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Well I guess we agree then.
One of these days I'm going to think of a really clever signature.
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When I programmed in C++, I never felt comfortable with creating a GUI. What about being a little schizophrenic: stay with C++ for most programming purposes, and use Managed C++ (Windows Forms) for the GUI?
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Well, I tried to explain my goals. For the needs of the project I can use anything available - Qt, Win32++, or even straight Win API - it'll all work out fine, as GUI that I need it very minor. But the goal is not just use some framework to create GUI, but learn it for good and then use in extensively on my next job(s), and not jumping on a new framework every (half)year. I'm already at the age when job should also bring fun, not just money. And Managed C++ is by no means "fun" - whoever designed it was really, really sick, and probably inspired by Brainf.ck language Basically, there is no beauty of C++ left in it, only "Managed" horror
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Kosta Cherry wrote:
And Managed C++ is by no means "fun"
Depends on your definition of fun. MC is obsolete btw, have you tried C++/CLI? I find C++/CLI very enjoyable with the added satisfaction that I can mix native c++ code like no other managed environment would let me do. For a good amount of time, I struggled to find a decent standardized c++ framework for web applications and even though there were some I didnt like any (just like you) and finally the idea of using C++/CLI to utilize the powerfull .NET framework stuck. Its fun for me because with just a few lines of code I get to expose my native c++ functionality as WCF webservices and from the same executable. It is marketable because you get to learn new .NET stuff as well as the intricacies of mixing with native. Mastering WPF, even though with C++/CLI, will be profitable because WPF is going to stay especially with Metro apps coming out in upcoming Windows8 and the possibilities they open up for Windows App Store are huge.
A downside however is that mono still does not support C++/CLI therefore its not portable yet.
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I'd suggest VB.NET - easy learning curve, and nice for fast prototyping. Additional extra is that it won't be as hard to find new colleges.
Kosta Cherry wrote: I'm already at the age when job should also bring fun, not just money. There's no such age.
Bastard Programmer from Hell
if you can't read my code, try converting it here[^]
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I know this is a silly thing to ask, but here it is. I have been working in development for about ten years now, I am pretty much a Google programmer in that I use the internet to find out what I need to fix code problems. I do not have any formal schooling. I have done fine building business applications, but now I want to move into a more corporate formal environment. I don't have the time to go to school to learn OO programming from scratch, nor do I really want to, but looking over questions other people have had from this company in interviews, I would just be clueless. I like to consider myself a practical programmer, the truth is, though, that I am just untrained.
With that said, can anyone recommend a site where I can go to gather some of this information? I think I mostly need help with the data structures and algorithms, as they don't come into my daily work.
Any help would be appreciated.
Cheers, --EA
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Since you've been in the industry for a while, I expect a couple of books on Data Structures + Algorithms and Design Patterns (in the language of your choice) should see you through. When I was a student, I used an earlier edition of Algorithms and Data Structures by Niklaus Wirth[^] (who I also met later - he's a great guy, very personable). For design patterns, it's hard to go wrong with the Gang of Four[^] book.
/ravi
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OO is not so much about algorithms, it is more about design. The "Gang of Four" patterns are a good point. I also like "Applying UML and Patterns" by Craig Larman: he brings patterns, UML, and agile strategies together and explains them with good examples.
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Where in the code do I best put object creation (stateful objects) and where not? In what layers?
For example, I once put an object reference inside a Hibernate DAO class and I was told that this was incorrect because DAO classes are not supposed to have state. State should be inside the 'service layer'.
I have been told that I should not create new objects on recurring method calls such as UpdateCart(). Creation of objects is costly and should not be sitting in your code everywhere. It should be sitting in initialization type methods only. For example, if an e-commerce application needs a cart, put it in the session. If it needs some general main object, put it in the initialization code. Create it once there and let the rest of the application access its instance later. Do not create this instance upon every call.
