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I heared from a form that in chennai Prime Computers is doing a good job for Software Testing.
Can any one please tell me the Address / Contact no of Prime Computer Technology in Chennai. I got some 3 numbers from Just Dial which seems to be invallid rather incorrect.
Thanks in Advance.
Jayaraman B
Jayaraman B
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How about STG in Anna Salai or ThinkSoft in T. Nagar?
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Hi,
We're looking for an integrated Source control system for Visual Studio 2005. We have a mix of Windows/Web development projects.
SourceSafe 2005 is expensive, and previous versions scare us! Are the files still stored in random data structures?
We tried Ankh/SVN but Ankh doesn't allow project level access, instead requiring all directories to be below the solution directory.
WHat are you guys using? Are key requirement is that it must integrate into VS 2005, otherwise it looses its effectiveness.
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Can Anyone please tell me the difference between An Error , Bug and Defect....
Thanx in Advance...
SAJAN A PILLAI
C#.NET Programmer
TELESOFT INDIA PVT LTD...
BANGALORE
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An error, surly occurs when posting before Goggle'ing the question.
A bug is what happens internally when reading a post like that.
A defect is is.
For software: I'd say an error, a bug, and a defect are equivalent in meaning.
OK, a quick train of thought: IMHO
For Web Apps and DB services, etc: An error may be due to server timeouts (load tests?) yet the App. software handles the error and sends the request again. If the error is not handled then the application has a bug and this bug could lead to unexpected results which get stored in your DB or sent to another Web Service, etc., which will cause unexpected results returned from those services. The bad data passed in and the results passed back are defective. Any work done using those results will lead to products built with the wrong data. These products are defects.
Do social engineers have quality assurance?
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I am interested in Knowing about the careers in game testing, its vast possibilities .....and more.....
plz help
Thnx in advance
SAJAN A PILLAI
C#.NET Programmer
TELESOFT INDIA PVT LTD...
BANGALORE
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Hello frnds!!
well I wanted to confirm that whether Google allows us to create tools(Adsense TOOls) and is it possible without due permission from GOOGlE
MARTAND SHARDUL
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You asked this in another forum. Please don't cross post.
"I've seen more information on a frickin' sticky note!" - Dave Kreskowiak
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Did you check out Google AdSense FAQ?
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Is there anybody who knows about a good tool to make a stress test (concurrently users)?
I found some tools, but all of them record a macro with actions done in the webforms, including those methods gets and posts.
In my case, I’ve to simulate a redirect from one webform to another passing parameter. And this parameter is changed <b>every time</b> it’s redirected. So, if I record macro, and this macro record a parameter which is passed from the previous webform, it doesn’t work to me, because the simulation will redirect to the webform passing always the same parameter.
I think I need a tool with just record all it done with the mouse in the webform(without recording get and posts, and I simulated in a stress situation.
If anyone knows any tools, answer me.
Help me, please.
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Team name:
FIFE developing team.
Project name:
FIFE - Flexible Isometric Fallout(-like) Engine.
Brief description:
Just like the name of our project suggests we work on a new open source engine for isometric RPGs. The engine started as a Fallout-related project but we recognized very fast that it offers the potential to be used as a general 2D isometric engine for the development of cross platform RPGs. The engine supports the assets of the original Fallout games but it is meant to be suitable for the creation of all kind of 2D RPGs. We are focusing on the programming of the engine itself but will bundle it with an example mod. This way modders have a starting point to create their own games based on our engine.
Since we do not focus on the creation of a complete game we will be working on comfortable and easy-to-use editing tools. Engine and editor are planned to run on all flavours of Linux, Win32 and MacOSX.
The FIFE project is almost 20 months in development now and we have released five public pre-alpha and alpha versions of the engine on sourceforge / freshmeat over this time. We did recently release our latest stable milestone: FIFE 2007.1. Now that the work on the 2007.1 milestone is finished, we're currently working out the roadmap for the next two upcoming releases after that: 2007.2 & 2007.3.
Target aim:
Open source GPL v2.0; non-profit
Compensation:
We are confident that advanced coders will find it quite exciting to work on the creation and the designing of a whole engine with other experienced and passionate open source coders. But as we're a non-profit project the only thing we can provide is the satisfying feeling to work on an ambitious project.
