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Funny!
Yeah I could see where there could be a lot of swearing in Japanese.
As I grow older I've found that pleasing everyone is impossible but pissing everyone off is a piece of cake.
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Funny but no swearing, and looks staged. It's from some stupid TV show or other.
And if you're wondering what Japanese TV shows are like, this[^] is a perfect description.
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I thought the first part of this[^] was a brilliant idea.
I wanna be a eunuchs developer! Pass me a bread knife!
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Ow! That messes with my head, man!
Those who fail to learn history are doomed to repeat it. --- George Santayana (December 16, 1863 – September 26, 1952)
Those who fail to clear history are doomed to explain it. --- OriginalGriff (February 24, 1959 – ∞)
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Query for all the naysayers ... which would you rather have fast floating point operations or 15 places of accurate precision? Most of my work four places is good enough and I wrote a hurricane damage simulator.
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Ennis Ray Lynch, Jr. wrote: four places is good enough
Four is often overkill.
You'll never get very far if all you do is follow instructions.
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Why can't we have both? Not both in the same thing, but two different types, one for each.
But if I had to choose, give me the fast but counter-intuitive and weird thing. You can't emulate fast. You can emulate accuracy, if necessary.
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We do have both, their are libraries that allow for infinite precision just peeps don't use them because they are slow. (Infinite subject to limits of hardware)
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Right, so why ask us to choose?
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I would like to have a bunch of smart developers, you know the ones able to write hurricane damage simulators using only four places of precision.
THESE PEOPLE REALLY BOTHER ME!! How can they know what you should do without knowing what you want done?!?!
-- C++ FQA Lite
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I can to it with 8 bit integers!
It won't be a even slightly accurate simulation, of course, but...
Those who fail to learn history are doomed to repeat it. --- George Santayana (December 16, 1863 – September 26, 1952)
Those who fail to clear history are doomed to explain it. --- OriginalGriff (February 24, 1959 – ∞)
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You find yourself in a small Sailboat 10 miles East of Cuba.
There is a Class 5 Hurricane approaching from the South at 10 miles per hour.
You'll never get very far if all you do is follow instructions.
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So, provided I can do 11 mph due north, I'm fine and dandy!
(I don't want to go to Cuba today - I don't smoke)
Those who fail to learn history are doomed to repeat it. --- George Santayana (December 16, 1863 – September 26, 1952)
Those who fail to clear history are doomed to explain it. --- OriginalGriff (February 24, 1959 – ∞)
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Instead of running before a speeding object, I'd recommend stepping aside.
Go West.
Bastard Programmer from Hell
If you can't read my code, try converting it here[^]
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Depends how fast I can move, and the size and initial distance to the storm.
Going west means I need to move faster than running directly away.
Those who fail to learn history are doomed to repeat it. --- George Santayana (December 16, 1863 – September 26, 1952)
Those who fail to clear history are doomed to explain it. --- OriginalGriff (February 24, 1959 – ∞)
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OriginalGriff wrote: Depends how fast I can move, and the size and initial distance to the storm. Size!
..that's the thing I did not take into account. Ah, just a small bug
Bastard Programmer from Hell
If you can't read my code, try converting it here[^]
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There's always something, isn't there?
Those who fail to learn history are doomed to repeat it. --- George Santayana (December 16, 1863 – September 26, 1952)
Those who fail to clear history are doomed to explain it. --- OriginalGriff (February 24, 1959 – ∞)
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Not always, but very often 
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Eddy Vluggen wrote: Size!
It does matter apparently!
Eddy Vluggen wrote: Ah, just a small bug
That's what she said.
Never underestimate the power of human stupidity
RAH
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i have a couple of image processing fns which input and output BYTEs but need to convert the input to doubles for the internals because even floats run out of precision well within reasonable parameters.
i'd love to be able to not have to use 24 bytes per pixel, but...
modified 17-Jul-14 13:24pm.
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Chris Losinger wrote: i'd love to be able to not have to use 24 bytes per pixel, er, bits?
But, as we all know - palletized images suck when it comes to performing any real manipulation on them, since you're stuck with looking-up the 24 bit values anyway.
Alpha-blending images with a pallette? :shudder: Uhhhrgh! Please dont make me do that again. Recomputing a new pallete is more effort than the image processing itself.
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no, BYTEs.
doubles are 8 bytes each. 3x8 = 24 bytes.
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Chris Losinger wrote: but need to convert the input to doubles for the internals
Of course. Must be about time for bed for me...
Those images sure do get pretty big, pretty quick, at that rate of memory consumption.
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For pallet(e)s, all you need is scrub wood and nails. Palettes on the other hand...
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Ennis Ray Lynch, Jr. wrote: I wrote a hurricane damage simulator
I didn't know you worked on Sim City.
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