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GeneralRe: Talk about demoralizing Pin
PIEBALDconsult17-Jun-21 11:06
mvePIEBALDconsult17-Jun-21 11:06 
GeneralRe: Talk about demoralizing Pin
Super Lloyd17-Jun-21 13:48
Super Lloyd17-Jun-21 13:48 
GeneralRe: Talk about demoralizing Pin
Espen Harlinn17-Jun-21 15:56
professionalEspen Harlinn17-Jun-21 15:56 
GeneralRe: Talk about demoralizing Pin
honey the codewitch17-Jun-21 16:45
mvahoney the codewitch17-Jun-21 16:45 
GeneralRe: Talk about demoralizing Pin
David O'Neil17-Jun-21 20:32
professionalDavid O'Neil17-Jun-21 20:32 
GeneralRe: Talk about demoralizing Pin
lmoelleb17-Jun-21 20:19
lmoelleb17-Jun-21 20:19 
GeneralRe: Talk about demoralizing Pin
honey the codewitch17-Jun-21 20:25
mvahoney the codewitch17-Jun-21 20:25 
QuestionRe: Talk about demoralizing Pin
honey the codewitch17-Jun-21 20:27
mvahoney the codewitch17-Jun-21 20:27 
Adding were you doing color dithering? My black and white bayer dithering is quite fast.

Also if you were doing color dithering there are much faster algos you can use when simply simulating a higher bit depth, but I actually have to do color matching to a palette.

Here's how I have to choose two colors to blend:

C++
template<typename PaletteType>
gfx_result dither_mixing_plan_fast(const PaletteType* palette, typename PaletteType::mapped_pixel_type color, dither_mixing_plan_data_fast* plan) {
    gfx_result rr ;
    if(nullptr==plan || nullptr==palette) {
        return gfx_result::invalid_argument;
    }
    rgb_pixel<24> rgb888;
    rr = convert(color,&rgb888);
    if(gfx_result::success!=rr) {
        return rr;
    }
    const unsigned r= rgb888.template channel<channel_name::R>(), 
                g=rgb888.template channel<channel_name::G>(), 
                b=rgb888.template channel<channel_name::B>();

    *plan = { {0,0}, 0.5 };
    double least_penalty = 1e99;
    for(unsigned index1 = 0; index1 < 16; ++index1)
    for(unsigned index2 = index1; index2 < 16; ++index2)
    {
        // Determine the two component colors
        typename PaletteType::mapped_pixel_type mpx1;
        rr=palette->map(typename PaletteType::pixel_type(index1),&mpx1);
        if(gfx_result::success!=rr) {
            return rr;
        }
        typename PaletteType::mapped_pixel_type mpx2;
        rr=palette->map(typename PaletteType::pixel_type(index2),&mpx1);
        if(gfx_result::success!=rr) {
            return rr;
        }
        rr = convert(mpx1,&rgb888);
        if(gfx_result::success!=rr) {
            return rr;
        }   
        unsigned r1= rgb888.template channel<channel_name::R>(), 
                g1=rgb888.template channel<channel_name::G>(), 
                b1=rgb888.template channel<channel_name::B>();
        rr = convert(mpx2,&rgb888);
        if(gfx_result::success!=rr) {
            return rr;
        }
        unsigned r2= rgb888.template channel<channel_name::R>(), 
                g2=rgb888.template channel<channel_name::G>(), 
                b2=rgb888.template channel<channel_name::B>();
        int ratio = 32;
        if(mpx1.native_value != mpx2.native_value)
        {
            // Determine the ratio of mixing for each channel.
            //   solve(r1 + ratio*(r2-r1)/64 = r, ratio)
            // Take a weighed average of these three ratios according to the
            // perceived luminosity of each channel (according to CCIR 601).
            ratio = ((r2 != r1 ? 299*64 * int(r - r1) / int(r2-r1) : 0)
                +  (g2 != g1 ? 587*64 * int(g - g1) / int(g2-g1) : 0)
                +  (b1 != b2 ? 114*64 * int(b - b1) / int(b2-b1) : 0))
                / ((r2 != r1 ? 299 : 0)
                + (g2 != g1 ? 587 : 0)
                + (b2 != b1 ? 114 : 0));
            if(ratio < 0) ratio = 0; else if(ratio > 63) ratio = 63;   
        }
        // Determine what mixing them in this proportion will produce
        unsigned r0 = r1 + ratio * int(r2-r1) / 64;
        unsigned g0 = g1 + ratio * int(g2-g1) / 64;
        unsigned b0 = b1 + ratio * int(b2-b1) / 64;
        double penalty = dither_mixing_error(
            r,g,b, r0,g0,b0, r1,g1,b1, r2,g2,b2,
            ratio / double(64));
        if(penalty < least_penalty)
        {
            least_penalty = penalty;
            plan->colors[0] = index1;
            plan->colors[1] = index2;
            plan->ratio = ratio / double(64);
        }
    }
    
