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that's why I revised, agree their developer apps are OK.
Win 7 was dev and consumer friendly, ... they took a huge part of the dev friendly away 8 onwards - to heavily focusing it [badly] at the consumer.
Even though stuff works, 10 really only got worse for devs.
Same was true for xp: dev and consumer friendly - which is why it still lasts.
2k was too broken - spent as much time fixing [reinstalling] the os as debugging apps,
vista was sh*t bolted on the 50% of the 2k inner core that was not fixed due to a rush to market,
luckily they completed the re-core and cleaned up integration to interface/devices in 7.
Sin tack ear lol
Pressing the any key may be continuate
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Lopatir wrote: Microsoft doesn't do well naming writing its browsers consumer products.
I wanna be a eunuchs developer! Pass me a bread knife!
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this
is
a
test
of
the
preview
box
Nope, seems to work fine with Edge...
And it is my default browser...
Tabbing did cause the cursor to disappear, probably went to a different control ("Click to edit signature"). A click back in the edit box restored it...
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0.No.. real developers use Tor ! No sorry that is for the weed order , I mean real developers use Chrome, Firefox, IE , Opera, Safari !
I fall off the Edge ing !
Zen and the art of software maintenance : rm -rf *
Maths is like love : a simple idea but it can get complicated.
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Developer consumes network filter (8)
Slogans aren't solutions.
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Permeate?
Developer "Perme" (though I'd want an "i" in there)
Consumes "Ate"
Bad command or file name. Bad, bad command! Sit! Stay! Staaaay...
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Nope (I'd want an "i" in there, too! )
Slogans aren't solutions.
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You have no idea how relieved I am!
Bad command or file name. Bad, bad command! Sit! Stay! Staaaay...
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OK - so you win.
What's the answer? I'm nowhere...
Bad command or file name. Bad, bad command! Sit! Stay! Staaaay...
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Bit surprised no-one got this one ...
Developer = CODER
Consumes
Net = LAN => coLANder
Filter = Colander (an essential for every kitchen and the most fashionable headgear around).
Slogans aren't solutions.
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Oh ... bother (he said, remembering the KSS rule at the last moment)
I had CODER, but I got stuck trying to fit WEB, NET, or ATE in there ...
Well done! Good clue.
Bad command or file name. Bad, bad command! Sit! Stay! Staaaay...
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Oh man,
I had this and wrote the answer.. Forgot to Press "post Message".
Came to check after the meeting..
Anyway I escape from Tomorrow posting
cheers,
Super
------------------------------------------
Too much of good is bad,mix some evil in it
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I am looking for data about the distribution of floating-point operations - what percentage are additions/subtractions, what percentage are multiplications, etc.
My Google-fu isn't working today, so I would appreciate any pointers.
If you have an important point to make, don't try to be subtle or clever. Use a pile driver. Hit the point once. Then come back and hit it again. Then hit it a third time - a tremendous whack.
--Winston Churchill
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Daniel Pfeffer wrote: My Google-fu isn't working today, so I would appreciate any pointers.
double *px, *py;
float *pf; here you are.
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I can't understand this. You want to know how many addition, subtraction, multiplication and division operations are performed in the World?
"It is easy to decipher extraterrestrial signals after deciphering Javascript and VB6 themselves.", ISanti[ ^]
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42
The time unit is arbitrary.
Bad command or file name. Bad, bad command! Sit! Stay! Staaaay...
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Sounds like a title for a PHD thesis....crack on!
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I'd need crack to want to read it!
Bad command or file name. Bad, bad command! Sit! Stay! Staaaay...
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Is was on the list to do, but it fell through the cracks....
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I remember reading that someone had performed such an analysis, but I can't find any pointers to it.
The idea was that additions/subtractions are more common than multiplications, which in turn are much more common than divisions/square root. This implies that optimizing the less common operations is likely to give a lower return than optimizing the more common operations.
As I said, my Google-fu is non-functional today.
If you have an important point to make, don't try to be subtle or clever. Use a pile driver. Hit the point once. Then come back and hit it again. Then hit it a third time - a tremendous whack.
--Winston Churchill
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If the less common operations are dramatically slower than the common ones, it still may be worth it to optimize them. Take a look at the speed comparisons at Integer and Floating-Point Arithmetic Speed vs Precision[^].
Consider the Core i7-4770 floating point graph for 32-bit operations, indicating multiplication takes about 3 times as long as addition. If addition occurs 75% of the time and multiplication 25%, you will spend the same time on each.
The decision might be influenced by which operation would be easier to optimize and which would produce the greater gain once optimized. (I see Jochen Arndt gave similar advice. This puts some numbers to it for you.)
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Since multiplication can be done via addition and division can be done via subtractions and hardware shifts it makes a lot of sense that there are more additions and subtractions than other operations. Roots can be done via smart algorithms using multiplication, division, and subtractions.
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Are you looking for exact values (measured values) or statistics?
For statistical purposes it is 25% each
Skipper: We'll fix it.
Alex: Fix it? How you gonna fix this?
Skipper: Grit, spit and a whole lotta duct tape.
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Kornfeld Eliyahu Peter wrote: For statistical purposes it is 25% each
Actually, it isn't. A review of floating-point programs that I have written shows that addition/subtraction is more common than multiplication, and these are much more common than division/square root.
I am writing various floating-point libraries, and would like this information so I can know where to spend my optimization time.
If you have an important point to make, don't try to be subtle or clever. Use a pile driver. Hit the point once. Then come back and hit it again. Then hit it a third time - a tremendous whack.
--Winston Churchill
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