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Dear Stefan, it seems to me, that I have to remind you some theory. Local variables within some procedure may be addressed via ebp or esp. In my particular case they was addressed via ebp. It is much simpler to read such code, because ebp remains constant within a procedure. I some local variable is defined within some block, it becomes inaccessible, when eip leaves this particular block. Its place may be overwritten by something else, that's correct. But simultaneously debugger refuses to show this variable!!! But it showed it- therefore, lrct (16 byte RECT structure) was in its own block, was visible and accessible. But it was partially overwritten- 8 bytes was used as temporary storage for ST(0). That behavior cannot be taken as a normal one. And not lrct only- same fate waited h and maybe something else.
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a_matseevsky wrote: within a procedure
This is just one of many bits of information you haven't really provided. Therefore the wide array of questions. I am well aware that many probably don't make a lot of sense to ask in your particular case if you see the exact code that the compiler used to produce the assembly.
But as repeatedly mentioned, you haven't provided that code, so all we can do is guess and poke in the dark.
In the meantime I've spotted the code that you posted in a different branch of this thread. It isn't the original code though, and doesn't provide sufficient insight to answer any of the questions I posted. You state that variant A doesn't work, but it doesn't use the max() function, so we have to assume that the assembler code generated from that doesn't match the bits you later found to be incorrect (if they are indeed that - we still do not know)
In the code you posted you use some variables that are only referenced over a couple of lines. They may not in fact be stored in the stack at all! As a result, the debugger will not show their contents in the optimized release code. Similarly, if you define a struct with data that is never referenced, the compiler may decide to optimize away the unneeded bits, reducing the size of the struct. You haven't posted the definition of the struct, nor where it's accessed, so it's impossible to tell if that is the case.
I could go on and easily bring up half a dozen or more other optimization techniques that you appear to be unaware of, and that will confound your ability to read useful information from the debugger alone within optimized code. But it's pointless.
GOTOs are a bit like wire coat hangers: they tend to breed in the darkness, such that where there once were few, eventually there are many, and the program's architecture collapses beneath them. (Fran Poretto)
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Stefan_Lang wrote:
In the meantime I've spotted the code that you posted in a different branch of this thread. It isn't the original code though, and doesn't provide sufficient insight to answer any of the questions I posted. You state that variant A doesn't work, but it doesn't use the max() function, so we have to assume that the assembler code generated from that doesn't match the bits you later found to be incorrect (if they are indeed that - we still do not know)
What do you mean, writing "it isn't the original code?" That I copied it from somewhere or what? I never stated, that variant A does not work. It is your idea. I asked, which works and which not (and why). You was not able to answer this question and preferred to ignore it.
In the code you posted you use some variables that are only referenced over a couple of lines. They may not in fact be stored in the stack at all! As a result, the debugger will not show their contents in the optimized release code. Similarly, if you define a struct with data that is never referenced, the compiler may decide to optimize away the unneeded bits, reducing the size of the struct. You haven't posted the definition of the struct, nor where it's accessed, so it's impossible to tell if that is the case.
All fields of the RECT structute was later used. If compiler decided that they are no more in use, it is just its bug. RECT structure is so well-known, that i did not placed its definition here. It contents 4 fields of type long- top, left, right and bottom. Just 16 bytes. I ran release version under debugger and I saw all assembler commands and order of their execution. Therefore, I know which variables was not stored in a stack and which temporary variables (which I did not declared!) was stored and where.
I could go on and easily bring up half a dozen or more other optimization techniques that you appear to be unaware of, and that will confound your ability to read useful information from the debugger alone within optimized code. But it's pointless.
Pointless is to repeat things like "there are more things on the Earth, on the heaven, than any dreamt of in our philosophy". What makes you think that I do not know about optimization? Stop walking around and answer to one simple question: why local variable, visible and accessible, was overwritten? You cannot name at least one more or less credible reason. If it is not visible, I couldn't get access to it and debugger wouldn't show it. Just this situation happens with variables, which are used in one-two lines of code. Debugger doesn't show them at all (worry not, I know such things).