I'm confused about this whole design principle. The strangest thing I heard is 'an app is not supposed to have state. State should be kept in the data layer where the database is'. Really? I'm quite new to these design concepts and I don't know where to look in order to get more educated on it. GoF? Design Patterns books? The goal is to create qualitative code (i.e. to be used in the business).
Thanks
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CsTreval wrote: Where in the code do I best put object creation (stateful objects) and where not? "As required".
CsTreval wrote: Creation of objects is costly No, it's not! This is an incomplete statement, and a fallacy; you can create a huge amount of objects, and very quickly. Creating huge objects in a loop, that is inefficient. The statement should be "do not create costly objects in a tight loop".
CsTreval wrote: and should not be sitting in your code everywhere. Decompile the Button class using ILSpy or something similar. You'll see efficient code, without a centralized factory. Objects should NOT come from one location, one uses a factory ONLY if appropriate. The "new" keyword isn't there just for the looks of things.
CsTreval wrote: The strangest thing I heard is 'an app is not supposed to have state. Too much monkey business, I'd be walking out on this statement.
Bastard Programmer from Hell
if you can't read my code, try converting it here[^]
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Sorry to say this but you don't seem to be very educated. You never heard of stateless architecture?
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CsTreval wrote: Sorry to say this but you don't seem to be very educated
I did not have any official schooling. Does it show?
CsTreval wrote: You never heard of stateless architecture?
Heard of it, never worked on it, and I'm doin' this for a few years now. Applications usually have a state, since the components in there have a state. A connection-object is either opened or closed. What you implied is that this information (whether the database-connection is opened or closed) should only be stored in the database.
Being my usual self (the sig was a warning), please educate me, show me where I'd need it. Until you can explain what it's good for, I'll judge it by it's appearance, and it appears to be an abstraction too far for the architecture.
Bastard Programmer from Hell
if you can't read my code, try converting it here[^]
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Yes, it shows.. unfortunately.
modified 23-Sep-12 14:37pm.
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CsTreval wrote: Yes, it shows.. unfortunately You're the first to complain
I could have bought an official degree a few years ago, sounded like a waste of money. What good is a degree without education?
CsTreval wrote: I'm studying at a very severe university That does not impress me at all, especially after having to clean up behind some academics.
CsTreval wrote: For example, if you create an object it has to be created in the right place or else you will be criticized on it. Ehr.. I'll make it worse; you'll have to be able to defend each and every letter you type. I wouldn't accept code in the base that is not completely understood by it's author.
CsTreval wrote: Please see 'Arjan Tijms' answer for a very educated answer .NET applications are rarely pure in their architecture, and most of them will mix various idea's. A state-machine is cool when you're talking about traffic-lights, but it's not the base for most LOB-apps. And no, it is not said that the traffic-light information "should be" in a database.
One should learn to think; why in a database? Afraid that you'll loose state when there's no power? Then you'd better not use an in-memory database, or learn the memento-pattern and learn to serialize that information.
You still failed to answer my question; what are the benefits, or to quote Garfield; "what's in it for me?"
Bastard Programmer from Hell
if you can't read my code, try converting it here[^]
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CsTreval wrote: For example, if you create an object it has to be created in the right place or else you will be criticized on it. So eventually I want to follow these strict rules.. because if I start coding carelessly, I will fail.
Nonsense as stated.
There might be rules for the classes you are taken. They might not even explain them to you. They might even be teaching you something that is correct in limited situations.
However your statements as a general rule are wrong.
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Could you let us know where this university is and what, exactly, the course is that you are doing?
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Take my advice: Don't make yourself look worse than you already have.
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Eddy Vluggen wrote: What you implied is that this information (whether the database-connection is opened or closed) should only be stored in the database.
That's not really what's meant by stateless design.
I'd happily agree with you that any information stored anywhere IS "state" but going by this definition we'd be talking about information-free information systems, and I suspect they'd be useless.
