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Why not use win32 application without GUI?
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For a console application, you still have the console window that is created. The OP wanted to hide this window.
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You can create a Windows application, and then don't create a window. I think that's what he's proposing.
Software Zen: delete this;
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I think I'm tired today, I read correctly what he said but I misunderstood it. Pff, time to have some rest
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hi,
I have to get the filename as input and send it to a parser(already exists)
I cannot use CFileDialog because FlashPlayer is already having a dialog.
My task is to get the file input and sending it to the xml parser.
Thanks in advance
Siddhath
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Asking the same question again will not get you the answers. Read the replies to your previous thread, I'm sure you will find the help you need there somewhere.
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I think you asked like this question yesterday,right?
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siddharthsan wrote: I have to get the filename...
What filename?
siddharthsan wrote: I cannot use CFileDialog because FlashPlayer is already having a dialog.
Since when are dialogs a limited resource?
"Approved Workmen Are Not Ashamed" - 2 Timothy 2:15
"Judge not by the eye but by the heart." - Native American Proverb
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Hi all,
My application was binding to a specific address earlier, but now there is a requirement of binding it to INADDR_ANY, the problem which i'am facing while binding to INADDR_ANY is...the client can able to listen to the data coming from main IP of server i.e
for ex: my server system is having 7 IP's like 172.16.8.1 to 172.16.8.7, and main IP is 172.16.8.1...if client is connecting with 172.16.8.1 it works fine...but if it is connecting with other IP's, client is unable to listen to the data coming from other IPS.
Can any one suggest me a solution for this
mpk1979
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If you bind to INADDR_ANY how will the other end know what address to send to?
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Please consider this example:
#include <vector>
#include <list>
#include <algorithm>
using namespace std;
...
list <int> nums;
list <int> ::iterator nums_iter;
nums.push_back (3);
nums.push_back (7);
nums.push_front (10);
nums_iter = find(nums.begin(), nums.end(), 3);
if (nums_iter != nums.end())
{
cout << "Number " << (*nums_iter) << " found." << endl;
}
else
{
cout << "Number not found." << endl;
}
Here the elements are of type "int". So we can directly make a "find". But what if the pushed elements are objects? or struct variables?
for example:
typedef struct myStruct
{
int x;
int y;
}myStruct_t
myStruct_t mySObj; mySObj.x=10;mySObj.y=20;
list <myStruct_t> lst_mySObj;
list <myStruct_t>::iterator mySObj_iter;
How do I do the rest of the rest of the things?
Like this :???
mySObj_iter = find(lst_mySObj.begin(), lst_mySObj.end(),mySObj.x );
Not sure
*
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Astricks wrote: typedef struct myStruct
{
int x;
int y;
}myStruct_t
In this case,class/struct should have operator == defined.
Which takes care of rest of the things.
Let me modify your code like this,
typedef struct myStruct
{
int x;
int y;
bool operator == (const myStruct rhs)
{
return ((x==rhs.x) && (y== rhs.y));
}
}myStruct_t ;
Now your code work with this structure.
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Nice, it compiles now. Thanks. Now, the "find" doesn't work ! anyway thanks I've moved a step up.
list <myStruct_t> lst_mySObj;
for(int i=1;i<=20;i++)
{
myStruct_t mySObj;
mySObj.x =i;
mySObj.y=i;
}
myStruct_t mySObjFind;
mySObjFind.x =5;
mySObjFind.y=5;
list<myStruct_t>::iterator mySObj_iter;
;
;
mySObj_iter = find(lst_mySObj.begin(), lst_mySObj.end(),mySObjFind );
;
;
;
*
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How have you defined the operator == on your struct?
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Yes:
typedef struct myStruct
{
int x;
int y;
bool operator == (const myStruct rhs)
{
printf("\n%d,%d-%d,%d",rhs.x,rhs.y,x,y);
return ((x==rhs.x) && (y== rhs.y));
}
}myStruct_t;
*
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It looks ok, but normally we would not pass a copy, try changin it to this
bool operator == (const myStruct& rhs) not that it should make a difference.
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I changed it to reference type, but still doesn't work
I tried to print them :
for (mySObj_iter=lst_mySObj.begin(); mySObj_iter != lst_mySObj.end(); mySObj_iter++)
{
printf("\n%d",(*mySObj_iter).x);
}
Even this doesn't work
*
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I think you forgot to add the object to list, Following code works perfectly for me,
typedef struct myStruct
{
int x;
int y;
bool operator == (const myStruct rhs)
{
return ((x==rhs.x) && (y== rhs.y));
}
}myStruct_t ;
int main()
{
list<myStruct_t> nums;
list<myStruct_t>::iterator nums_iter;
for(int i=1;i<=20;i++)
{
myStruct_t mySObj;
mySObj.x =i;
mySObj.y=i;
nums.push_back(mySObj);
}
myStruct_t mySObj;
mySObj.x =5;
mySObj.y=5;
nums_iter = find(nums.begin(), nums.end(), mySObj);
printf("\nHere%d\n",(*nums_iter).x);
if (nums_iter != nums.end()){
cout << "Number " << "a" << " found." << endl;
}else
{ cout << "Number not found." << endl;} }
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Often the biggest headaches come from the simplest of mistakes
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Hi,
I want to enumerate identifiers of menu items of MS-Office apps & Internet Explorer. I found MS-Office apps share resources stroed in some dll (MSO.dll, may be wrong). So can anybody help.
Thanks a lot!
- Santosh.
-- modified at 0:58 Thursday 8th February, 2007
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Regards,
Chinna.
-- modified at 3:42 Thursday 8th February, 2007
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Kotesh.N wrote: Why __cdecl Calling convention set to be Default.
what do you want to know abt it
"Opinions are neither right nor wrong. I cannot change your opinion. I can, however, change what influences your opinion." - David Crow
cheers,
Alok Gupta
VC Forum Q&A :- I/ IV
Support CRY- Child Relief and you
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thanks for helpin me out yesterday guys.
guys can uyou help me with this.
How can the following fuction can happen:
on Buttin click Save, the text file present in the Dialog box's-Edit box should be saved.I am getting junk when savoin the file.what are the required changes needed to make in the code given below.
void CReadDlg::OnSave()
{
char szFilters[]="MyType Files (*.txt)|*.txt|All Files (*.*)|*.*||";
CFileDialog fileDlg (false,"txt", "*.txt",OFN_FILEMUSTEXIST| OFN_HIDEREADONLY, szFilters, this);
fileDlg.DoModal();
// TODO: Add your control notification handler code here
UpdateData(true);
HANDLE hFile = NULL;
DWORD dwBufSize=BUFSIZE;
BOOL bRet;
DWORD dwBytesWritten;
char buffer[BUFSIZE];
hFile = CreateFile(fileDlg.GetPathName(),
GENERIC_WRITE |GENERIC_READ,
FILE_SHARE_READ,
NULL,
CREATE_ALWAYS,
FILE_ATTRIBUTE_NORMAL,
NULL);
//m_ed = fileDlg.GetPathName();
//m_text_ctrl=buffer[BUFSIZE];
m_text_str = buffer;
bRet = WriteFile(hFile,
buffer,
BUFSIZE,
&dwBytesWritten,
NULL);
m_text_ctrl.SetWindowText(buffer);
if( hFile!=NULL )
{
CloseHandle(hFile);
hFile = NULL;
}
}
shashank
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guys can uyou help me with this.
Yes. But first please fix your display name so we know who we're talking to.
/ravi
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