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You should be aware that asking us which optimized code would work and which wouldn't, without posting the full code with declarations and optimizer settings is ludicrous.
Therefore I decided to derive it based on you statements elsewhere: Variant B contains code that works by your own statement elsewhere. neither contains the max() funtion you refer to in your original question. So B is the working and A the not working - albeit not the original - version. Q. E. D.
As for what is pointless or not: advice is only pointless if it isn't heeded. You believe that the debugger shows you every information correctly? It doesn't. It can't. It's physically impossible.
I've dealt with optimizers 30 years ago: back then it wasn't to hard to anticipate what it would do, and in C you could often emulate pretty much the same without having to invoke the optimizer at all. meaning well optimized C code ran almost as well in debug mode as it did in release.
I've dealt with optimizers 20 years ago, and it got more tricky. Still, well optimized C-code often turned out to be near optimal.
I've dealt with optimizers 10 years ago, and the experience was very different: for one, the same optimizations in C code sometimes led to slower code, because it prevented the optimizer from performing extremely sophisticated optimizations that you'd never have thought of. Plus the size of the codebase made it impossible to optimize all of your code in that way anyway.
At that point I stopped trying to optimize my C/C++ code by hand.
Nowadays, when I check release code that doesn't do the same as debug code, I often find that half the variables aren't on stack, and some others get overwritten at unexpected moments. At least when I look at them through the debugger. It's the optimizer at work! What I usually do is pinpoint the location where everything goes south, then insert some print statements to ensure everything is as I expect it to be - and in 9 cases out of 10, something will not be as I expect it to be! And the debugger won't be able to show it!
That's why I keep telling you not to trust the debugger - and looking at the assembler code doesn't change that you're using the debugger.
GOTOs are a bit like wire coat hangers: they tend to breed in the darkness, such that where there once were few, eventually there are many, and the program's architecture collapses beneath them. (Fran Poretto)
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Stefan_Lang wrote:
Therefore I decided to derive it based on you statements elsewhere: Variant B contains code that works by your own statement elsewhere. neither contains the max() funtion you refer to in your original question. So B is the working and A the not working - albeit not the original - version. Q. E. D.
Again- I never claimed, which variant works and which does not. It was my question. And what "not the original version" means? I made my own investigation since the time, when I asked my first question. I changed code many times. I found, that no min nor max are not the source of the problem. There is no need in demonstrating of the rest of original code- it is the same for A and B. The difference is only here, in these few lines. And my question was- how could it be- both variants are correct. So you cannot answer to my question. Should I send you the answer or you will think for a while?
As for what is pointless or not: advice is only pointless if it isn't heeded. You believe that the debugger shows you every information correctly? It doesn't. It can't. It's physically impossible.
Why? Which part is hidden? Pipelines? Debugger demonstrates me all what I need to understand the core of situation. You must work really hard, if you want to cheat (or to trick- whichever word do you prefer) debugger. It happens mostly with self-modified code.
I've dealt with optimizers 30 years ago: back then it wasn't to hard to anticipate what it would do, and in C you could often emulate pretty much the same without having to invoke the optimizer at all. meaning well optimized C code ran almost as well in debug mode as it did in release.
I've dealt with optimizers 20 years ago, and it got more tricky. Still, well optimized C-code often turned out to be near optimal.
I've dealt with optimizers 10 years ago, and the experience was very different: for one, the same optimizations in C code sometimes led to slower code, because it prevented the optimizer from performing extremely sophisticated optimizations that you'd never have thought of. Plus the size of the codebase made it impossible to optimize all of your code in that way anyway.
At that point I stopped trying to optimize my C/C++ code by hand.
More than strange idea. Hi-level optimization cannot be performed by compiler. Low-level usually yes, but not always.
Nowadays, when I check release code that doesn't do the same as debug code, I often find that half the variables aren't on stack, and some others get overwritten at unexpected moments. At least when I look at them through the debugger. It's the optimizer at work! What I usually do is pinpoint the location where everything goes south, then insert some print statements to ensure everything is as I expect it to be - and in 9 cases out of 10, something will not be as I expect it to be! And the debugger won't be able to show it!
