say I have put a ColumnHeader type of object in the ArrayList..
How do I retreive that object and invoke its available methods??
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This is just another reason why you should be using List instead of ArrayList. With List, it's type is known and you can refer to it's methods as you get the object from the list, but with ArrayList you would need to cast the object to the relevant type before being able to access any of it's available methods. In any case, the method for accessing the methods/properties of that object would be the same:
foreach(object myObject in myCollection)
{
myObject.someProperty = true;
myObject.someMethod();
}
He who makes a beast out of himself gets rid of the pain of being a man
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hy everyone!
i do have a problem. My program uses general settings and file specific settings. therefore i will need to define sections for every type and the general one e.g. (key 1 etc. have to be replaced by their correct parametersettings, they are just representants for the keys to illustrate my problem!)
<general>
<key 1="">
<key 2="">
</key></key></general>
<doctype1>
<key d1_1="">
<key d1_2="">
</key></key></doctype1>
<doctype2>
<key d2_1="">
<key d2_2="">
</key></key></doctype2>
But i have no clue how to do this in the app.config. because visual studio doesn't allow self defined sections instead of appconfig, startup etc.
could someone provide me a sample of how to do this in the app.config?
thanks.
stephan.
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Hello,
I have a question about converting generic lists. Why cant I use this code?
<br />
List<object> myListObject = new List<object>();<br />
List<string> myListString = new List<string>();<br />
<br />
myListObject = myListString;
</string></string></object></object>
Is there any way to converting these kinds of list?
Thank for reply
Marek
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