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I have to agree with you, Mladen Janković.
I have the same app published for Android, iOS, WP8, and W10 (UWP) in the respective stores. I don't understand the concern with the Windows Store; the process was pretty straight-forward and not the horror story everyone warns of. We used off-site testers for all platforms and there were zero issues with getting the beta release loaded on their Windows devices. Publishing the Windows versions of the app was also a simple process.
By FAR, the most cumbersome and time-consuming to test and publish was the iOS platform, although Apple's recent efforts to shorten the app review time has really helped. My first iOS app took a week and a half to get through review. This latest one took about two days (minus the shipping time to send them the custom BLE peripheral it works with).
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den2k88 wrote: And there is no way to test the app on an actual phone without passing through the store.
Yes there is. There is a test app that you can download and run your app through it. It's tells you if your app meets Windows Store standards.
If it's not broken, fix it until it is.
Everything makes sense in someone's mind.
Ya can't fix stupid.
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Sounds like one company takes their security seriously despite the "I want it all right now!" culture..
I came into this game for the action, the excitement. Go anywhere, travel light, get in, get out, wherever there's trouble, a man alone. Now they got the whole country sectioned off, you can't make a move without a form.
modified 31-Aug-21 21:01pm.
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Brent Jenkins wrote: Sounds like one company takes their security seriously despite the "I want it all right now!" culture.
That is the challenge.
This could be angled as Apple protecting you much more from nefarious software so I can agree with that.
....
But, I still want it NOW!!!!
I need Internet-Time response, which means it is done before I ask!!!
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raddevus wrote: But, I still want it NOW!!!!
The DUNS thing is a real pain.. I'd never heard of it until I applied for my Apple Developer account and it seemed to take ages to be delivered.
That process could be seriously improved to give most people their details online. I don't remember having to upload personal ID's though, maybe that's something new?
I came into this game for the action, the excitement. Go anywhere, travel light, get in, get out, wherever there's trouble, a man alone. Now they got the whole country sectioned off, you can't make a move without a form.
modified 31-Aug-21 21:01pm.
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Brent Jenkins wrote: I don't remember having to upload personal ID's though, maybe that's something new?
I had to check the URL a few times because it felt so wrong.
It was an apple URL in my apple dev account and it was secured with SSL so I guess it was real.
It really felt quite intrusive.
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I disagree. None of the things he has had to do for Apple so far say anything about the security or quality of the app that he is wanting to submit to the store, which in the end, is all that actually matters.
It has mostly just been time-wasting hoops that they are making him jump through.
The United States invariably does the right thing, after having exhausted every other alternative. -Winston Churchill
America is the only country that went from barbarism to decadence without civilization in between. -Oscar Wilde
Wow, even the French showed a little more spine than that before they got their sh*t pushed in.[^] -Colin Mullikin
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The differences in the levels of malware apps between the stores indicates that they're potentially doing something right. Making sure the developer is who he says he is seems sensible (although painfully slow).
I came into this game for the action, the excitement. Go anywhere, travel light, get in, get out, wherever there's trouble, a man alone. Now they got the whole country sectioned off, you can't make a move without a form.
modified 31-Aug-21 21:01pm.
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It might just be a trick to slow app submissions, or a filter to remove those that are half-hearted about delivering an app. Either way, sounds like a pain.
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Huh? I am an iOS developer and have never been asked for a "DUNS number" (whatever that is)
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Alright then
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That seems backwards.
If you work for an established company we'll run you though the ringer.... but if you're an independent (meaning I potentially work out of my garage creating hacks), then hey, no problem!! You're in!!
If it's not broken, fix it until it is.
Everything makes sense in someone's mind.
Ya can't fix stupid.
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Kevin Marois wrote: If you work for an established company we'll run you though the ringer....
That's a funny POV. You made me LOL!! Because you are right.
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Odd that it took you 4 weeks to get the DUNS as their own information says 5 business days.
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It could've been some administrative on our side too, since my friend handled it.
But i know others have said it took them this long too.
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Hey Rad, I'm using your password generator with my Galaxy S7. Works great except for a few little glitches. Nothing major, just little annoyances. Let me know and I can pm you with the details.
When you are dead, you won't even know that you are dead. It's a pain only felt by others.
Same thing when you are stupid.
modified 19-Nov-21 21:01pm.
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Donathan.Hutchings wrote: Hey Rad, I'm using your password generator with my Galaxy S7.
That is so nice of you to even try it. I really appreciate you trying it out and for messaging me.
Absoutely, PM the details and I will attempt to fix things ASAP.
Thanks again, for letting me know.
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So, big deal. It helps prevent a lot of malicious software making it into the app store. Work on your app while waiting.
Jeremy Falcon
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You're right. I actually do agree with you and it looks like my complaining paid off.
I just checked my email and I've been accepted into the appledev program.
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raddevus wrote: it looks like my complaining paid off Well, it is Christmas.
Jeremy Falcon
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Yes, Apple makes you jump through more hoops. With Apple, you will need to renew your developer license every year, re-publish your apps with renewed certificates every year, and go through longer wait periods for your app to get reviewed. It can be a pain. However, Google Play virtually does nothing to verify your app other than scan it for viruses before allowing it to go through to the store. No real person ever looks at it in my experience, while I know Apple looks at it because Apple has a test account that I setup under my apps and I can see when they last logged in (and they've asked me follow up questions). So from developer standpoint, you might think Google Play is better because you don't have to do so much, but from a consumer point-of-view, I have a higher comfort level with Apple knowing someone is taking a look at the app to make sure it is what the developer says it is and it isn't some kind of malware.
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That's great information about how the Apple Dev account works.
Thanks and I do agree with you on the safety issues.
At least the app store items are vetted and once you get there consumers have a bit more trust in the app. That's always good for those of us who are doing legit work.
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