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GeneralRe: CChildFrame in separate thread Pin
Jochen Arndt15-Jul-18 23:21
professionalJochen Arndt15-Jul-18 23:21 
GeneralRe: CChildFrame in separate thread Pin
_Flaviu16-Jul-18 0:36
_Flaviu16-Jul-18 0:36 
GeneralRe: CChildFrame in separate thread Pin
Jochen Arndt16-Jul-18 0:41
professionalJochen Arndt16-Jul-18 0:41 
GeneralRe: CChildFrame in separate thread Pin
_Flaviu16-Jul-18 1:27
_Flaviu16-Jul-18 1:27 
GeneralRe: CChildFrame in separate thread Pin
Jochen Arndt16-Jul-18 2:49
professionalJochen Arndt16-Jul-18 2:49 
GeneralRe: CChildFrame in separate thread Pin
_Flaviu16-Jul-18 3:07
_Flaviu16-Jul-18 3:07 
QuestionTrace a CString Pin
_Flaviu14-Jul-18 22:26
_Flaviu14-Jul-18 22:26 
AnswerRe: Trace a CString Pin
Richard MacCutchan15-Jul-18 2:00
mveRichard MacCutchan15-Jul-18 2:00 
SuggestionRe: Trace a CString Pin
David Crow15-Jul-18 16:27
David Crow15-Jul-18 16:27 
GeneralRe: Trace a CString Pin
_Flaviu15-Jul-18 22:04
_Flaviu15-Jul-18 22:04 
SuggestionRe: Trace a CString Pin
David Crow16-Jul-18 1:48
David Crow16-Jul-18 1:48 
GeneralRe: Trace a CString Pin
tony.attwood@ntlworld.com5-May-23 6:00
tony.attwood@ntlworld.com5-May-23 6:00 
AnswerRe: Trace a CString Pin
Jochen Arndt15-Jul-18 23:12
professionalJochen Arndt15-Jul-18 23:12 
Questionmapping pthread id to custom id Pin
meerokh13-Jul-18 5:51
meerokh13-Jul-18 5:51 
GeneralRe: mapping pthread id to custom id Pin
Richard MacCutchan13-Jul-18 20:48
mveRichard MacCutchan13-Jul-18 20:48 
GeneralRe: mapping pthread id to custom id Pin
meerokh14-Jul-18 0:24
meerokh14-Jul-18 0:24 
GeneralRe: mapping pthread id to custom id Pin
Richard MacCutchan14-Jul-18 3:36
mveRichard MacCutchan14-Jul-18 3:36 
QuestionHow to disable a HTML Input in c# Pin
Member 1219465611-Jul-18 15:50
Member 1219465611-Jul-18 15:50 
AnswerRe: How to disable a HTML Input in c# Pin
Bryian Tan11-Jul-18 17:30
professionalBryian Tan11-Jul-18 17:30 
Questionc++ - std :: map - Is my idea too dirty? Pin
User 1106097911-Jul-18 8:40
User 1106097911-Jul-18 8:40 
GeneralRe: c++ - std :: map - Is my idea too dirty? Pin
harold aptroot11-Jul-18 9:48
harold aptroot11-Jul-18 9:48 
In 64bit code (so using XMM registers) it'll probably work, unless any DLL secretly changes a rounding mode on you and "forgets" to set it back. In 32bit code (usually using the x87 FPU stack), who knows? The danger there as usual is that keeping a double in an FPU register keeps it at whatever value was actually computed (which depending on how stod works internally may have bits set in the part of the 64bit significand that extends beyond the 53 bits you usually get) while storing it to memory and reloading it changes the value, and this is something that compilers think is a normal part of how they work so they do it outside of your control, though you can force a store/reload to get a safer value to work with. So it may still work, but there are some sneaky conditions that may depend on specific codegen choices the compiler makes.
PraiseRe: c++ - std :: map - Is my idea too dirty? Pin
User 1106097911-Jul-18 9:54
User 1106097911-Jul-18 9:54 
AnswerRe: c++ - std :: map - Is my idea too dirty? Pin
Richard MacCutchan11-Jul-18 19:44
mveRichard MacCutchan11-Jul-18 19:44 
GeneralRe: c++ - std :: map - Is my idea too dirty? Pin
harold aptroot12-Jul-18 12:34
harold aptroot12-Jul-18 12:34 
GeneralRe: c++ - std :: map - Is my idea too dirty? Pin
Richard MacCutchan12-Jul-18 19:42
mveRichard MacCutchan12-Jul-18 19:42 

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