Technology:
Linux, Windows, MacOSX
C++, Boost library
SDL, OpenGL (optional)
Warning:
It seems that we should have stated this earlier as a lot of coders seem to be overstrained with the undertaking of creating a whole engine. That is not meant to sound rude but FIFE is a quite complicated large-scale project that needs a different working approach compared to smaller projects. We're searching for experienced C++ developers which want to take the challenge and work with other serious and experienced programmers. Please have a look at our code first before you apply for any position. There were several developers who applied for positions in the past who couldn't cope with the task and did leave the team.
As this is neither satisfying for you nor for us, the best way to find out if you want to take the challenge is to have a look at our current code base. You can either get the most recent code from our Subversion repository or download a fresh engine snapshot from our homepage (if you're not familiar with SVN yet or don't have the needed tools installed). If you got a Subversion client installed (we suggest to use TortoiseSVN if you're on win32), you should definately go for the SVN checkout. The source packages tend to become outdated rather fast as they're just updated for every major milestone.
SVN sourcecode checkout:
[quote]svn co https://svn1.cvsdude.com/fife/engine/trunk/[/quote]
HTTP sourcecode download:
FIFE 2007.1 src package
Talent needed:
Engine designer & programmer - position(s) open
Advanced C++ skills and engine design knowledge are required for this position as you will need to make design decision about the architecture of the engine. Experience with SDL, OpenGL or QT would be really appreciated but isn't a must. It is far more important that we find someone who can invest a serious amount of time to improve the engine design and give the development a direction.
Engine programmer (misc.) - position open
We're searching for developers who are able to improve certain aspects of the engine. Possible development areas are:
* Audio code development (OpenAL, for a more detailed description, have a look at the following paragraph)
* General SDL-related development (e.g. rewrite of the current input manager)
* GUI-related development (using luaGUI, our own Lua wrapper for the guichan GUI library)
* Map-related tasks (pathfinding, line of sight, etc.)
* SDL software renderer development
* OpenGL hardware renderer development
* Scripting / Lua development
* Unit test development
Engine audio programmer - position open
Our audio programmer has been quite busy lately and had no time to work on the engine audio code therefore. We're trying to find a developer who has experience in working with cross platform programming in general and in working with OpenAL in particular. As there is no other audio expert on the team besides this one inactive programmer, there are unfortunately no well-defined tasks for improving the code. Therefore your task would to be to analyze the current audio code that is in place and develope a strategy for improving it feature-wise and bring up refactoring ideas if you think that even the structure of the code should be improved in specific places.
Although the old audio programmer is inactive at the moment, our other developers will help you getting into the code and support you with specific feedback about possible feature and structure improvements of course. So no need to be afraid: you'll be working together with a rather experienced team of developers (this project is in the works since over one and a half years) who will always try to help you out if you run into any dead ends.
Editor designer & programmer - position open
Advanced C++ skills and engine design knowledge are required for this position as you will need to make design decision about the architecture of the editor. We did initially plan to use qt4 for the editor, however our old editor programmer went absent without official leave :-/
So we decided to leave the decision which GUI library to use for the editor to the programmer who wants to work on it. Some possible choices are:
As long as it's open source and works cross platform (Linux, Win32, Mac) we're fine with whatever library you choose
It's hard to define a good starting point for the editor programmer, however he should be familiar with the engine code itself to understand the way the engine works and adopt this concept for the editor.
One possible starting point would be to have a look at the recently finished map format design document and the archetypes concept:
FIFE XML map format design document
Archetypes concept
Team structure: (only currently active members listed!)
Phoku - engine designer & coder
Jasoka - engine coder
Sky0 - engine coder
Shales - engine coder
mvBarracuda - project manager
My job as project manager is to keep the team together and to ensure that the communication structure inside the team works so everyone enjoys working on the project. Among other things I'm responsible for the news updates @ FIFEngine.de, the project wiki and to provide the official and unofficial win32 packages.
Website:
Homepage
Development wiki
Getting started guide for interested developers
Doxygen code documentation
Design documents
Developer blog
Roadmap for the upcoming releases
Current release:
FIFE 2007.1 Win32 (official release)
FIFE 2007.1 src package (official release)
Ways to contact the team:
IRC channel: irc.quakenet.org | #fife
eMail: mvBarracuda@web.de
icq: UIN -> 98600423
Important:
You can either use our free XMLmaps with the engine or access the original Fallout maps with it. If you want to use the Fallout maps you will need a legit copy of Fallout 1 or 2. The FO 1/2 maps are far more advanced compared to our own XMLmaps. However the new 2007.1 release ships with our new demo map: official_map.xml. This is the first more advanced FIFE demo map that shows how our map format and specific concepts like archetypes, tilesets and object prototypes work.
