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Great Reads

by Tyler Forsythe
IceCream1945 is a demonstration of XNA and the IceCream 2D library in a 2D top-down scrolling shooter similar to 1942 for the NES.
by Edgar Maass
Display a Point Cloud grabbed by the Microsoft Kinect v2 in a OpenGL control
by Gerardo Recinto
Virtualization of RAM & Disk for high-speed, low-footprint & scalable data caching
by Simon Jackson
Be careful of those SPECIAL names in Unity

Latest Articles

by Simon Cooke
A bi-partite circular buffer for high performance buffering, where it comes from, and why you'd want to use it.
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How to measure the orientation of a joint around each axis (X, Y, Z)
by Vangos
Kinect is dead! Now what?

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XBox 

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4 Feb 2016
Simon Jackson
Be careful of those SPECIAL names in Unity
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14 Nov 2016
Simon Jackson
    For my sins, I was asked back to FutureDecoded again this year to give a talk on the Microsoft UWP platform, specifically about bringing games to the XboxOne using UWP.  By all accounts the session went well (especially as there was standing room only by the time the …
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6 May 2016
Simon Jackson
A break down on the different modes of Xbox One development and clear direction of what is possible with the new UWP Retail unlock mode. Enable all devs to sideload and develop on the Xbox One UWP Platform