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GeneralRe: limited user in xp Pin
David Crow2-Apr-10 8:46
David Crow2-Apr-10 8:46 
GeneralRe: limited user in xp Pin
Boost20102-Apr-10 8:56
Boost20102-Apr-10 8:56 
QuestionCannot access the ClassView information file, ClassView information will not be available. Pin
includeh102-Apr-10 6:23
includeh102-Apr-10 6:23 
AnswerRe: Cannot access the ClassView information file, ClassView information will not be available. Pin
Maximilien2-Apr-10 6:38
Maximilien2-Apr-10 6:38 
GeneralRe: Cannot access the ClassView information file, ClassView information will not be available. Pin
includeh102-Apr-10 6:51
includeh102-Apr-10 6:51 
AnswerRe: Cannot access the ClassView information file, ClassView information will not be available. Pin
David Crow2-Apr-10 8:02
David Crow2-Apr-10 8:02 
QuestionParallel Port write in VC++ Pin
Sameen12-Apr-10 6:16
Sameen12-Apr-10 6:16 
AnswerRe: Parallel Port write in VC++ Pin
jeron12-Apr-10 7:30
jeron12-Apr-10 7:30 
GeneralRe: Parallel Port write in VC++ Pin
Sameen12-Apr-10 7:53
Sameen12-Apr-10 7:53 
AnswerRe: Parallel Port write in VC++ Pin
«_Superman_»2-Apr-10 15:38
professional«_Superman_»2-Apr-10 15:38 
GeneralRe: Parallel Port write in VC++ Pin
Sameen112-Apr-10 10:46
Sameen112-Apr-10 10:46 
Questionerror C2440 using adjacent_difference stl template function [modified] Pin
fda1002-Apr-10 1:35
fda1002-Apr-10 1:35 
AnswerRe: error C2440 using adjacent_difference stl template function [modified] Pin
Eugen Podsypalnikov2-Apr-10 2:54
Eugen Podsypalnikov2-Apr-10 2:54 
GeneralRe: error C2440 using adjacent_difference stl template function Pin
fda1002-Apr-10 3:20
fda1002-Apr-10 3:20 
QuestionFast 2D drawing Pin
Leif Simon Goodwin2-Apr-10 0:46
Leif Simon Goodwin2-Apr-10 0:46 
We have a window that displays a 2D grid, consisting of points connected by lines to form a rectangular network. The outline is irregular, and the point spacing may vary slightly. This represents an array of shots taken during a geophysical survey. The problem is that for a typical grid from a marine survey the rendering is rather slow, and when the user zooms in or out they must wait several seconds for the screen to update which is not good. Also if the user moves the window, the redraw takes several seconds, which looks a bit crap. Does anyone know if using DirectX would produce faster rendering? If so, what sort of performance gain would we see? Incidentally I assume DirectX 9 as we need to maintain compatibility with Windows XP, if not Win2K.
AnswerRe: Fast 2D drawing Pin
Maximilien2-Apr-10 1:34
Maximilien2-Apr-10 1:34 
GeneralRe: Fast 2D drawing Pin
Leif Simon Goodwin2-Apr-10 2:50
Leif Simon Goodwin2-Apr-10 2:50 
AnswerRe: Fast 2D drawing Pin
Graham Breach2-Apr-10 1:34
Graham Breach2-Apr-10 1:34 
GeneralRe: Fast 2D drawing Pin
Leif Simon Goodwin3-Apr-10 22:42
Leif Simon Goodwin3-Apr-10 22:42 
AnswerRe: Fast 2D drawing Pin
Iain Clarke, Warrior Programmer2-Apr-10 5:25
Iain Clarke, Warrior Programmer2-Apr-10 5:25 
GeneralRe: Fast 2D drawing Pin
Leif Simon Goodwin3-Apr-10 22:38
Leif Simon Goodwin3-Apr-10 22:38 
GeneralRe: Fast 2D drawing Pin
Leif Simon Goodwin3-Apr-10 22:44
Leif Simon Goodwin3-Apr-10 22:44 
AnswerRe: Fast 2D drawing Pin
includeh102-Apr-10 6:28
includeh102-Apr-10 6:28 
GeneralRe: Fast 2D drawing Pin
Maximilien2-Apr-10 6:41
Maximilien2-Apr-10 6:41 
AnswerRe: Fast 2D drawing Pin
Rozis3-Apr-10 12:44
Rozis3-Apr-10 12:44 

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