    return gfx_result::success;
}


It's not easy. I know it could be faster, but I don't think I can make many algorithmic improvements and that's the sort of improvement I need to achieve orders of magnitude reduction in time requirements - that's what I need right now.
Real programmers use butterflies

AnswerRe: Talk about demoralizing Pin
lmoelleb21-Jun-21 3:49
lmoelleb21-Jun-21 3:49 
GeneralRe: Talk about demoralizing Pin
honey the codewitch21-Jun-21 6:30
mvahoney the codewitch21-Jun-21 6:30 
GeneralRe: Talk about demoralizing Pin
lmoelleb22-Jun-21 1:45
lmoelleb22-Jun-21 1:45 
GeneralRe: Talk about demoralizing Pin
honey the codewitch22-Jun-21 1:59
mvahoney the codewitch22-Jun-21 1:59 
GeneralRe: Talk about demoralizing Pin
Daniel Pfeffer17-Jun-21 22:50
professionalDaniel Pfeffer17-Jun-21 22:50 
GeneralRe: Talk about demoralizing Pin
honey the codewitch18-Jun-21 2:09
mvahoney the codewitch18-Jun-21 2:09 
GeneralThought of the Day Pin
OriginalGriff17-Jun-21 4:34
mveOriginalGriff17-Jun-21 4:34 
GeneralRe: Thought of the Day Pin
Daniel Pfeffer17-Jun-21 4:58
professionalDaniel Pfeffer17-Jun-21 4:58 
GeneralRe: Thought of the Day Pin
W Balboos, GHB17-Jun-21 5:15
W Balboos, GHB17-Jun-21 5:15 
GeneralRe: Thought of the Day Pin
Daniel Pfeffer17-Jun-21 5:33
professionalDaniel Pfeffer17-Jun-21 5:33 
GeneralRe: Thought of the Day Pin
W Balboos, GHB17-Jun-21 5:13
W Balboos, GHB17-Jun-21 5:13 
GeneralRe: Thought of the Day Pin
PIEBALDconsult17-Jun-21 5:30
mvePIEBALDconsult17-Jun-21 5:30 
GeneralRe: Thought of the Day Pin
Daniel Pfeffer17-Jun-21 5:40
professionalDaniel Pfeffer17-Jun-21 5:40 
JokeThings that make you go hmm... Pin
Mike Hankey17-Jun-21 4:30
mveMike Hankey17-Jun-21 4:30 
GeneralRe: Things that make you go hmm... Pin
Daniel Pfeffer17-Jun-21 5:05
professionalDaniel Pfeffer17-Jun-21 5:05 
GeneralRe: Things that make you go hmm... Pin
PIEBALDconsult17-Jun-21 5:36
mvePIEBALDconsult17-Jun-21 5:36 
GeneralRe: Things that make you go hmm... Pin
Mike Hankey17-Jun-21 5:40
mveMike Hankey17-Jun-21 5:40 

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