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GeneralRe: Firefox or Chrome? No! Unruly web page Pin
raddevus10-Dec-18 9:43
mvaraddevus10-Dec-18 9:43 
GeneralRe: Firefox or Chrome? No! Unruly web page Pin
Rick York10-Dec-18 11:49
mveRick York10-Dec-18 11:49 
GeneralRe: Firefox or Chrome? No! Unruly web page Pin
Nelek10-Dec-18 21:53
protectorNelek10-Dec-18 21:53 
GeneralRe: Firefox or Chrome? No! Unruly web page Pin
raddevus11-Dec-18 1:53
mvaraddevus11-Dec-18 1:53 
GeneralRe: Firefox or Chrome? No! Unruly web page Pin
kalberts11-Dec-18 2:54
kalberts11-Dec-18 2:54 
GeneralRe: Firefox or Chrome? No! Unruly web page Pin
Ryan Peden11-Dec-18 9:28
professionalRyan Peden11-Dec-18 9:28 
GeneralRe: Firefox or Chrome? No! Unruly web page Pin
raddevus11-Dec-18 9:42
mvaraddevus11-Dec-18 9:42 
Generallooking for user experience ideas... Pin
Super Lloyd10-Dec-18 5:51
Super Lloyd10-Dec-18 5:51 
At home I am working on this kind of vector graphics software to make RPG maps...

I have a conundrum.
My maps have multiple graphics layers.
Each layer could have a different type (background / grid / hex / canvas), and different tools available depending on its type (for example drawing lines is only on canvas).

Maps have only one active layer that will be the one edited by current tool.

Currently I only display tools of the active layer.

Now what annoys as I develop & play with it, when I start, I often have to show the layer control and select the appropriate layer to do stuff... it's... somehow unintuitive, I need to improve that.

(Plus when my active layer and available tools it might make all UI below move)

Any suggestions for improvements?

What I am gonna do for now, and comments requested here, is to show all tools for all layers (with an some UI feedback that shows tools for current active layer, such as an outlines). if I pickup a tool that is not available on current layer I am gonna switch the active layer to the first layer that support that tool.
A new .NET Serializer
All in one Menu-Ribbon Bar
Taking over the world since 1371!

GeneralRe: looking for user experience ideas... Pin
PIEBALDconsult10-Dec-18 6:11
mvePIEBALDconsult10-Dec-18 6:11 
GeneralRe: looking for user experience ideas... Pin
Super Lloyd10-Dec-18 6:17
Super Lloyd10-Dec-18 6:17 
GeneralRe: looking for user experience ideas... Pin
OriginalGriff10-Dec-18 6:17
mveOriginalGriff10-Dec-18 6:17 
GeneralRe: looking for user experience ideas... Pin
Super Lloyd10-Dec-18 6:20
Super Lloyd10-Dec-18 6:20 
GeneralRe: looking for user experience ideas... Pin
OriginalGriff10-Dec-18 6:25
mveOriginalGriff10-Dec-18 6:25 
GeneralRe: looking for user experience ideas... Pin
Super Lloyd10-Dec-18 6:31
Super Lloyd10-Dec-18 6:31 
GeneralRe: looking for user experience ideas... Pin
Super Lloyd10-Dec-18 7:02
Super Lloyd10-Dec-18 7:02 
GeneralRe: looking for user experience ideas... Pin
OriginalGriff10-Dec-18 7:33
mveOriginalGriff10-Dec-18 7:33 
GeneralRe: looking for user experience ideas... Pin
Super Lloyd10-Dec-18 6:22
Super Lloyd10-Dec-18 6:22 
GeneralRe: looking for user experience ideas... Pin
RickZeeland10-Dec-18 9:57
mveRickZeeland10-Dec-18 9:57 
GeneralRe: looking for user experience ideas... Pin
Super Lloyd10-Dec-18 10:34
Super Lloyd10-Dec-18 10:34 
GeneralRe: looking for user experience ideas... Pin
kalberts11-Dec-18 2:18
kalberts11-Dec-18 2:18 
GeneralRe: looking for user experience ideas... Pin
BryanFazekas11-Dec-18 2:38
BryanFazekas11-Dec-18 2:38 
GeneralRe: looking for user experience ideas... Pin
Super Lloyd11-Dec-18 3:03
Super Lloyd11-Dec-18 3:03 
GeneralRe: looking for user experience ideas... Pin
BryanFazekas11-Dec-18 3:17
BryanFazekas11-Dec-18 3:17 
GeneralRe: looking for user experience ideas... Pin
Super Lloyd11-Dec-18 9:19
Super Lloyd11-Dec-18 9:19 
GeneralRe: looking for user experience ideas... Pin
BryanFazekas11-Dec-18 9:58
BryanFazekas11-Dec-18 9:58 

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