|
Is it the definition of easy?
cheers,
Super
------------------------------------------
Too much of good is bad,mix some evil in it
|
|
|
|
|
That'll teach us to give him a hard time.
|
|
|
|
|
Orifice?
cheers,
Super
------------------------------------------
Too much of good is bad,mix some evil in it
|
|
|
|
|
Fu Manchu - Il Mostro Atomico[^]
Fu Manchu is a legend in the stoner rock scene.
Brant Bjork of Kyuss fame was in the band from 1997 to 2001, so that may have cemented their early success.
I used to listen to Fu Manchu, I think when I still delivered newspapers, so that must've been at least ten years ago.
Now last week, a friend mentioned them, so I went to Spotify to check them out again.
Their last album, Clone of the Universe, is from 2018 and has some pretty cool artwork, so I listened to that.
Nice album, especially the last song, Il Mostro Atomico (The Atomic Monster, according to Google Translate).
An 18 minute psychedelic stoner track with everything that once made me listen to stoner rock, also mostly instrumental.
Despite its considerable length, I've repeated it a few times last week
|
|
|
|
|
Good stuff - I thought they'd finished years ago.
If you like them... you might like Mammatus...
Java, Basic, who cares - it's all a bunch of tree-hugging hippy cr*p
|
|
|
|
|
|
Oh yes I've seen that video a few times, love the music...
One more for you - Big Business. Just a bassist and a drummer - who says a metal band needs guitars... (Just as Sunn0))) says 'why should a metal band need drums...')
Java, Basic, who cares - it's all a bunch of tree-hugging hippy cr*p
|
|
|
|
|
Great one too!
Is Sunn O))) metal?
Haven't listened to them since Monoliths & Dimensions from 2009.
Checking their latest work now and it still sounds like, well, their earlier work
|
|
|
|
|
Sander Rossel wrote: Is Sunn O))) metal?
It's loud & heavy, so I'd say 'yes'...
Java, Basic, who cares - it's all a bunch of tree-hugging hippy cr*p
|
|
|
|
|
Hello again! ... it has been a while , but it's all my fault ...
I know Fu Manchu (of course) but not this monstertrack.
This is wonderful...
Cheers,
|
|
|
|
|
Welcome back!
I've been wondering where you were
I hope all is well?
|
|
|
|
|
It's an indie, but it could be good, I've never played it: Get Aegis Defenders for free[^]
According to Wikipedia[^] it's a "2d platforming and Tower Defense game" and isn't too bad - particularly in co-op mode. Needs Steam, which is a PITA though.
"I have no idea what I did, but I'm taking full credit for it." - ThisOldTony
AntiTwitter: @DalekDave is now a follower!
|
|
|
|
|
Grand Theft Auto V[^] for free on Epic.
I don't have an account, nor do I want GTA V, but so many people do that their server crashed and people weren't able to get it
For some reason it was even in the news.
|
|
|
|
|
W∴ Balboos's 'Sunrise - Sunset' post, and the post a week or so ago about all websites being the same, reminded me of this one that isn't the same: Stellarium Web Online Star Map. It is one of the coolest pages I've seen. Worth checking out!
|
|
|
|
|
Check out their app for the smartphone …
|
|
|
|
|
More than a generation ago - i.e. in the transition from DOS to Windows - I was using a program called ALW: Astronomy Lab for Windows. The output was extremely primitive: Text tables drawn in typewriter style, lines made from vertical bar and minus signs, clearly adopted from a DOS solution. Graphics were single-pixel lines, as if they were adpopted from a pen plotter solution. No scaling of either text or graphics were offered.
But the funcionality was great! You could e.g. watch an animation of any solar eclipse, as it would appear from any place on earth. You could plot the trajectories of any of the planets across the sky. You could generate caldendars containing exact times for any astronomical event for each day, such as sunrise/sunset, equinoxes, eclipses, and lots more.
I made contact with the developer, asking if he would care to update the user interface (to be more suitable for my visually impaired daughter), or, if he didn't have the time available, would allow me to do the adaptations. He bluntly rejected both proposals: The program would not be brushed up, and he had no plans to give anyone access to the code. This was a 16-bit Windows program, so if I want to run it today, I must crank up that old Win98-machine that is still sitting in my basement.
But I miss it! I wish all of that functionality would be available under modern Windows, with a modern GUI. Does anyone around here remember ALW, and do you know if the is a modern clone of it available somewhere?
|
|
|
|
|
|
I've got ALW2 (that is the one with the DOS-style table drawing).
But my 64 bit Win10 cannot execute 16 bit Windows applications.
Actually, I haven't tried. But my old Win7 could not, and I would be surprised if that functionality has been reintroduced!
To run ALW2, I guess I could run a virtual machine and install my old Win98 copy on it. But that wouldn't give me a more modern GUI.
|
|
|
|
|
|
I wasn't aware of this option. Thanks a lot - I will try it out.
|
|
|
|
|
Member 7989122 wrote: You could e.g. watch an animation of any solar eclipse, as it would appear from any place on earth. You could plot the trajectories of any of the planets across the sky. You could generate caldendars containing exact times for any astronomical event for each day, such as sunrise/sunset, equinoxes, eclipses, and lots more.
Much, if not all, of that stuff can be done by the desktop version of Stellarium. Play with it!
Here's a script I developed to look for solar eclipses, to get you started with scripting if you want. In Stellarium, press F12 and copy the following code. Turn the ground off, as well as switch to azimuthal viewing and disable the atmosphere for best experience. (I could have scripted those actions as well, but didn't.) This will spit out dates in the Log View of the F12 window of when eclipses occur.
