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C#
using UnityEngine;
using System.Collections;

public class HelloWorld: MonoBehaviour {

    // Use this for initialization
    void Start () {
        string name = "Jesse Freeman";
        int age = 34;
        float speed = 4.3f;
        bool LikesGame = true;

        var stringArray = new string[2];
        stringArray (0) = "Hello";
        stringArray (1) = "World";

        var phrase = stringArray[0]+" "+ stringArray[1];

        Debug.Log(phrase);
    }

    // Update is called once per frame
    void Update () {

    }
}
Posted
Comments
[no name] 13-Oct-14 14:27pm    
What programming language is "Errors"?
VC.J 13-Oct-14 14:28pm    
you have a syntax of C# I think so the code like would be like
stringArray[0] = "Hello";
stringArray[1] = "World";
[no name] 13-Oct-14 14:38pm    
That is the most likely answer.
VC.J 13-Oct-14 14:29pm    
and which line you are getting this error its not clear from your question and when you are getting this error
BrittneyPowers 13-Oct-14 14:31pm    
line 14 and 15

Because of the below lines...
C#
stringArray (0) = "Hello";
stringArray (1) = "World";

It should be...
C#
stringArray[0] = "Hello";
stringArray[1] = "World";

Just square brackets. That's it.
 
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v2
I tried to modified your code and it work fine for me out put is Hello World
I create a console application
C#
static void Main(string[] args)
       {
        Start();
       }

C#
public static void Start()
        {
            string name = "Jesse Freeman";
            int age = 34;
            float speed = 4.3f;
            bool LikesGame = true;

            var stringArray = new string[2];
            stringArray[0] = "Hello";
            stringArray[1] = "World";

            var phrase = stringArray[0] + " " + stringArray[1];
            Console.WriteLine(phrase);

            Console.ReadKey();
            // Debug.Log(phrase);
        }


hope that will help if this is what you are looking for mark it as a solution
 
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v3
Comments
BrittneyPowers 13-Oct-14 14:47pm    
yah i used () instead of []

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