I should ask you, do you really know, how one can get debugger demonstrate all of what he needs? Do you use register's window? Co-processor's one? Debugger may demonstrate you memory at any address what you need. And when I run release under debugger, it demonstrates me result of disassembling of binary executable file- just what it is executing, BUT NOT MY SOURCE CODE! This is why I see just what is executed. And I can compare it with the listing, which contains source C++ and assembler. I can create release with debugger info and create separated file with database. Debugger (even part of Visual Studio) is very powerful one and been properly used, can give you all what you need and more that that. Sorry, but I printed variables too- many years ago. it was only because I did know how to work with debugger. Later I found that debugger offers me info which I needed in the more convenient way.
That's why I keep telling you not to trust the debugger - and looking at the assembler code doesn't change that you're using the debugger.
You may trust debugger, if you know, how to use it.
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Well, I've just answered, but I do not see it... Well, let's go point by point
Stefan_Lang wrote:
You should really look at the problem again and consider some or all of the following questions:
1. Where did you get the information that
- _lrct$ refers to the start address of the RECT struct you're referring to
What do you think .asm files exist for? Compiler made them and I was able to see, where local and temporary variables was allocated.
- the RECT struct is really 16 bytes in size
Nice question, it comes to my mind too- but the same compiler was so kind, that showed me the size of a RECT structure
- the offsets you show are in fact relative to the same base address
You should know, that ebp register remains constant within any procedure! And in this particular case all local and temporary variables was addressed via ebp.
2. Did you derive from your observation of these addresses that part of your data is overwritten, or did you check the actual RECT structure to verify that?
I saw it, running my prog under debugger and I know which command (fst) overwrote aforementioned RECT (in fact, only right and bottom).
3. What are the original declarations of the C/C++ symbols corresponding to the two addresses _lrct$ and tv5476?
RECT lrct; the second variable is local storage, using to temporary storage of ST(0)
4. How were the two objects allocated?
I wrote it, but I can repeat it again. _lrct=-212 and tv5476=-204 (number a decimal ones!) It means, that command fst tv5476[ebp] overwrites 8 bytes- one half of lrct structure.
5. Are you sure that one of them (the RECT) hasn't been deallocated in the meantime? Note that optimizers may discard variables before the end of their lifetime as seen in code if they realize it is no longer used!
It would be possible, but in such case debugger refuses to show such variable and gives message like "expression cannot be evaluated". Moreover, compiler wouldn't let me to use a variable outside of the block, where it was declared.
I'm sure I could think of more questions, but this could be much more productive if we could see the actual code ...
You saw it. Answer a question, originally addressed to Richard- which variant (and why) refuses to work properly.
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1.a) I realize that one is from the generated assembler code , but "I am able to see" is not an answer to my question. But never mind, you later wrote the original symbol is named _lrct, which I consider sufficient information at this point.
Considering the fact that symbols starting with '_' are common within windows system libaries and the MFC, and 'rct' is a common name fragment used for windows rectangle types and variables, I presume this is the Windows RECT struct[^] that you're talking about?
1b) Are you saying you used the sizeof() function? That would be the only way I know of the compiler can 'tell' you as much. Or if you derived it from bits of the assembler code, I have to trust your word for it - I don't don't know how to extract that kind of information.
1c) it could have been different procedures, or even different threads. Before your more recent answers there was no way to tell. So this isn ot (part of) the cause of the problem.
2 As mentioned in another post: you can't trust debugger output in optimized code! Some variables may not be stored in the stack at all, others may be overwritten before they expire, and addresses used to view a particular element may not contain the correct value, or the most recent state of the variable, due to caching, or memory optimization. The only way to be sure of the actual, current state of a variable, is print it out to the console or maybe log file.
4 I meant memory allocation, as in whether they are on the stack, the heap, or temporaries. But in light of the other responses this is no longer important.
5: see 2. - Don't trust the debugger in optimized code.
