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GeneralRe: DropDown doesn't drop down Pin
lukeer1-Feb-11 20:47
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GeneralRe: DropDown doesn't drop down Pin
Eddy Vluggen2-Feb-11 7:03
professionalEddy Vluggen2-Feb-11 7:03 
GeneralRe: DropDown doesn't drop down Pin
lukeer2-Feb-11 20:04
lukeer2-Feb-11 20:04 
GeneralRe: DropDown doesn't drop down Pin
Eddy Vluggen3-Feb-11 1:00
professionalEddy Vluggen3-Feb-11 1:00 
GeneralRe: DropDown doesn't drop down Pin
lukeer3-Feb-11 1:39
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GeneralRe: DropDown doesn't drop down Pin
Eddy Vluggen3-Feb-11 9:26
professionalEddy Vluggen3-Feb-11 9:26 
GeneralRe: DropDown doesn't drop down Pin
lukeer4-Feb-11 0:11
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QuestionHelp me in VB.NET Recording using DirectSound Pin
Mahdi Mansouri29-Jan-11 19:28
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AnswerRe: Help me in VB.NET Recording using DirectSound Pin
Henry Minute30-Jan-11 2:45
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QuestionStored procedures using Entity Framework Pin
jonatan_55628-Jan-11 7:45
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AnswerRe: Stored procedures using Entity Framework Pin
Henry Minute28-Jan-11 12:31
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AnswerRe: Stored procedures using Entity Framework Pin
Not Active28-Jan-11 15:44
mentorNot Active28-Jan-11 15:44 
QuestionInstaller: CustomActionData Pin
Archdeacon27-Jan-11 17:03
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QuestionBasic tier object design questions Pin
Jon_Boy27-Jan-11 1:53
Jon_Boy27-Jan-11 1:53 
AnswerRe: Basic tier object design questions Pin
dan!sh 27-Jan-11 6:30
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AnswerRe: Basic tier object design questions Pin
Ian Shlasko27-Jan-11 7:29
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GeneralRe: Basic tier object design questions Pin
Jon_Boy27-Jan-11 7:48
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AnswerRe: Basic tier object design questions Pin
TheGreatAndPowerfulOz27-Jan-11 11:54
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QuestionGDI+ scene graph, retrieve absolute transform from local transform Pin
norrisMiou26-Jan-11 16:49
norrisMiou26-Jan-11 16:49 
Hi ! Firest, sorry for my bad english.
I try to create a simple 2D graph scene for learning purpose. A very great article from Bob Powel
(http://www.bobpowell.net/graphicsstack.aspx) who gave me a bese to start.

So, I understand that to draw an "objects chain" (like bones chain), I must start with an identity matrix and rotate/translate it with the local transform of the bone to draw. At the end of a chain, I reset my "drawing matrix" and I can draw others bones chains.
So, the Bone class only store a local matrix and the drawing method of my Renderer control only use this local transform to draw an object relatively from its parent.

All is good. I can modify and read the local translation or rotation for each bone easilly.

Now, my problem is, I want to be able to read/modify the absolute position or rotation of a nested object. The reason is simple.
Imagine I have a root bone with one child. The root bone have an absolute position (10, 10) and an absolute rotation of 45°. The child bone has a local translation of (30, 0) and a rotation of 45°. We can easilly say that this child bone has an absolute rotation of 90°. I can easilly compute the absolute transform from the local one.

So now I can get/set local transform and get absolute transform, but I can't find a way to set the absolute transform.
I understand I must translate an absolute matrix to a local matrix, but what could be the pseudo code or steps to achieve this ?
AnswerRe: GDI+ scene graph, retrieve absolute transform from local transform Pin
Luc Pattyn26-Jan-11 17:04
sitebuilderLuc Pattyn26-Jan-11 17:04 
GeneralRe: GDI+ scene graph, retrieve absolute transform from local transform Pin
norrisMiou27-Jan-11 9:20
norrisMiou27-Jan-11 9:20 
GeneralRe: GDI+ scene graph, retrieve absolute transform from local transform Pin
Luc Pattyn27-Jan-11 9:30
sitebuilderLuc Pattyn27-Jan-11 9:30 
QuestionTo bind or not to bind? Pin
Sander Rossel26-Jan-11 4:05
professionalSander Rossel26-Jan-11 4:05 
AnswerRe: To bind or not to bind? Pin
Dave Kreskowiak26-Jan-11 4:23
mveDave Kreskowiak26-Jan-11 4:23 
GeneralRe: To bind or not to bind? Pin
Sander Rossel26-Jan-11 6:56
professionalSander Rossel26-Jan-11 6:56 

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