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It's too obvious. A good April Fools has to be subtler than that
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Click Here if CP Posting is too much work for today[^]
(Advert portion is unavoidable - but the gain in insight is worth it)
"The difference between genius and stupidity is that genius has its limits." - Albert Einstein | "As far as we know, our computer has never had an undetected error." - Weisert | "If you are searching for perfection in others, then you seek disappointment. If you are seek perfection in yourself, then you will find failure." - Balboos HaGadol Mar 2010 |
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The multinational oil companies want you to believe that this is a joke. Guess they fooled you!
Life is too shor
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As promised, I said that every now and again I would post Pete's Book Of The Whatever[^].
So you like the idea of patterns but you found the Gang of Four book too academic. Wouldn't it be great if someone wrote an entertaining book with practical examples and discussions about patterns they have used in real projects? Well, one of my favourite pattern books for breaking away from the pattern stuffiness is Game Programming Patterns[^]. This is a very well written treatise on the practical application of patterns from someone who learned how to apply them in the games industry. The book cuts away a lot of the mystique and BS surrounding patterns and provides simple, clear explanations as well as some entertaining insights into the code inside game engines.
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I like this recommend a book post you have, would definitely look into it once I have finished reading this:
C# 5.0 Unleashed: Bart De Smet[^]
I must say, I think it's really good.
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I'll have a look at that book. Thanks.
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Thank you Pete, I like it!
If the brain were so simple we could understand it, we would be so simple we couldn't. — Lyall Watson
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Turns out that Xamarin also released a free eBook about developing mobile apps with Xamarin from my old friend, Charles Petzold. It's available here[^]. Did I mention it was free?
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Who knew? A few weeks ago I wouldn't have given Xamarin a single thought, now I'm considering to take a dive into it. Guess that was MS' idea, huh? Thanks for the link, Pete!
(But this doesn't count as a BOTW )
If the brain were so simple we could understand it, we would be so simple we couldn't. — Lyall Watson
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Indeed it doesn't. It's about time for my next BOTW.
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Well.... writing my 5th application with it!!
Xamarin power house here in Brisbane - Australia!
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Hopefully, your company is due to pay the annual subscription tomorrow rather than just paid it yesterday...
Bad command or file name. Bad, bad command! Sit! Stay! Staaaay...
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I was just talking to someone who'd only paid a couple of weeks ago. Ouch. That's gotta hurt.
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Maybe Microsoft will do the decent thing.
Bad command or file name. Bad, bad command! Sit! Stay! Staaaay...
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Now that is an April Fools.
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haha!, good answer!
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I'm ok, the company paid!
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Unfortunately we just upgraded our licenses for 2 developers!
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Pete O'Hanlon wrote: from my old friend, Charles Petzold
Just curious...Do you mean that literally?
I still remember reading his Programming Windows book (2nd ed) -- aimed at Windows 3.0.
It was such a great book -- so easy to read, such a great flow and it really built the story of programming very well. A great example of full technical explanation packaged in great writing that isn't often replicated.
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raddevus wrote: Just curious...Do you mean that literally? Yes I do. He's a great guy and when you realise he figured out the Windows API just from reading the headers and 4 samples, you realise what an amazing book the original Programming Windows books were.
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Pete O'Hanlon wrote: when you realise he figured out the Windows API just from reading the headers and 4 samples
I remember reading that about his initial foray into programming windows.
Truly amazing research turned into fantastic books which were absolutely gripping reading.
Tech writing isn't often like that (and it's too bad it's not).
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But can he target Windows with Assembly?
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Brilliant!!! Thanks for sharing the link
Microsoft Certified Solutions Developer.
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Just curious, but does this mean I can develop apps for iOS without giving money to Apple for a developer's license?
'cause homey don't play that.
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Basildane wrote: does this mean I can develop apps for iOS without giving money to Apple
That's a good question, but I believe you still have to buy an XCode Dev license or some such thing.
Here's the interesting thing to me. Is there a way to load an app you've created onto your Apple Device without distributing it through the Apple Store? Another way of asking this is: can i make a pkg available for Apple phones so users can download the pkg from my site and install it for free?
Side-load?
Android provides what is termed sideloading. It means you can generate the .apk file and make it available and people can download it and install. Or you can generate the app and load the .apk directly on your own device.
I haven't seen this behavior on an iPhone. Do you know if it is possible?
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