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how can i change to vibrate mode when screen is on and change to general when screen is on...
android
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Have you tried something like:
AudioManager am = (AudioManager) getSystemService(AUDIO_SERVICE);
am.setRingerMode(AudioManager.RINGER_MODE_VIBRATE);
"One man's wage rise is another man's price increase." - Harold Wilson
"Fireproof doesn't mean the fire will never come. It means when the fire comes that you will be able to withstand it." - Michael Simmons
"You can easily judge the character of a man by how he treats those who can do nothing for him." - James D. Miles
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how to make an player jump in forward direction with on touchlistern
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Hello everyone,
0xFFFF0000
btn.setBackgroundColor(0xFFFF0000);
I want to put that color in an array but don't know what datatype I will put to that
that does't mean that I can't do it
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hansoctantan wrote: I want to put that color in an array but don't know what datatype I will put to that Have you considered an int or a long ?
"One man's wage rise is another man's price increase." - Harold Wilson
"Fireproof doesn't mean the fire will never come. It means when the fire comes that you will be able to withstand it." - Michael Simmons
"You can easily judge the character of a man by how he treats those who can do nothing for him." - James D. Miles
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must be an int, read the reference of setBackgroundColor method:
void android.view.View.setBackgroundColor(int color)
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how to right to left gridview in android ?
please help me
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Hi, be more specific with your question and post some code.
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i am trying to block call in aur application . in which i want that this application run in background while application is closed for this i am using broadcastreciver but this application cannnot work plz help me to build my apps
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You need to provide some better detail about your code and what is not working.
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****************this is my first java file of my application *****************
package com.collblockinandroid;
import java.lang.reflect.Method;
import android.content.BroadcastReceiver;
import android.content.Context;
import android.content.Intent;
import android.telephony.TelephonyManager;
import android.util.Log;
public class CallblockinandroiddemoooActivity extends BroadcastReceiver {
Context context = null;
private static final String TAG = "Phone on Call";
private ITelephony telephony;
@Override
public void onReceive(Context context, Intent intent) {
Log.v(TAG, "Receving....");
TelephonyManager telephonymanager= (TelephonyManager)
context.getSystemService(Context.TELEPHONY_SERVICE);
try {
Class c = Class.forName(telephony.getClass().getName());
Method m = c.getDeclaredMethod("getITelephony");
m.setAccessible(true);
telephony = (ITelephony) m.invoke(telephonymanager);
telephony.silenceRinger();
telephony.endCall();
} catch (Exception e) {
e.printStackTrace();
}
}
}
********* After that i make a file of aIDL THAT IS GIVEN BY THE NAME ITtelephony************************
package com.collblockinandroid;
public interface ITelephony {
boolean endCall();
void answerRingingCall();
void silenceRinger();
}
********************** my menifest file is ********************************************
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
="" package="com.collblockinandroid" android:versioncode="1" android:versionname="1.0">
<uses-sdk android:minsdkversion="8">
<application
android:icon="@drawable/ic_launcher"
="" android:label="@string/app_name">
<receiver android:name=".Blocker">
<intent-filter android:priority="100">
<action android:name="android.intent.action.PHONE_STATE">
<uses-sdk android:minsdkversion="5">
<uses-permission android:name="android.permission.MODIFY_PHONE_STATE">
<uses-permission android:name="android.permission.CALL_PHONE">
<uses-permission android:name="android.permission.READ_PHONE_STATE">
<uses-sdk android:minsdkversion="8">
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Please edit the above entry and format it properly between the appropriate <pre> tags so we can read it. Also explain whaere it is failing and what error codes or messages you see.
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Sir no error is shown in my application code but problem is that while we run this app then it gives Application not responding Error to the emulator . i cannot reconize that where is problem ..
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Member 10693658 wrote: i cannot reconize that where is problem . I'm afraid we cannot either. You need to use your debugger to try and find out what is happening in your program.
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The example is here
http://www.tutorialspoint.com/android/android_audiomanager.htm[^]
In Eclipse I cannot resolve for R. in MainActivity.Java and since I'm brand new to Android, I have no idea how to resolve this. Please help and if I wasn't as descriptive as necessary due to my newbness, ask and I will do my best to answer.
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See the answer on this[^] page. In Xamarin, R is replaced by the less cryptic identifier Resource .
/ravi
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Wow! So with Xamarin, I can write in C#, and it will compile to Android native code? Or even IOS code? And I can write in Visual Studio? If this is correct, sign me up!
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turbosupramk3 wrote: I can write in C#, and it will compile to Android native code? Or even IOS code? Yes. For Android, the output is IL that is JIT compiled by Mono at run time. For iOS, IL is compiled (by using a Mac) to machine code at build time.
/ravi
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Ummm, that is spectacular, I really hope it works as well as I am expecting it to from what you've said and what I read about Xamarin. I'm currently letting the automated installer do its thing and can't wait to try to write c# in VS and then compile to native Android code after a week of pissing in the wind with Android Studio and Eclipse.
Does Xamarin allow you to test with the Android virtual machines?
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turbosupramk3 wrote: Does Xamarin allow you to test with the Android virtual machines? Yes. I recommend using Genymotion. Other emulators suck.
I just finished building a successful mobile app POC for a non-trivial feature of our application. My colleague and I targeted iOS and Android. We used Xamarin Forms (that allows shared UI code) for most of our app, as well as custom renderers to build platform specific behaviors for some controls. I'm very positive about Xamarin and am in the process of buying it for myself for use at home.
Note, Visual Studio integration is only offered in the Business version, which retails for $1000. I plan to use XStudio for my personal purchase - that license costs $300. Both licenses are perpetual, but support ends after one year, unless renewed. Xamarin also offers monthly trials. See https://store.xamarin.com/[^].
/ravi
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Oh, it's not freeware? Wikipedia implied it was freeware like mono.
I can't spend $300 or $1000 to learn to develop, I may never have an app in the app store, so that's quite disappointing.
I guess I will cancel the download manager
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