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honey the codewitch wrote: 4, i use const descriptively, even if it doesn't do anything, unless there's a reason I shouldn't
To whom this description is directed? Users of the interface don't not care about it. Implementer of the interface is free to leave it out when override the function, since compiler ignores const when doing overload resolution. It is just implementation thing leaking into syntax of function signature, but not really affecting it. You can keep it class implementing abstract function to prevent changes to the parameter in the function's body, but in the base class it just confusing.
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And some more:
7) You invoke undefined behavior in ~DynamicMemoryPool by calling delete operator instead of delete[]
8) i guess capacity , used , next should be const -qualified
C++ IS LOVE
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whoops, and yeah your probably right. i love const and i hate const because i always forget it.
Real programmers use butterflies
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9) you want to disable copy and move operations (constructor and assign operation) on StaticMemoryPool and copy operations on DynamicMemoryPool
10) ~StaticMemoryPool() {} don't provide user-defined special members functions if they are not really necessary and if you do have to define them because language rules deleted them, use = default to retain possible triviality of these operations
General rule is if you need to provide a single user-defined SMF, you need to provide them all. It was called rule-of-three, now it's known as rule-of-five.
Think about using clang-format and clang-tidy (they integrate well with VS these days).
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Okay I am aware of the rule of five but I don't actually want copy and move operations to work, consequently, no move and copy operations. Currently if I try to do those things, I'm pretty sure it doesn't compile. What's wrong with that?
Real programmers use butterflies
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Are you sure it does not compile? Copy and move operations does not produce error
Rules for which SMFs get deleted by compiler and which remain defaulted are a bit complex, so that's why it's better to be explicit about it and = delete those that you don't want and = default those that you want to keep.
The second point is to always prefer = default over {} since you retain triviality which is actual concept. Trivial type are easier to handle, subject to more optimizations and can be used in wider range of situations. It something that you probably don't need for arena allocator, so in this case it would be about habit and consistency.
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Now that you mention it I'm not sure. I guess I should be explicit.
Real programmers use butterflies
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raddevus wrote: How much can you sell it for?
That's capitalism, and htcw does not believe in that.
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I'm economically agnostic. No systems devised by humans survive contact with them.
Real programmers use butterflies
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I'm gonna reuse the heck out of this sentence.
GCS d--(d+) s-/++ a C++++ U+++ P- L+@ E-- W++ N+ o+ K- w+++ O? M-- V? PS+ PE- Y+ PGP t+ 5? X R+++ tv-- b+(+++) DI+++ D++ G e++ h--- r+++ y+++* Weapons extension: ma- k++ F+2 X
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honey the codewitch wrote: I'm economically agnostic
that is a copout, and you know it.
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It's not. It's the truth. I'm married to a communist, but that doesn't make me one.
Real programmers use butterflies
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honey the codewitch wrote: I'm married to a communist
I shudder at the thought.
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He's nice. He likes to share, and has a fondness for bureaucracy which I find in explicable.
I'm pretty much the antithesis to that so we balance.
Still, to each their own.
Real programmers use butterflies
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Then that would be an actual garbage collector, which I'm trying to avoid.
Actually what I'm doing is kind of clever.
I allow you to allocate a "MemoryPool" on the heap or the stack, and then allocate memory from that pool. It does not allow you to delete. However, all allocated segments are always contiguous and sequential, leading to a number of performance advantages. Instead of deleting single allocations you can freeAll() to reset/recycle the entire pool and invalidate the memory therein. It's actually quite nice for a lot of basic processing scenarios. it's just inefficient for mutable data where sizes can change - which it's not designed for.
Real programmers use butterflies
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That's what AAA games use (and maybe non-AAA too, I only know what DICE did, as I worked there) - arena allocators.
When a level starts, it allocates from its own "arena", and when the level is done, the arena is wiped.
Lessens the risk of memory leaks and gives full control and trackability of all allocations.
Time you enjoy wasting is not wasted time - Bertrand Russel
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Blasphemy! Quick, fall on your knees and repent, or you will see hordes with torches and pitchforks gathering. While the .Net guys are not as fanatically religious as Holy Order of the Javaites, they could still burn you like their steaks at a stake (*).
(*) FTMS - fixed that myself.
I have lived with several Zen masters - all of them were cats.
His last invention was an evil Lasagna. It didn't kill anyone, and it actually tasted pretty good.
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Sounds like you're in regression.
Next year you'll be hot for C and after that you'll start a club with Codewraith doing 1802 assembler for your own Zwölf.
Wrong is evil and must be defeated. - Jeff Ello
Never stop dreaming - Freddie Kruger
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Or you could run in circles, like poor Sander. He hasn't noticed yet because he's still on his first lap.
I have lived with several Zen masters - all of them were cats.
His last invention was an evil Lasagna. It didn't kill anyone, and it actually tasted pretty good.
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That would make 3 people in the club - though I usually prefer C to assembler, I like a good delve into the madness from time to time.
GCS d--(d+) s-/++ a C++++ U+++ P- L+@ E-- W++ N+ o+ K- w+++ O? M-- V? PS+ PE- Y+ PGP t+ 5? X R+++ tv-- b+(+++) DI+++ D++ G e++ h--- r+++ y+++* Weapons extension: ma- k++ F+2 X
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Ok, now give it a name that references literature, something like "Quixote Garbage Collector".
Then make a slogan that's inspired by LOTR, maybe "I am Gandalf the White and I've come to collect your garbage" or "There is no curse in Elvish, Entish, or the tongues of Men for this garbage collector."
Now live out your life as Facebook, Google, Microsoft or Apple buys you out for quintagazillions$$$ and share some with me
(For those who miss the joke, read post below)
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It doesn't really do garbage collection as such.
As an analogy imagine the garbage man came once a week and burned your house down. It's much more time and space efficient than taking out the trash.
You can't actually delete objects in my scheme, only allocate to pools. You can recycle entire pools though, manually, freeing (invalidating) all pointers (or objects) therein.
Doing it that way makes it fast fast fast and it works on constrained memory environments. Also it was easy to code.
Real programmers use butterflies
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honey the codewitch wrote: burned your house down. It's much more time and space efficient than taking out the trash. How the heck is burning down a house every week efficient?
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It saves you from having to take the garbage out.
Real programmers use butterflies
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