To give you an impression about the status of the project we took sample screenshots of the current release (The latest two were feature customs maps of the 2007.1 release, however the majority of the shots were taken with Fallout maps and older releases of the engine):
Official 2007.1 demo map: official_map.xml
FIFE with real square tiles. Useful for the creation of classical non-ISO 2D games like jRPGs
Split personality. The new multiple cameras feature
Welcome to the New California Republic
FIFE offers a console interface to debug your games with
One of our first custom XML maps with placeholder graphics
Transparency for roof tiles
Feedback:
Feel free to add whatever feedback you like Critics will help us to improve the project.
-- modified at 7:12 Sunday 27th May, 2007
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Hi All
Pl send some QTP Framework Doc
Thanks in Advance
Regds
Sankar
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I mean I just know it from Java but now I program in C#. Where you don’t have the tools. But you can simulate it in your main.
What do you think is it good to do so? Or is it just unnecessary junk?
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While submitting bugs from clearquest(IBM Testing Tools for bug track management), corresponding developers getting mail twice...one is "correct mail" and another one is "system delivery fail mail"
Bhakya
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Hi Friends,
Pls let me know What is Thread Testing.
Thanks in Advance,
Regards,
Prya
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aaraaayen wrote: Pls let me know What is Thread Testing
Thread is rated for shear and tensile strength. Testing involves subjecting thread to stress, and measuring the force needed to tear or shear.
Or something.
----
It appears that everybody is under the impression that I approve of the documentation. You probably also blame Ken Burns for supporting slavery.
--Raymond Chen on MSDN
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Hello all !
Me and my team develop a nice tool that helps you organize your objectives.
It was developed in Visual Studio 2005 C# , Express Edition using .Net Framework 2.0.
You can try it here: http://www.goal-aware.com
Hope to like it!
For feedback and sugesstions give me a reply.
Thank You.
Delia BONTESCU
http://www.softage.ro
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How about you write an article about it and provide the source code with the article? You would probably get a warmer reception from people.
"Real programmers just throw a bunch of 1s and 0s at the computer to see what sticks" - Pete O'Hanlon
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We are looking for pre release feedback and basic outside testing of our MSI and NecroBit source protection scheme for our new GlossContour™ button and surface suite (.Net). We are offering free licenses to the first 10 Net testers who:
1. Verify successful MSI installation and installation to their development environment.
2. Provide *useful*, constructive product feedback.
GlossContour Suite™ documentation can be found at:
http://www.advanceis.com/net/glosscontour-net.html
Download the free evaluation MSI at:
http://www.advanceis.com/net/glosscontour-net-download-buy.html
Please email the support address with your feedback and HardwareID.txt file as indicated in the installation instructions to receive your license. I will post a termination conclusion of this offer as soon as the ten C# spots are filled.
Thanks,
mike montagne
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My friends and I wanted to develope a software that helps us write in our own language,'Amharic-just a language ' like in composing email, in searching for a text ...
That means if I want to search an 'amharic text', I entered a key word in 'amharic alphabets'. However our problem is the starting point. Ofcourse as a computer science and engineer student we know some programming language, but still we needed some hint to start with. Please help us ... this a great help for us. Many Thanks!!
love U much...
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Just as in basic forms of encryption, your whole system will have to be based on methods of converting text/characters/words between your language and intelligible expressions.
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I appreciate for the reply, but what do you mean by intelligible expressions?
And if you could mension us some topics to read that would be great;especially, to start with.
thanks
love U much...
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OK. "Intelligible" expressions are human readable form.
Now, if on the other hand your "language" is simply one you and those initiated into your cult understand as is, then you simply store the data in that form.
Google "encryption" and you will trip over all the information you need -- for whatever programming language you want to deploy. Note that Visual Studio and .Net provide substantial encryption libraries, which you can use as is. Again, just search for "encryption" in your local help, and you can't help but trip on the information you want.
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In re-reading your original question, one other issue may exist -- input.
If you cannot type your language with a conventional keyboard, then your interface of your application will have to map keystrokes to the characters of your language.
To simply the whole system (as for a project), you might build a simple text editor or memo field editor. The input algorithm could translate characters.
If on the other hand, your language involves words of different lengths (when translated back and forth to and from the human intelligible language), then you will have to build a dictionary which looks up the word of one language and converts it to the other.
This content can be pasted or programmatically transferred to targeted media, and re-converted on the other end.
If you have a language which the human understands however, you hav no computer project at all, except perhaps in the case of searching, where your dictionary is going to have to translate from the new language to forms which are friendly to the search engine.
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