F10 brings up some astronomic calculations, which may address your last point.
dayDiff = "-29 days";
maxDiff = 0.004;
obj1 = "Sun";
obj2 = "Moon";
a1 = 0.0;
a2 = 1.0;
pi = Math.PI;
degToRad = pi/180;
core.selectObjectByName(obj1, true);
StelMovementMgr.setFlagTracking(true);
justFindSeparation = false;
diff = 1.0;
if (justFindSeparation) {
d = getRadiansBetweenObjects();
d = d/degToRad;
degrees = Math.floor(d);
minutes = d - degrees;
minutes = minutes * 60;
seconds = minutes - Math.floor(minutes);
core.debug(degrees + " " + Math.floor(minutes) + " " + seconds*60);
}
else {
while (true) {
while (diff > maxDiff) {
findClosestConjunction();
diff = getRadiansBetweenObjects();
if (diff >= maxDiff) core.setDate(dayDiff);
}
core.debug(core.getDate() + " " + diff);
core.setDate(dayDiff);
diff = 1.0;
}
}
function findClosestConjunction() {
core.selectObjectByName(obj1, true);
StelMovementMgr.setFlagTracking(true);
core.setTimeRate(0);
a1 = getRadiansBetweenObjects();
a2 = getTheAngleAfter("+1 days");
direction = "+";
if (a2 < a1) {
direction = "+";
}
else {
direction = "-";
a2 = getTheAngleAfter("-2 days");
}
timeStepString = direction + "1 days";
while (a2 < a1) {
a1 = a2;
a2 = getTheAngleAfter(timeStepString);
}
if (direction == "+") {
a1 = getTheAngleAfter("-1 days");
}
else {
a1 = getTheAngleAfter("+1 days");
}
a2 = getTheAngleAfter("+1 hour");
if (a2 < a1) {
direction = "+";
}
else {
direction = "-";
a2 = getTheAngleAfter("-2 hours");
}
timeStepString = direction + "1 hour";
while (a2 < a1) {
a1 = a2;
a2 = getTheAngleAfter(timeStepString);
}
if (direction == "+") {
a1 = getTheAngleAfter("-1 hours");
}
else {
a1 = getTheAngleAfter("+1 hours");
}
if (a2 > 0.04) return;
a1 = a2;
a2 = getTheAngleAfter("+20 minutes");
if (a2 < a1) {
direction = "+";
}
else {
direction = "-";
a2 = getTheAngleAfter("-40 minutes");
}
timeStepString = direction + "20 minute";
while (a2 < a1) {
a1 = a2;
a2 = getTheAngleAfter(timeStepString);
}
a1 = a2;
a2 = getTheAngleAfter("+5 minutes");
if (a2 < a1) {
direction = "+";
}
else {
direction = "-";
a2 = getTheAngleAfter("-10 minutes");
}
timeStepString = direction + "5 minute";
while (a2 < a1) {
a1 = a2;
a2 = getTheAngleAfter(timeStepString);
}
a1 = a2;
a2 = getTheAngleAfter("+1 minutes");
if (a2 < a1) {
direction = "+";
}
else {
direction = "-";
a2 = getTheAngleAfter("-2 minutes");
}
timeStepString = direction + "1 minute";
while (a2 < a1) {
a1 = a2;
a2 = getTheAngleAfter(timeStepString);
}
}
function getTheAngleAfter(timeStep) {
obj2Azi = core.getObjectInfo(obj2).azimuth;
core.setDate(timeStep);
while (core.getObjectInfo(obj2).azimuth == obj2Azi) {
core.wait(0.01);
}
angleDiff = getRadiansBetweenObjects();
return angleDiff;
}
function getRadiansBetweenObjects() {
obj2Azi = core.getObjectInfo(obj2).elong;
obj2Azi = obj2Azi * degToRad;
obj2Alt = core.getObjectInfo(obj2).elat;
obj2Alt = obj2Alt * degToRad;
obj1Azi = core.getObjectInfo(obj1).elong;
obj1Azi = obj1Azi * degToRad;
obj1Alt = core.getObjectInfo(obj1).elat;
obj1Alt = obj1Alt * degToRad;
d = Math.acos(Math.sin(obj2Alt)*Math.sin(obj1Alt)+Math.cos(obj2Alt)*Math.cos(obj1Alt)*Math.cos(obj2Azi-obj1Azi));
return d;
}
|
|
|
|
|
Awesome thanks for sharing
When you talk, you are only repeating what you already know.
But if you listen, you may learn something new.
--Dalai Lama
JaxCoder.com
|
|
|
|
|
Indeed great ... My problem is solved, finally ...
Cheers,
|
|
|
|
|
Question: Where do you see yourself in the next five years?
Answer: In a containment zone, working from home
|
|
|
|
|
Amarnath S wrote: Question: Where do you see yourself in the next five years? same: mirror, photo, selfie camera...
unless it's a logistics or infrastructure issue (i.e. assembly line) nothing is that wrong with working from home, it's usually the pay masters that prefer people sat in sight in neat little rows of cubicles.
as to self containment zone: so many people physically walking around outside already live in a "social media" non physically interactive zone. why waste so much space and money moving these people around in cars, busses, trains etc if they can do all that without ever going outside?
people complain about the government locking them up at home, many of the loudest (keyboard warriors esp) have for years already done it to themselves? Not just meeting strangers, even groups of good friends sitting at the same table in a cafe will isolate themselves.
pestilence [ pes-tl-uh ns ] noun
1. a deadly or virulent epidemic disease. especially bubonic plague.
2. something that is considered harmful, destructive, or evil.
Synonyms: pest, plague, CCP
|
|
|
|
|