What people actually mean when they speak of stateless is that the object instances themselves are stateless. There are no instance members. But there are method parameters and local variables, and they live on the stack. (If they are references to other objects, the objects themselves of course live on the heap. But every reference to them will be on the stack.) This leads to two properties which are sometimes desireable: You can't corrupt the heap in such a way that it affects more than one thread. A service for instance may fail under some condition, but this can't leave the server itself corrupted and subsequent requests still have a chance of succeeding. Secondly, it means the same "objects" can be shared among many threads, because they use the stack of each thread to store all the state they manipulate.
Lest you now become a fan, let me just add this: Stateless design also means throwing OOP out the window! Some will argue on this point, but here's my take. What really defines OOP is 3 things: Encapsulation. Inheritance. Polymorphism. But stateless implies you are creating "objects" that really are nothing more than a bunch of routines. And although you still have inheritance and polymorphism to play with, you can't put them to really good use, because you no longer have any objects, just mini-libraries of routines and subroutines!
Personally, I consider encapsulation the far most powerful - and least understood - aspect of object-oriented programming. It is what makes it object-oriented! You cannot model stuff as an object if you can't encapsulate. You could still do it without inheritance or polymorphism, though they are both *very* useful and powerful concepts. The most I would ever consider using stateless architecture for would be a small part of a server. This would ensure this part couldn't get corrupted. Then I'd make everything else properly object-oriented and build capability to "reset" the state into it. Hence the service could sort of "reboot" in case of trouble, and I could still program the vast majority of the system properly!
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dojohansen wrote: What people actually mean when they speak of stateless is that the object instances themselves are stateless. There are no instance members.
This must be theoretical; I don't see this work with static (shared) members.
It's a nice explanation, but at this point, there's not much I can actually do with it
Bastard Programmer from Hell
if you can't read my code, try converting it here[^]
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Actually I made a mistake; correct would be no instance *state*, i.e. no instance fields, only local variables and method parameters.
But it sure can work also with only static methods, though in that case you of course *also* lose the ability to use polymorphy.
Note that this doesn't imply there should be any static fields. They too would live on the heap and represent shared state.
Come to think of it, "isolated state" or "local state" would actually be better names for this type of architecture than "stateless". And again, personally I'm no fan of the beast.
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dojohansen wrote: correct would be no instance *state*, i.e. no instance fields, only local variables and method parameters.
Sounds like a functional language. Something similar to F#?
Bastard Programmer from Hell
if you can't read my code, try converting it here[^]
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Now you're just teasing me...?
It is nothing like a functional language. It's plain old procedural code. And you can of course write procedural code in C#, in methods in classes. But that doesn't make it OOP.
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dojohansen wrote: Now you're just teasing me...?
Partly; F# is a functional language, seemed to map to having everything in a function.
dojohansen wrote: It's plain old procedural code.
In that case, I wrote a lot of those applications, in AMOS Basic. Somehow, that one seems to fit the previous description less than F#.
It became a mess quite quickly when your app grows larger. The best thing since sliced bread was the idea to group 'em. The idea that the local variables could be shared among that group was brilliant; took a lot of repeating parameters out of the procedures.
Lots of people still program in a procedural way in the new OO-environment, simply because it's easier to understand. And given recursion, you could still kill the stack.
Bastard Programmer from Hell
if you can't read my code, try converting it here[^]
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CsTreval wrote: You never heard of stateless architecture?
I have. I have used it. It however is limited to very specific applications and your original post did not make it clear what you are doing.
Additionally stateless architecture has little to do with object creation and much more to do with how data is used within objects.
I can create a stateless architecture in C (which has no objects) using global variables (which exist for the lifetime of the application.)
And MORE importantly efficiency has nothing to to with correct implementation. I can create very efficient stateful code which is incorrect because it is supposed to be stateless.
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Sorry to say this, but the OP wasn't asking about stateless architecture.
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