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Discovery: I like it. And Season 3 is out two weeks this Friday!
"I have no idea what I did, but I'm taking full credit for it." - ThisOldTony
"Common sense is so rare these days, it should be classified as a super power" - Random T-shirt
AntiTwitter: @DalekDave is now a follower!
I think you took some of my happiness away since I've been having a Crystal Reports issue, or rather my customer has the issue.
One and a half day later and it seems to work.
That still doesn't bring back my cat who ran away this week (second this year!)
I'm guessing there are too many cats in the neighborhood (my neighbors have five cats already!) that scare my cats away...
Hopefully this one comes back as I really liked him (and he liked me too, so I don't know why he's gone off)
After discussing the merits of various eating places with my wife in the presence of our grandkids - the 10yo stated that eating is "practically our life". That is when you know you are in the old farts club!
Never underestimate the power of human stupidity -
I'm old. I know stuff - JSOP
I don't know, but it has always been like that, and (extrapolating from the past) it seems like it always will be.
It usually helps to pick the "borderless windowed"-mode (if it exists) instead of "exclusive fullscreen". There are even some tools to force that mode onto games that don't have it built-in.
I have noticed that too in other situations like when switching a laptop to an external monitor of a different resolution. My guess is there are some weird sizing messages sent during the transition but I have never bothered to find out. One of these days I should.
"They have a consciousness, they have a life, they have a soul! Damn you! Let the rabbits wear glasses! Save our brothers! Can I get an amen?"
From the few times I'v had this problem I have noticed 2 things:
- it only happens when you have monitors with different resolutions
- it happens when you have the "scaling" or "zooming" (or whatever it is called) activated on one off your screens
I'm not sure but I think the second one is the key one, or both need to be true.
I haven't fully tested this tho since I rarely have this.
But maybe it helps you out a bit
In addition to what already was told about different monitors and zooms or so.
Even with only one monitor there are sometimes weird things happen.
That's because full Screen does not necessarily mean full resolution.
I.e. some games are full screen but in older resolutions like 800x600 or 1024x768.
If you usually use 1920x1680 then the graphic card / monitor manager has to switch up and down depending on what is actively focused.
If you have an app that is not maximized but is using a bigger area than the full screen game resolution... it reacts weirder as it would have been maximized from the beginning.
If something has a solution... Why do we have to worry about?. If it has no solution... For what reason do we have to worry about?
Help me to understand what I'm saying, and I'll explain it better to you
Rating helpful answers is nice, but saying thanks can be even nicer.
I'm late to this thread, but for some reason my RSS reader marked it as unread, and I didn't remember going through it.
What you've described above matches my experience as well. If my desktop is running at 1920x1080, but a game switches fullscreen but at 1280x720 (for example), then the windows that were already opened on the desktop, and the icons on the desktop themselves, get resized/moved around to fit 1280x720 when the game takes over (if they don't fit the 1280x720 area starting from the top-left corner), and while the desktop resolution is restored back when exiting the game, the icons/windows don't follow.
Everybody passes the blame around - it's not an app's responsibility to restore the desktop layout when it exits, and once items have been moved/resized to fit the lower resolution, those new sizes/positions get committed, and no window manager that I know of (including anything on Linux) thinks it's its job to undo that.
By now it's been years I've played nothing but one game, which happens to run at the same resolution as my desktop (native 4K), and I haven't encountered that problem since. I have zero doubt that's the key.
It is the same game as always. When two programs use the same resources, in this case the video memory and the GPU, there must be some kind of mutual exclusion mechanism. otherwise you will have race conditions or deadlocks. DirectX is quite radical. The Desktop Manager looses all rights to access to the screen and has to wait until it gets the context back. Then it's time to reinitialize and redraw everything. More than one monitor does not make it easier. A lot of games suffer from that problem as well. It took Bethesda until Skyrim to get that right without occasional glitches or deadlocks.
I have lived with several Zen masters - all of them were cats.
His last invention was an evil Lasagna. It didn't kill anyone, and it actually tasted pretty good.
Last Visit: 31-Dec-99 18:00 Last Update: 25-Jul-21 14:49