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QuestionC# Hash Sum - Add Bytes Pin
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Questionfind all 'n'-bit numbers with 'k' bit set [modified] Pin
Sameerkumar Namdeo1-Jul-11 23:46
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QuestionSewer Colony Optimization Algorithm Pin
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Roger Wright30-Jun-11 19:05
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QuestionKnapsack Problem Algorithm [modified] Pin
Nikolay Nedelchev29-Jun-11 8:24
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AnswerRe: Knapsack Problem Algorithm Pin
OriginalGriff30-Jun-11 9:26
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QuestionLine Intersection Pin
musefan17-Jun-11 3:20
musefan17-Jun-11 3:20 
Hi all,

I am sure there are loads of samples around but I am really not finding a relevant one for some reasons (perhaps it's a Friday brain melt thing)

I have two points in 3D space - I know their coordinates (x, y, z) and I know their rotations (x, y, z)

I know this should be enough information to calculate a line (is it a vector? it's been sooo long since uni D'Oh! | :doh: )

What I want is to calculate the point (x, y, z) where the lines intersect (if any). The Z axis is actually not important, I want an intersect point on only X and Y planes, the Z value of the point will be half way between the original 2 points Z value.

Can any shed some light, or has a link? All info I am finding doesn't seem to allow me to make use of my rotation data.

Thanks for any help
I may or may not be responsible for my own actions

AnswerRe: Line Intersection Pin
dasblinkenlight17-Jun-11 5:51
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musefan17-Jun-11 5:55
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Roger Wright17-Jun-11 20:34
professionalRoger Wright17-Jun-11 20:34 
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musefan21-Jun-11 0:12
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BobJanova20-Jun-11 23:41
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