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Computational Geometry

computational-geometry

Great Reads

by Petrov Vladimir
Compact and simply Vector Formula of the Intersection Point of Two Line Segments
by LLLLGGGG
In this article, I am going to explain how to generate a hexagonal tessellation and how to draw it in Unity 3D
by Steffen Ploetz
Box, cylinder, cone and sphere construction for OpenGL with texture and light effects
by Peter Occil
Describes parametric curves and surfaces and how to generate them using my public-domain HTML 3D library

Latest Articles

by Steffen Ploetz
Box, cylinder, cone and sphere construction for OpenGL with texture and light effects
by Petrov Vladimir
Compact and simply Vector Formula of the Intersection Point of Two Line Segments
by Peter Occil
Describes parametric curves and surfaces and how to generate them using my public-domain HTML 3D library
by LLLLGGGG
In this article, I am going to explain how to generate a hexagonal tessellation and how to draw it in Unity 3D

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Computational Geometry 

9 Mar 2021 by Steffen Ploetz
Box, cylinder, cone and sphere construction for OpenGL with texture and light effects
28 Jan 2019 by Peter Occil
Describes parametric curves and surfaces and how to generate them using my public-domain HTML 3D library
4 Apr 2015 by BrainlessLabs.com
In this tip series, we will create a small C++ game engine.
3 Mar 2016 by The Zakies
Tutorial 2 (how to interactively add multiple shapes GDI using linked lists)