AutoResetEvent can be used in place of AsyncWaitHandle and provides a thread-blocking WaitOne signaled timeout function, which can be put on a background thread in order to not block the main UI thread.
This article will cover the basics of network programming using Network View in Unity 3D. We will be creating an Authoritative Server based networking environment showcasing the basics functions of network programming using Unity 3D and C#.
This article will cover the basics of Leap Motion integration into your Unity 3D project. We will look at the basic setup and implementation of the basics to get you started. In order for you to try the code, you will need to have the Leap Motion hardware.
In this tutorial we will build a meaningful, and nontrivial Windows phone 7 application. This will give us the opportunity to explore layout controls, interactive controls, Visual Studio and a good bit more.
Learn how to build a typical List/Detail application for Windows Phone 7. The article presents simple customer list editor making use of various data editors — all built with the help of MobileLight Toolkit from Resco.
The article explains the process of migration from Window Phone 7 platform to the Mango upgrade. It also explains how the Mango support is implemented and discusses the ways how to support simultaneously different Windows Phone versions.
Analyzing the Snake game, we'll study an application for the new Windows Phone 7 platform, focusing on localization, Inversion of Control, navigation, transition effects, triggers, Isolated Storage, audio and we'll also use Blend to create a rounded glowing button, and other things...
This article describes the development of XAML Finance, a cross-platform application which works on the desktop, using Windows Presentation Foundation (WPF), on the web, using Silverlight and on Windows Phone 7 (WP7).