I still have some doubts the compiler has a bug - the symptom you describe is just too obvious. My guess is that it's a result of optimization. But with your responses you excluded a number of possible alternate causes. If you still feel it is a genuine bug you could report it to MS. However, I'm not sure whether they'll look into an 8 year old compiler when they have various newer versions to offer: if they find a bug, they'll probably only fix it in the newest version(s).
GOTOs are a bit like wire coat hangers: they tend to breed in the darkness, such that where there once were few, eventually there are many, and the program's architecture collapses beneath them. (Fran Poretto)
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Stefan_Lang wrote:
1.a) I realize that one is from the generated assembler code , but "I am able to see" is not an answer to my question. But never mind, you later wrote the original symbol is named _lrct, which I consider sufficient information at this point.
Not exactly. In my code was a simple line like
RECT lrct; compiler converted it into
tv6649 = -332 ; size = 4
_lrct$ = -328 ; size = 16
_sf$204092 = -312 ; size = 8
There is no "sizeof"; yeah this operator made me problems once or twice. Look at how here lrct is placed- just correctly (it is another procedure! I rewrote that one, which caused problems, but as I wrote, there was difference not 16 bytes, but only 8. (I cannot show you the code, which caused problem- I rewrote it. Wrong allocation can be found now only here, in this tread)
Considering the fact that symbols starting with '_' are common within windows system libaries and the MFC, and 'rct' is a common name fragment used for windows rectangle types and variables, I presume this is the Windows RECT struct[^] that you're talking about?
Positive. But _ (and $ as well) was added by compiler.
1b) Are you saying you used the sizeof() function? That would be the only way I know of the compiler can 'tell' you as much. Or if you derived it from bits of the assembler code, I have to trust your word for it - I don't don't know how to extract that kind of information.
I did not tell it- look up. Compiler wrote its size as a commentary in asm listing.
1c) it could have been different procedures, or even different threads. Before your more recent answers there was no way to tell. So this isn ot (part of) the cause of the problem.
2 As mentioned in another post: you can't trust debugger output in optimized code! Some variables may not be stored in the stack at all, others may be overwritten before they expire, and addresses used to view a particular element may not contain the correct value, or the most recent state of the variable, due to caching, or memory optimization. The only way to be sure of the actual, current state of a variable, is print it out to the console or maybe log file.
What makes you think so? I watch at assembler code (well plus the source one), when I run release under debugger. And it demonstrates me just what it does.
4 I meant memory allocation, as in whether they are on the stack, the heap, or temporaries. But in light of the other responses this is no longer important.
5: see 2. - Don't trust the debugger in optimized code.
I do. But as I wrote, I use assembler in such case. Without it I couldn't to find, where the problem is.
If one try to debug release, using source code only, he will be really surprised.
I still have some doubts the compiler has a bug - the symptom you describe is just too obvious. My guess is that it's a result of optimization. But with your responses you excluded a number of possible alternate causes. If you still feel it is a genuine bug you could report it to MS. However, I'm not sure whether they'll look into an 8 year old compiler when they have various newer versions to offer: if they find a bug, they'll probably only fix it in the newest version(s).
I'm sure that they do not. And I sure, that it is a bug- what else? Optimization, yeah, but it could be buggy too. Question however still remains, why this but affects only in one particular procedure. I saw a bug in Borland's compiler. This one was quite cute- I wrote some assembler code, but it removed one command from there.
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Interesting bit about the size comments. I don't recall ever seeing that - maybe a different setting...
I trust that by now you realized that it is hard for us to reproduce the exact situation that led to the problem.
I still hold that it's dangerous to deduce anything from optimized code, short of print statements or similar right in the original code: you'll never know just what the compiler did, and why, to optimize your memory footprint and performance. It's difficult to draw correlations from assembler to the original code, and the expectations that come with it.
The code you posted doesn't look very complex. About the only optimization I would anticipate is that some of the local variables would be stored in register only, rather than on the stack. But then, optimizers work in mysterious ways - you'll never know what kind of optimization they can come up with until you see the code...
GOTOs are a bit like wire coat hangers: they tend to breed in the darkness, such that where there once were few, eventually there are many, and the program's architecture collapses beneath them. (Fran Poretto)
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Interesting bit about the size comments. I don't recall ever seeing that - maybe a different setting...
