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So i have to mention that separately. thank you
Born To Learn
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Again sorry, got distracted but I agree with Griff, one thing to be careful of is saying you have done X for Y long, only say you have done X for Y amount of time if you have try not to over sell yourself despite what agents say!
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One important skill in interviewing is how you answer questions. The question they asked for is a number, but when you answer you should not normally give a short direct answer, but instead give an explained answer. Here's what I mean - if they ask how much relevant experience you have, the direct answer is, "6 months". However, an answer that would put you in much better standing with the interviewer(s) would be something like, "I have been a developing for 2 years now - mostly Web Forms at first, but I've been doing MVC for the last 6 months."
Note: You don't want to completely turn a difficult question on it's head and answer something completely different like some people might say - that will only piss the interviewer off. But many times (especially in a technical interview) the interviewers aren't a lot better at interviewing candidates than the candidates are at interviewing, and you can help them out by providing more information than they technically asked for.
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Thank you ..very useful information for me
Born To Learn
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As I understand it total experience means how long you ever worked in one area. Like IT. Your relevant experience is on a smaller area. For instance how long do worked on Mobile Development.
The context is important.
Press F1 for help or google it.
Greetings from Germany
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I got it .Thank you. but i have 2 yrs exp in Software Developement and i have 6 month of Experience as a customer service representative .so do i have to mention that in Rel Exp?
Born To Learn
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We all know people who have been employed as a "programmer" for 15 years and can't code to save their live's.
Total experience: Duration with job title
Relevant experience: Duration actually spent doing something useful
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The origin of Word 'Relative' is the same as 'Relativity' (Einstein). It means 'Related to...' or 'In relation with'. So our uncles, aunts and grandparents are related to us, so for extensión, the word 'Relatives' has the meaning of close familiars.
On the other hand, even now, the word has its first significance of 'Related to...' so the question they could made you, was if you had experience related to the matter of discussion.
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They're trying to weed out the wannabes by asking you to filter your experience to just the parts that are related to what they'll be having you do for them. Its a bit narrow minded of them as experience gained in one arena may somewhat apply to their arena.
For example, OO design. It doesn't matter much which language you implement your designs in, but its hard for you to justify including experience in another language they don't use.
Then there's always the leaky abstractions that we use. For example, C# and the .NET library. Its built on top of Win32 API, and occasionally there's a little bit that leaks through. If you know Win32 API, it merely anachronistic. If you don't, its magic voodoo. Does that make Win32 API experience relevant to C# or not?
We can program with only 1's, but if all you've got are zeros, you've got nothing.
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Hi coders,
I am in a task of development an open source 3D Maze for scientific purposes.
Which one is better to make a 3D game and why?
edit:
additional info: i code in both of them, and might even consider learning c++ (to which i have a rudimentary undersstanding)
Being open source, the code should be open and readable
I've done a 3d maze previously with pygame, i was thinking of upgrading to something better because graphics look too "outdated" (link)
Another "feature" this must have is to execute easily. Like double clicking the jar, or in terminal "python program.py" ; not to require too much external libraries
Any of your opinions is very welcome , even funny ones
asdsda
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Odd question...
Isn't that kind of like asking whether to use crayons or magic markers to write a thesis paper?
Granted, I've been kind of avoiding Java for the past decade, but isn't C/C++ still the go-to language for 3D games? I mean, I wouldn't try to port Doom to WPF
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Oh go on! (It's been ported almost everywhere else - I have an Android version on my tablet)
Bad command or file name. Bad, bad command! Sit! Stay! Staaaay...
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Ya know, now that I think about it, it's probably doable...
But only because it's a 20-year-old game.
I just need to figure out how to pull the graphics from the WAD files... Ahh, WAD files... Remembering how I used to write Doom and D3D levels... Such a horrible format, but still fun...
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...and the HOM when you got it wrong...
Bad command or file name. Bad, bad command! Sit! Stay! Staaaay...
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HOM? Doesn't ring a bell... Granted, it's been 20 years... Heh
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Oh, I'm sure you saw a few[^] - I sure as heck did! (particularly on the CD's that came with PCZone magazine)
Bad command or file name. Bad, bad command! Sit! Stay! Staaaay...
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Ahhh, holes in the map... Never knew there was a slang term for them... Yeah, dealt with my fair share of those.
They got even harder once Quake came along and it was actually 3D... Instead of outlining a room, had to surround it with actual walls and make sure there were no gaps that'd screw up Vis.
Sigh... The good ol' days... Back when those of us with no artistic talent could still make cool things alone...
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And those of us with even less could try really hard and appreciate even more the hard work everybody else did!
Bad command or file name. Bad, bad command! Sit! Stay! Staaaay...
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Ian Shlasko wrote: kind of like asking whether to use crayons or magic markers to write a thesis paper?
LOL, I love that analogy.
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Ian Shlasko wrote: crayons or magic markers
Magic markers ? Oh, please, this is a _thesis_ we are talking about.
~RaGE();
I think words like 'destiny' are a way of trying to find order where none exists. - Christian Graus
Entropy isn't what it used to.
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Making games out of either is probably a bad move: Pythons will squeeze to death any player who tries to get through, and you can only make a 3D maze out of if you freeze it. Which has two problems:
1) It will melt, and a puddle isn't that difficult to navigate.
2) It will ruin the and that is a capital offence.
Bad command or file name. Bad, bad command! Sit! Stay! Staaaay...
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That is like asking if you should use wood or concrete to build a house for scientific purposes. I mean: Without context, without any more requirements, it is kind of complicated to answer...
~RaGE();
I think words like 'destiny' are a way of trying to find order where none exists. - Christian Graus
Entropy isn't what it used to.
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Are those the two languages that you are familiar with?
Is that why you are asking the choice between those two?
Minecraft is written in JAVA, so for a fairly simple maze game you should have no problem developing with JAVA.
As others have said, if you provide more context it could be easier to help you select the best tool.
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Hi,
i updated the first post with additional info.
I initially didn't want to bloat up the thread with too much information but here it is.
Just a programmer.
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Was standing at the bus stop the other day, when I noticed it was about to chuck it down. Luckily I noticed some branches of a tree overhanging a wall giving just enough shelter for one. So I stood there in anticipation and sure enough 5 minutes later it did rain. It was at that exact point,when I was so smug with myself looking at the other people in the queue getting drenched when the bird shat on my shoulder.
Now all proverbs are codswallop except "Pride comes before a fall", the bloke who said that first knew what he was talking about.
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