if (e.State.X < Cradle.GraphicsManager.PreferredBackBufferWidth / 2) this.Player.EntityHeadAngle = (int)Math.Atan2(e.State.X - Cradle.GraphicsManager.PreferredBackBufferWidth / 2, e.State.Y); e.State.X = Mouse X,Y Cradle.GraphicsManager.PreferredBackBufferWidth = Width, Height of the form.
Vector2 dPos = new Vector2(e.State.X - Cradle.GraphicsManager.PreferredBackBufferWidth / 2, e.State.Y - Cradle.GraphicsManager.PreferredBackBufferHeight / 2); this.Player.EntityHeadAngle = (float)Math.Atan2(dPos.Y, dPos.X);
var
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