Which compiler do you use? I only asked it to generate asm file with source code. All the rest was default settings (Sorry, later I added /Zi to generate debugger's symbols in release version. But it does not affect on generation of asm listing)
I trust that by now you realized that it is hard for us to reproduce the exact situation that led to the problem.
I do. You have no choice but to trust me (and stop looking where is light!).
I still hold that it's dangerous to deduce anything from optimized code, short of print statements or similar right in the original code: you'll never know just what the compiler did, and why, to optimize your memory footprint and performance. It's difficult to draw correlations from assembler to the original code, and the expectations that come with it.
But I do know exactly, what compiler does!!! What do you think asm listing exists for? Correlation is very simple and there are no problems with it. No matter, which sort of optimization is in use, resulting exe file must do the same things, and no matter, which optimization was used.
The code you posted doesn't look very complex. About the only optimization I would anticipate is that some of the local variables would be stored in register only, rather than on the stack. But then, optimizers work in mysterious ways - you'll never know what kind of optimization they can come up with until you see the code...
I saw. And without it I would never find, where the problem is.
GOTOs are a bit like wire coat hangers: they tend to breed in the darkness, such that where there once were few, eventually there are many, and the program's architecture collapses beneath them. (Fran Poretto)
Even Straustrup claims, that there are situation, when goto is useful. Assume you need get out of nested loops...
do {
do {
do {
if(something is wrong)
goto Skip_loops;
} while (cond A)
} while(cond B)
} while(cond C)
Skip_loops:;
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a_matseevsky wrote: Any idea how could it be?
Perhaps nonstandard compiler options or linker options.
And I am rather certain that max() is a macro.
Which means that the only possible source of the problem would be an optimization.
Excluding of course some pointer bug, which could cause almost any problem.
And I am also certain that you could write a trivially small program that would demonstrate this, which is basically what has already been asked. If you cannot in fact demonstrate the same problem with the trivial program then it would point to some other problem in your application.
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There is no way to demonstrate problem, if compiler is unstable. problem disappeared, when I replaced max() and min(), but occurred again after some insignificant change in code (which was made far from the procedure, where problem occurred!). I used default compiler's options. Later, when I was looking for the source of the problem, I created database and set /Zi switch for the release version. After these actions I was able to find the very command, which destroyed my data. The next was trivial- I find offsets of local variables and noticed, that some of them was incorrectly placed (one partially overlaps another). This is the bug in compiler, not mine.
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a_matseevsky wrote: This is the bug in compiler, not mine. Then go and tell Microsoft about it, as I already suggested, since you refuse to show us any of the code which causes the problem.
Veni, vidi, abiit domum
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I will. I've just registered at M$'s site. And I got you all info to understand, where the problem is. For me situation is clear. What I got, running release under debugger:
lrct {top=30 bottom=958 left=162 right=750}
0041A88F fst qword ptr [ebp-0D4h]
lrct {top=30 bottom=1080213504 left=162 right=0}
Here you may see, what made one single command- RECT structure before and after this command. What additional info do you need? Prefix "tv" definitely means Temporarily Variables. This variable was placed too close to storage of RECT structure and fst overwrote it. If you cannot see it, I wash my hands. If you do not know, which bytes fst overwrite, sorry, man- there are problems, which obviously cannot be solved at the level of source code. One must dig deeper. And to do it, you must know many things, like assembler, structure of stack frame and so on and so on.
(lrct was stored at ebp-0DCh)
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a_matseevsky wrote: there are problems, which obviously cannot be solved at the level of source code But without the source code it is impossible to understand the structure of the program or why these variables are being allocated the way they are. You keep saying you have given us all the information but all you have shown is two or three lines of assembler without any context, so there is no way we can begin to understand what is happening or why. I must confess I am at a total loss to understand why you refuse to provide the information that we have asked for so we can try and help you.
Veni, vidi, abiit domum
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You cannot help me. How could you help me, if you even do not know, which bytes overwrites fst command? I do not send my procedure only because of its size. And I know now, where the problem is. Well, if you think that the problem is in my code, look at two small pieces and try to understand, why and which one works properly, but the other does not. I fixed the problem (well, not completely- I only rewrote my code, using my knowledge about compiler's incorrect behavior. lrct was removed at all.)
Variant A:
int xmin=xf+(fct*pdpr->m_croprect[Right].left-xf-ddi)*(xl-xf)/(yr1-yr0);
int xmax=xl+(fct*pdpr->m_croprect[Left].right-xl)*(xl-xf)/(yl1-yl0);
h=0.5*pdpr->m_croprect[Left].top+0.5*pdpr->m_croprect[Left].bottom;
pdpr->GetKorrHorz2D(xfirst, xlast, Dv, Dh, h, ddi, yh, yv, yhs, yvs, pKorr, ph, pv);
pdpr->GetCorrLineH2(xfirst, xlast, h, ddi, yh, yv, yh, yv, ph, pv, 0, 0);
yl0=xf+0.5*yh[xf];
yl1=xl+0.5*yh[xl];
yr0=xf+ddi-0.5*yh[xf];
yr1=xl+ddi-0.5*yh[xl];
int xl2=xf+(fct*pdpr->m_croprect[Right].left-xf-ddi)*(xl-xf)/(yr1-yr0);
if(xl2>xmin)
xmin=xl2;
int xr2=xl+(fct*pdpr->m_croprect[Left].right-xl)*(xl-xf)/(yl1-yl0);
if(xmax>xr2)
xmax=xr2;
h=0.1*pdpr->m_croprect[Left].top+0.9*pdpr->m_croprect[Left].bottom;
pdpr->GetKorrHorz2D(xfirst, xlast, Dv, Dh, h, ddi, yh, yv, yhs, yvs, pKorr, ph, pv);
pdpr->GetCorrLineH2(xfirst, xlast, h, ddi, yh, yv, yh, yv, ph, pv, 0, 0);
yl0=xf+0.5*yh[xf];
yl1=xl+0.5*yh[xl];
yr0=xf+ddi-0.5*yh[xf];
yr1=xl+ddi-0.5*yh[xl];
int xl3=xf+(fct*pdpr->m_croprect[Right].left-xf-ddi)*(xl-xf)/(yr1-yr0);
if(xl3>xmin)
xmin=xl3;
int xr3=xl+(fct*pdpr->m_croprect[Left].right-xl)*(xl-xf)/(yl1-yl0);
if(xmax>xr3)
xmax=xr3;
xfirst=xmin+0.02*(xmax-xmin);
xlast=xmax-0.02*(xmax-xmin);
Variant B:
int xl1=xf+(fct*pdpr->m_croprect[Right].left-xf-ddi)*(xl-xf)/(yr1-yr0);
int xr1=xl+(fct*pdpr->m_croprect[Left].right-xl)*(xl-xf)/(yl1-yl0);
h=0.5*pdpr->m_croprect[Left].top+0.5*pdpr->m_croprect[Left].bottom;
pdpr->GetKorrHorz2D(xfirst, xlast, Dv, Dh, h, ddi, yh, yv, yhs, yvs, pKorr, ph, pv);
pdpr->GetCorrLineH2(xfirst, xlast, h, ddi, yh, yv, yh, yv, ph, pv, 0, 0);
yl0=xf+0.5*yh[xf];
yl1=xl+0.5*yh[xl];
yr0=xf+ddi-0.5*yh[xf];
yr1=xl+ddi-0.5*yh[xl];
int xl2=xf+(fct*pdpr->m_croprect[Right].left-xf-ddi)*(xl-xf)/(yr1-yr0);
int xr2=xl+(fct*pdpr->m_croprect[Left].right-xl)*(xl-xf)/(yl1-yl0);
h=0.1*pdpr->m_croprect[Left].top+0.9*pdpr->m_croprect[Left].bottom;
pdpr->GetKorrHorz2D(xfirst, xlast, Dv, Dh, h, ddi, yh, yv, yhs, yvs, pKorr, ph, pv);
pdpr->GetCorrLineH2(xfirst, xlast, h, ddi, yh, yv, yh, yv, ph, pv, 0, 0);
yl0=xf+0.5*yh[xf];
yl1=xl+0.5*yh[xl];
yr0=xf+ddi-0.5*yh[xf];
yr1=xl+ddi-0.5*yh[xl];
int xl3=xf+(fct*pdpr->m_croprect[Right].left-xf-ddi)*(xl-xf)/(yr1-yr0);
int xr3=xl+(fct*pdpr->m_croprect[Left].right-xl)*(xl-xf)/(yl1-yl0);
int xmin=xl1;
int xmax=xr1;
if(xl2>xmin)
xmin=xl2;
if(xl3>xmin)
xmin=xl3;
if(xmax>xr2)
xmax=xr2;
if(xmax>xr3)
xmax=xr3;
xfirst=xmin+0.02*(xmax-xmin);
xlast=xmax-0.02*(xmax-xmin);
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Thank you, all becomes clear.
Veni, vidi, abiit domum
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Here you are. I could you recommend one useful book, written by John Robbins- "Debugging Applications". If you haven't read it, you'll find there many useful things.
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Thanks but I have enough books on my reading list already.
Veni, vidi, abiit domum
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It is only my suggestion. There are few books on debugging, and this one is really useful.
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Richard, you have the patience of a saint.
We can’t stop here, this is bat country - Hunter S Thompson RIP
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Please tell my wife and children.
Veni, vidi, abiit domum
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a_matseevsky wrote: There is no way to demonstrate problem, if compiler is unstable. problem disappeared
Compilers are not "unstable" in the way you are suggesting. If the environment is the same and stable and the compiler is same and the source (and build environment) is the same then excluding so runtime constants such as timestamps and hashes the output is the same.
a_matseevsky wrote: when I replaced max() and min(), but occurred again after some insignificant change in code (which was made far from the procedure, where problem occurred!)....This is the bug in compiler, not mine.
Sorry then but that statement suggests that there is no other possible reason except that you have a pointer bug. Your application is misusing something somewhere.
The nature of max and what it does in terms of integers has not changed in years. One can't do much more in terms of optimizations with it, since for the most part it is the how the integers themselves are located and not the execution that can be optimized (and I only mention that because optimization was the only other explanation.)
However pointer bugs can impact almost anything in the application. And although a pointer bug might cause a problem where the actual pointer is in use it can in fact only show up far from the buggy code. (And I know this from experience not conjecture.)
It also doesn't need to reflect anything in the code that you changed in that it doesn't need to have a pointer in it. What matters is that you changed the execution path (by definition that is what code changes mean) and because of that something that could have been a bug but undetected for months or even years now causes some unexpected failure.
And I want to emphasize again that the pointer bug could be anywhere. The behavior you are seing is a symptom not a cause.
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I can only recommend to you reread the whole discussion. I do know now, where the problem is. OK, compiler is absolutely stable. No problem with it. But it works incorrectly. It reserves some places in a stack for temporary variables. In fact, these variables stores content of co-processor's registers. Some of such temporary variables overlap (partially or completely) another local variables. It might be no problem- some local variables are visible only within some block, not within the whole procedure. If execution of code leaves some block (part of code within such {} brackets), all variables, declared within this block, becomes inaccessible and their place in a stack may be rewritten by another local variable. But compiler creates exe file, which performs this op even when some local variable is visible and accessible!!! And it happens not only with RECT structure, but with some of other local variables too. I saw this process, when I was running release version under debugger. Look up, where I placed piece of my code. Variable "h" was rewritten at least once. If it is not a compiler's bug, I'm definitely an elefant.
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a_matseevsky wrote: But it works incorrectly.
I suggest you reread my post - pointer bugs can have an impact FAR later in the code.
a_matseevsky wrote: And it happens not only with RECT structure, but with some of other local variables too.
Don't know how to state this more clearly.
Either you have a pointer bug or there is a compiler problem. If the latter then reducing the code will demonstrate it AND changing code far from it and unrelated will NOT impact it.
Conversely if the former then you will not be able to reduce it because the code that you are looking at is not the source of the problem.
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